Example #1
0
        /// <summary>
        /// Get scroll.
        /// </summary>
        /// <param name="type">Type.</param>
        /// <param name="position">Position.</param>
        /// <param name="value">Scroll value.</param>
        protected virtual Vector3 ScrollOnClick(ScrollButtonType type, Vector3 position, float value)
        {
            switch (type)
            {
            case ScrollButtonType.Top:
                position.y -= value;
                break;

            case ScrollButtonType.Bottom:
                position.y += value;
                break;

            case ScrollButtonType.Left:
                position.x += value;
                break;

            case ScrollButtonType.Right:
                position.x -= value;
                break;

            default:
                throw new NotSupportedException("Unknown ScrollButtonType: " + type);
            }
            return(position);
        }
Example #2
0
        /// <summary>
        /// Scroll on click.
        /// </summary>
        /// <param name="type">Type.</param>
        public void ScrollOnClick(ScrollButtonType type)
        {
            if (!Interactable)
            {
                return;
            }
            AnimationStop();

            if ((AnimationStartTime + AnimationLength) < GetTime())
            {
                return;
            }

            ScrollRect.StopMovement();
            var start = ScrollRect.content.localPosition;
            var end   = ScrollOnClick(type, start, ScrollRect.scrollSensitivity * ScrollSensitivityRateOnClick);

            if (Animate)
            {
                CurrentCoroutine = AnimationClick(start, end);
                StartCoroutine(CurrentCoroutine);
            }
            else
            {
                ScrollRect.content.localPosition = end;
                ForceUpdateBounds();
            }
        }
Example #3
0
        /// <summary>
        /// Animation on hold.
        /// </summary>
        /// <returns>Nothing.</returns>
        /// <param name="type">Type.</param>
        protected virtual IEnumerator AnimationHold(ScrollButtonType type)
        {
            do
            {
                var delta = UnscaledTime ? Time.unscaledDeltaTime : Time.deltaTime;
                var step  = scrollRect.scrollSensitivity * ScrollSensitivityRateHold * delta;
                ScrollRect.content.localPosition = ScrollOnClick(type, ScrollRect.content.localPosition, step);
                ForceUpdateBounds();

                yield return(null);
            }while (gameObject.activeSelf);
        }
Example #4
0
        /// <summary>
        /// Scroll on hold.
        /// </summary>
        /// <param name="type">Type.</param>
        public void ScrolOnHold(ScrollButtonType type)
        {
            if (!Interactable)
            {
                return;
            }
            AnimationStop();

            AnimationStartTime = GetTime();
            StartPosition      = ScrollRect.content.localPosition;

            ScrollRect.StopMovement();

            CurrentCoroutine = AnimationHold(type);
            StartCoroutine(CurrentCoroutine);
        }