public override void Draw(SpriteBatch batch) { game.Window.Title = string.Format("{0} - Sh.Framework", ScreenManager.Instance.currentscreen); batch.Draw(pixel, new Rectangle(0, 0, 160, GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height), Color.DarkGray); int i = 0; newState = Mouse.GetState(); foreach (testcase t in testcases) { Vector2 position = new Vector2(4, 55 * i + 45 + scrollmanager.offset.Y); buttonsize = new Rectangle((int)position.X, (int)position.Y, 150, 50); batch.Draw(pixel, buttonsize, Color.DarkSlateGray); batch.DrawString(font, t.testcasename ?? "<not specified>", new Vector2(buttonsize.X, buttonsize.Y), Color.White); if (MouseTouching.RectWithIn(buttonsize) && MouseStroke.LeftButtonDown(oldState, newState)) { ScreenManager.Instance.currentscreen = t; ScreenManager.Instance.reloadscreen(); } i++; } oldState = newState; scrollmanager.Update(); base.Draw(batch); }