public PixelFormat(PixelFormatFlags flags, int fourCC, int rgbBitCount, uint rBitMask, uint gBitMask, uint bBitMask, uint aBitMask) { Size = SdxUtilities.SizeOf <PixelFormat>(); Flags = flags; FourCC = fourCC; RGBBitCount = rgbBitCount; RBitMask = rBitMask; GBitMask = gBitMask; BBitMask = bBitMask; ABitMask = aBitMask; }
/// <summary> /// Creates the constant buffer object. /// </summary> protected internal override D3D11.ID3D11Buffer CreateConstantBuffer(EngineDevice device) { using (var dataStream = new DataStream(SdxUtilities.SizeOf <T>(), true, true)) { dataStream.Write(_initialData); dataStream.Position = 0; return(device.DeviceD3D11_1.CreateBuffer( new D3D11.BufferDescription( _structureSize, D3D11.ResourceUsage.Dynamic, D3D11.BindFlags.ConstantBuffer, D3D11.CpuAccessFlags.Write, D3D11.ResourceOptionFlags.None, 0), dataStream.DataPointer)); } }
/// <summary> /// Initializes a new instance of the <see cref="TypeSafeConstantBufferResource{T}" /> class. /// </summary> public TypeSafeConstantBufferResource(T initialData) : base(SdxUtilities.SizeOf <T>()) { _initialData = initialData; _structureSize = SdxUtilities.SizeOf <T>(); }