Example #1
0
    public static void SetTopOffset(this ScrollRect scrollrect, RectTransform viewport, float topOffset)
    {
        float heighDiff = scrollrect.HeightDifference(viewport);

        if (Mathf.Approximately(heighDiff, 0))
        {
            scrollrect.verticalNormalizedPosition = 0;
        }
        else
        {
            scrollrect.verticalNormalizedPosition = Mathf.Clamp01(1 - topOffset / heighDiff);
        }
    }
Example #2
0
    public static void SetBottomOffset(this ScrollRect scrollrect, RectTransform scrollrectTransform, float bottomOffset)
    {
        float heighDiff = scrollrect.HeightDifference(scrollrectTransform);

        if (Mathf.Approximately(heighDiff, 0))
        {
            scrollrect.verticalNormalizedPosition = 0;
        }
        else
        {
            scrollrect.verticalNormalizedPosition = Mathf.Clamp01(bottomOffset / heighDiff);
        }
    }
Example #3
0
 public static float BottomOffset(this ScrollRect scrollrect, RectTransform scrollrectTransform)
 {
     return(scrollrect.HeightDifference(scrollrectTransform) * scrollrect.verticalNormalizedPosition);
 }
Example #4
0
 public static float TopOffset(this ScrollRect scrollrect)
 {
     return(scrollrect.HeightDifference() * (1f - scrollrect.verticalNormalizedPosition));
 }