Example #1
0
        protected void InPitsV2(SdkWrapper.TelemetryUpdatedEventArgs e)
        {
            engineWarning = Int32.Parse(sessionWrapper.GetData("EngineWarnings").ToString());

            var onPitRoad = Convert.ToBoolean(sessionWrapper.GetData("OnPitRoad"));
            var ontrack   = Convert.ToBoolean(e.TelemetryInfo.IsOnTrack.Value);

            if ((onPitRoad && initForFuel) || (ontrack && initForFuel))
            {
                initForFuel = false;
            }

            if (engineWarning == 16 || engineWarning == 48) //16 = pit limiter
            {
                sessionForm.Pit_Limiter_title.Visible            = onPitRoad ? true : false;
                sessionForm.speed_limiter.Visible                = true;
                sessionForm.Pit_limiter_background_panel.Visible = true;
            }
            else
            {
                sessionForm.Pit_Limiter_title.Visible            = onPitRoad ? true : false;
                sessionForm.Pit_Limiter_title.Visible            = false;
                sessionForm.Pit_limiter_background_panel.Visible = false;
            }
        }
Example #2
0
        public void UpdateLapTimeV2(SdkWrapper.TelemetryUpdatedEventArgs e)
        {
            var lapObject = _wrapper.GetData("LapCurrentLapTime");
            var lap       = Convert.ToDouble(lapObject);

            int    min = (int)(lap / 60);
            double sec = (lap % 60);
            string laptime;

            laptime = string.Format("{0:00}:{1:00.000}", min, sec);
            _dashForm.Laptime_value.Text = laptime;
        }
Example #3
0
        private void CarBehindRelativeSpeedCheck(SdkWrapper.TelemetryUpdatedEventArgs e)
        {
            if (_drivers.Count > 2 && Sim.Instance.Driver != null)
            {
                Dictionary <Driver, float> driversAndPositons = new Dictionary <Driver, float>();
                List <Driver> activeDrivers = _drivers.ToList();
                if (e.TelemetryInfo.CarIdxLapDistPct.Value != null)
                {
                    List <float> posList = e.TelemetryInfo.CarIdxLapDistPct.Value.ToList();

                    //This info should be in Driver.Live.TrackSurface but it isn't showing up most of the time
                    TrackSurfaces[] driversTrackSurfaces = (TrackSurfaces[])wrapper.GetData("CarIdxTrackSurface");

                    foreach (Driver driver in activeDrivers)
                    {
                        if (((driversTrackSurfaces[driver.Id] != TrackSurfaces.InPitStall) && (driversTrackSurfaces[driver.Id] != TrackSurfaces.NotInWorld) && (driversTrackSurfaces[driver.Id] != TrackSurfaces.AproachingPits) | driver == Sim.Instance.Driver)) //Was getting duplicate entries for some reason.
                        {
                            driversAndPositons.Add(driver, posList[driver.Id]);
                        }
                    }

                    if (driversAndPositons != null && driversAndPositons.Count > 2)
                    {
                        var driversAndPositonsOrdered = (from pair in driversAndPositons orderby pair.Value descending select pair).ToList(); //Need to not include people on pit road.

                        int driverPos      = driversAndPositonsOrdered.FindIndex(u => u.Key == Sim.Instance.Driver);
                        int yourClassSpeed = Sim.Instance.Driver.Car.CarClassRelSpeed;

                        if (driversAndPositonsOrdered.ElementAt(driversAndPositonsOrdered.Count - 1).Key == Sim.Instance.Driver) // If you are the most recent one to cross the S/F line get the next person who will cross the S/F.
                        {
                            Driver driverBehind           = driversAndPositonsOrdered.ElementAt(0).Key;
                            int    driverBehindClassSpeed = driverBehind.Car.CarClassRelSpeed;

                            if (yourClassSpeed < driverBehindClassSpeed && (1 + Sim.Instance.Driver.Live.LapDistance) - driverBehind.Live.LapDistance <= _trackDistPctFromKM)
                            {
                                FastClassApproachingIndicator1.Fill = classWarningColor;
                            }
                            else
                            {
                                FastClassApproachingIndicator1.Fill = Brushes.Transparent;
                            }
                        }
                        else if (driversAndPositonsOrdered.Count > driverPos + 1) //Check if there is a driver behind you.
                        {
                            Driver driverBehind = driversAndPositonsOrdered.ElementAt(driverPos + 1).Key;

                            int driverBehindClassSpeed = driverBehind.Car.CarClassRelSpeed;

                            if (yourClassSpeed < driverBehindClassSpeed && (Sim.Instance.Driver.Live.LapDistance - driverBehind.Live.LapDistance <= _trackDistPctFromKM && Sim.Instance.Driver.Live.LapDistance - driverBehind.Live.LapDistance > 0))
                            {
                                FastClassApproachingIndicator1.Fill = classWarningColor;
                            }
                            else
                            {
                                FastClassApproachingIndicator1.Fill = Brushes.Transparent;
                            }
                        }
                        else
                        {
                            FastClassApproachingIndicator1.Fill = Brushes.Transparent;
                        }
                    }
                    driversAndPositons = null;
                }
            }
        }