public void PointerButtonEvent(Pointer pointer) { if (pointer == null) { return; } if (pointer.group != null) { ScrollSlider scrollSlider = GameObject.FindObjectOfType(typeof(ScrollSlider)) as ScrollSlider; if (scrollSlider != null) { scrollSlider.DisableCurrentPointer(); FindObjectOfType <ScrollSlider> ().currentGroupIndex = pointer.group.Index; scrollSlider.GoToCurrentGroup(); } } }