public void FadeInChannel() { InitAudio(); int result = SdlMixer.Mix_GroupChannels(0, 7, 1); IntPtr chunkPtr = SdlMixer.Mix_LoadWAV("test.wav"); result = SdlMixer.Mix_FadeInChannel(1, chunkPtr, -1, 0); Thread.Sleep(500); Console.WriteLine("PlayChannel: " + result.ToString()); Assert.IsTrue(result != -1); QuitAudio(); }