void Start() { scrollPointsController = GameObject.Find("ScrollPoints").GetComponent <ScrollPointsController>(); scrollMenuPosition = scrollMenu.gameObject.transform.localPosition; miniWorldsPosition = miniWorlds.gameObject.transform.position; scrollbarPosition = scrollBar.transform.localPosition; scrollMenuWidth = scrollMenu.transform.GetComponent <RectTransform>().sizeDelta.x; anchorPoints = new int[numberOfWorlds]; for (int i = 0; i < numberOfWorlds; i++) { anchorPoints[i] = ((i + 1) * -1080) + 540; } anchorBorders = new int[numberOfWorlds]; for (int i = 0; i < numberOfWorlds; i++) { anchorBorders[i] = ((i + 1) * -1080); } }