Example #1
0
        private unsafe void RegisterInitialGamepads()
        {
            var numJoySticks = Sdl2Native.SDL_NumJoysticks();

            var numGameControllers = 0;

            for (var c = 0; c < numJoySticks; c++)
            {
                if (Sdl2Native.SDL_IsGameController(c))
                {
                    var index      = c;
                    var controller = Sdl2Native.SDL_GameControllerOpen(index);
                    var joystick   = Sdl2Native.SDL_GameControllerGetJoystick(controller);
                    var instanceId = index; //Sdl2Native.SDL_JoystickInstanceID(joystick);
                                            //How to check for controller NULL?
                    var name = Marshal.PtrToStringAnsi((IntPtr)Sdl2Native.SDL_GameControllerName(controller));
                    _frameworkMessenger.Report(string.Concat("Detected Controller name: ", name));

                    if (_controllers.ContainsKey(instanceId))
                    {
                        _frameworkMessenger.Report("Cannot add controller as instanceId already exists in dictionary, skipping...");
                        continue;
                    }

                    var gameController = new GameController(name, controller, joystick);
                    _controllers.Add(instanceId, gameController);

                    numGameControllers++;
                }
            }

            _frameworkMessenger.Report(string.Concat("Number of Joysticks detected: ", numJoySticks, " -> of those, number of GameControllers: ", numGameControllers));
        }
Example #2
0
        private unsafe void UpdateGamepadRegister()
        {
            var validIds = new List <int>();

            var numJoySticks = Sdl2Native.SDL_NumJoysticks();

            var numGameControllers = 0;

            for (var c = 0; c < numJoySticks; c++)
            {
                if (Sdl2Native.SDL_IsGameController(c))
                {
                    var index      = c;
                    var controller = Sdl2Native.SDL_GameControllerOpen(index);
                    var joystick   = Sdl2Native.SDL_GameControllerGetJoystick(controller);
                    var instanceId = Sdl2Native.SDL_JoystickInstanceID(joystick);

                    var name = Marshal.PtrToStringAnsi((IntPtr)Sdl2Native.SDL_GameControllerName(controller));
                    _frameworkMessenger.Report(string.Concat("Detected Controller name: ", name));

                    var gameController = new GameController(name, controller, joystick);
                    if (_controllers.ContainsKey(instanceId))
                    {
                        if (_controllers[instanceId].Name != name)
                        {
                            _frameworkMessenger.Report(string.Concat("Warning: Controller replaced at instance id: ", instanceId, " does not have the same name as the previous controller here"));
                        }
                        _controllers.Remove(instanceId);
                    }

                    _controllers.Add(instanceId, gameController);
                    validIds.Add(instanceId);

                    numGameControllers++;
                }
            }

            var ids = _controllers.Keys.ToList();

            ids.ForEach(x =>
            {
                if (!validIds.Contains(x))
                {
                    _controllers.Remove(x);
                }
            });

            _frameworkMessenger.Report(string.Concat("Number of Joysticks detected: ", numJoySticks, " -> of those, number of GameControllers: ", numGameControllers));
        }