Example #1
0
    void KeyControl()
    {
        if (Input.GetKeyDown(toggle[0].kcode))
        {
            ScriptsSituations situations = player.GetComponent <ScriptsSituations>();

            if (!toggle[0].ui.activeSelf)
            {
                situations.Situations(false);
                toggle[0].ui.SetActive(true);
            }
            else
            {
                situations.Situations(true);
                toggle[0].ui.SetActive(false);
            }
        }
        else if (Input.GetKeyDown(toggle[1].kcode))
        {
            ScriptsSituations situations = player.GetComponent <ScriptsSituations>();

            if (!toggle[1].ui.activeSelf)
            {
                //situations.Situations(false);
                toggle[1].ui.SetActive(true);
            }
            else
            {
                //situations.Situations(true);
                toggle[1].ui.SetActive(false);
            }
        }
    }