public void HandleScrollWheel(object sender, ScrollWheelEventArgs args) { if (_currentState != CameraState.IDLE) { return; } _scrollZoomControl.ScrollDelta = args.scrollDelta; _scrollZoomControl.Update(); }
public void Zoom(object sender, ScrollWheelEventArgs e) { GetComponent <Camera>().fieldOfView -= e.ScrollValue * ZoomRate * Time.deltaTime; if (GetComponent <Camera>().fieldOfView < m_MinFieldOfView) { GetComponent <Camera>().fieldOfView = m_MinFieldOfView; } else if (GetComponent <Camera>().fieldOfView > m_MaxFieldOfView) { GetComponent <Camera>().fieldOfView = m_MaxFieldOfView; } CheckEdgeMovement(); }
public void Zoom(object sender, ScrollWheelEventArgs e) { GetComponent<Camera>().fieldOfView -= e.ScrollValue*ZoomRate*Time.deltaTime; if (GetComponent<Camera>().fieldOfView < m_MinFieldOfView) { GetComponent<Camera>().fieldOfView = m_MinFieldOfView; } else if (GetComponent<Camera>().fieldOfView > m_MaxFieldOfView) { GetComponent<Camera>().fieldOfView = m_MaxFieldOfView; } CheckEdgeMovement(); }
//------------------------------------------------------------------------------------------ private void ScrollWheelHandler(object sender, ScrollWheelEventArgs e) { //Zoom In/Out m_Camera.Zoom (sender, e); m_MiniMapController.ReCalculateViewRect (); }
private void ScrollWheelChanged(ScrollWheelEventArgs args) { SelectWeapon(args.Id); }
//------------------------------------------------------------------------------------------ private void ScrollWheelHandler(object sender, ScrollWheelEventArgs e) { //Zoom In/Out m_Camera.Zoom(sender, e); m_MiniMapController.ReCalculateViewRect(); }