Example #1
0
    public void Start()
    {
        float viewWidth  = GAME_PANEL_X + gamePanelStyle.Width;
        float viewHeight = Math.Max(SCROLL_LIST_Y + scrollListStyle.Width, GAME_PANEL_Y + gamePanelStyle.Height);

        // Create the root widget group
        m_rootWidgetGroup = new WidgetGroup(null, viewWidth, viewHeight, 0.0f, 0.0f);
        m_rootWidgetGroup.SetWidgetEventListener(this);

        // Game list
        m_gameScrollList =
            new ScrollListWidget(
                m_rootWidgetGroup,
                (ScrollListWidget parentGroup, object parameters) =>
        {
            return(new GameThumbnailWidget(
                       parentGroup,
                       gameThumbnailStyle,
                       parameters as GameResponseEntry,
                       0.0f, 0.0f));
        },
                scrollListStyle,
                SCROLL_LIST_X, SCROLL_LIST_Y);

        // Game panel
        m_gamePanel = new GamePanelWidget(m_rootWidgetGroup, gamePanelStyle, GAME_PANEL_X, GAME_PANEL_Y);
        float panelWidth = m_gamePanel.Width - 2.0f * BORDER_WIDTH;

        // Create game button
        m_gameCreateButton = new ButtonWidget(m_gamePanel, buttonStyle, 0, 0, "Create");
        m_gameCreateButton.SetLocalPosition(
            BORDER_WIDTH + panelWidth / 3 - m_gameCreateButton.Width,
            m_gamePanel.Height - m_gameCreateButton.Height - 5);

        // Select game button
        m_gameSelectButton = new ButtonWidget(m_gamePanel, buttonStyle, 0, 0, "Select");
        m_gameSelectButton.SetLocalPosition(
            BORDER_WIDTH + (2 * panelWidth) / 3 - m_gameSelectButton.Width,
            m_gamePanel.Height - m_gameSelectButton.Height - 5);
        m_gameSelectButton.Visible = false;

        // Delete game button
        m_gameDeleteButton = new ButtonWidget(m_gamePanel, buttonStyle, 0, 0, "Delete");
        m_gameDeleteButton.SetLocalPosition(
            BORDER_WIDTH + (3 * panelWidth) / 3 - m_gameDeleteButton.Width,
            m_gamePanel.Height - m_gameSelectButton.Height - 5);
        m_gameDeleteButton.Visible = false;

        // Initially hide all game data
        m_gamePanel.HideGameData();
    }
    public void Start()
    {
        float viewWidth  = CHARACTER_PANEL_X + characterPanelStyle.BackgroundWidth;
        float viewHeight = Math.Max(SCROLL_LIST_Y + scrollListStyle.Width, CHARACTER_PANEL_Y + characterPanelStyle.BackgroundHeight);

        // Create the root widget group
        m_rootWidgetGroup = new WidgetGroup(null, viewWidth, viewHeight, 0.0f, 0.0f);
        m_rootWidgetGroup.SetWidgetEventListener(this);

        // Game list
        m_characterScrollList =
            new ScrollListWidget(
                m_rootWidgetGroup,
                (ScrollListWidget parentGroup, object parameters) =>
        {
            return(new CharacterThumbnailWidget(
                       parentGroup,
                       characterThumbnailStyle,
                       parameters as CharacterData));
        },
                scrollListStyle,
                SCROLL_LIST_X, SCROLL_LIST_Y);

        // Character panel
        m_characterPanel = new CharacterPanelWidget(m_rootWidgetGroup, characterPanelStyle, CHARACTER_PANEL_X, CHARACTER_PANEL_Y);
        float panelWidth = m_characterPanel.Width - 2.0f * BORDER_WIDTH;

        // Create game button
        m_characterCreateButton = new ButtonWidget(m_characterPanel, buttonStyle, 0, 0, "Create");
        m_characterCreateButton.SetLocalPosition(
            BORDER_WIDTH + panelWidth / 3 - m_characterCreateButton.Width,
            m_characterPanel.Height - m_characterCreateButton.Height - 5);

        // Select game button
        m_characterSelectButton = new ButtonWidget(m_characterPanel, buttonStyle, 0, 0, "Select");
        m_characterSelectButton.SetLocalPosition(
            BORDER_WIDTH + (2 * panelWidth) / 3 - m_characterSelectButton.Width,
            m_characterPanel.Height - m_characterSelectButton.Height - 5);
        m_characterSelectButton.Visible = false;

        // Delete game button
        m_characterDeleteButton = new ButtonWidget(m_characterPanel, buttonStyle, 0, 0, "Delete");
        m_characterDeleteButton.SetLocalPosition(
            BORDER_WIDTH + (3 * panelWidth) / 3 - m_characterDeleteButton.Width,
            m_characterPanel.Height - m_characterDeleteButton.Height - 5);
        m_characterDeleteButton.Visible = false;

        // Initially hide all game data
        m_characterPanel.HideCharacterData();
    }
    public void Start()
    {
        float viewWidth = CHARACTER_PANEL_X + characterPanelStyle.BackgroundWidth;
        float viewHeight = Math.Max(SCROLL_LIST_Y + scrollListStyle.Width, CHARACTER_PANEL_Y + characterPanelStyle.BackgroundHeight);

        // Create the root widget group
        m_rootWidgetGroup = new WidgetGroup(null, viewWidth, viewHeight, 0.0f, 0.0f);
        m_rootWidgetGroup.SetWidgetEventListener(this);

        // Game list
        m_characterScrollList =
            new ScrollListWidget(
                m_rootWidgetGroup,
                (ScrollListWidget parentGroup, object parameters) =>
                {
                    return new CharacterThumbnailWidget(
                        parentGroup,
                        characterThumbnailStyle,
                        parameters as CharacterData);
                },
                scrollListStyle,
                SCROLL_LIST_X, SCROLL_LIST_Y);

        // Character panel
        m_characterPanel = new CharacterPanelWidget(m_rootWidgetGroup, characterPanelStyle, CHARACTER_PANEL_X, CHARACTER_PANEL_Y);
        float panelWidth = m_characterPanel.Width - 2.0f * BORDER_WIDTH;

        // Create game button
        m_characterCreateButton = new ButtonWidget(m_characterPanel, buttonStyle, 0, 0, "Create");
        m_characterCreateButton.SetLocalPosition(
            BORDER_WIDTH + panelWidth / 3 - m_characterCreateButton.Width,
            m_characterPanel.Height - m_characterCreateButton.Height - 5);

        // Select game button
        m_characterSelectButton = new ButtonWidget(m_characterPanel, buttonStyle, 0, 0, "Select");
        m_characterSelectButton.SetLocalPosition(
            BORDER_WIDTH + (2 * panelWidth) / 3 - m_characterSelectButton.Width,
            m_characterPanel.Height - m_characterSelectButton.Height - 5);
        m_characterSelectButton.Visible = false;

        // Delete game button
        m_characterDeleteButton = new ButtonWidget(m_characterPanel, buttonStyle, 0, 0, "Delete");
        m_characterDeleteButton.SetLocalPosition(
            BORDER_WIDTH + (3 * panelWidth) / 3 - m_characterDeleteButton.Width,
            m_characterPanel.Height - m_characterDeleteButton.Height - 5);
        m_characterDeleteButton.Visible = false;

        // Initially hide all game data
        m_characterPanel.HideCharacterData();
    }
Example #4
0
    public void Start()
    {
        float viewWidth = GAME_PANEL_X + gamePanelStyle.Width;
        float viewHeight = Math.Max(SCROLL_LIST_Y + scrollListStyle.Width, GAME_PANEL_Y + gamePanelStyle.Height);

        // Create the root widget group
        m_rootWidgetGroup = new WidgetGroup(null, viewWidth, viewHeight, 0.0f, 0.0f);
        m_rootWidgetGroup.SetWidgetEventListener(this);

        // Game list
        m_gameScrollList =
            new ScrollListWidget(
                m_rootWidgetGroup,
                (ScrollListWidget parentGroup, object parameters) =>
                {
                    return new GameThumbnailWidget(
                        parentGroup,
                        gameThumbnailStyle,
                        parameters as GameResponseEntry,
                        0.0f, 0.0f);
                },
                scrollListStyle,
                SCROLL_LIST_X, SCROLL_LIST_Y);

        // Game panel
        m_gamePanel = new GamePanelWidget(m_rootWidgetGroup, gamePanelStyle, GAME_PANEL_X, GAME_PANEL_Y);
        float panelWidth= m_gamePanel.Width - 2.0f * BORDER_WIDTH;

        // Create game button
        m_gameCreateButton = new ButtonWidget(m_gamePanel, buttonStyle, 0, 0, "Create");
        m_gameCreateButton.SetLocalPosition(
            BORDER_WIDTH + panelWidth/3 - m_gameCreateButton.Width,
            m_gamePanel.Height - m_gameCreateButton.Height - 5);

        // Select game button
        m_gameSelectButton = new ButtonWidget(m_gamePanel, buttonStyle, 0, 0, "Select");
        m_gameSelectButton.SetLocalPosition(
            BORDER_WIDTH + (2*panelWidth)/3 - m_gameSelectButton.Width,
            m_gamePanel.Height - m_gameSelectButton.Height - 5);
        m_gameSelectButton.Visible = false;

        // Delete game button
        m_gameDeleteButton = new ButtonWidget(m_gamePanel, buttonStyle, 0, 0, "Delete");
        m_gameDeleteButton.SetLocalPosition(
            BORDER_WIDTH + (3*panelWidth)/3 - m_gameDeleteButton.Width,
            m_gamePanel.Height - m_gameSelectButton.Height - 5);
        m_gameDeleteButton.Visible = false;

        // Initially hide all game data
        m_gamePanel.HideGameData();
    }