Example #1
0
        /*!
         * @param url		URL to 3D animation file to load.
         * @param target	name of avatar/garment to apply animation to
         *				if null, the current avatar is assumed
         * Load a 3D animation content file (BVH, Havok or Vixen format)
         * and apply it to the named avatar or garment. The name of the
         * animation is the base name of the file without the extension.
         *
         * @see PlayAnimation PauseAnimation
         */
        public virtual void LoadAnimation(String url, String targetname)
        {
            String    ext     = url.Substring(url.LastIndexOf('.')).ToLower();
            SharedObj targobj = null;
            Garment   g       = null;

            if (ext == ".scp")
            {
                scriptor.LoadScript(url);
                return;
            }
            if (ext == ".xml")
            {
                if (targetname != null)
                {
                    g = FindGarment(targetname);
                }
                else
                {
                    g = currentGarment;
                }
                LoadMayaCache(g, url, null, scriptor);
            }
            else
            {
                Puppet p = null;

                if (targetname != null)
                {
                    p = FindAvatar(targetname);
                    g = FindGarment(targetname);
                }
                else
                {
                    if (currentAvatar == null)
                    {
                        return;
                    }
                    p = currentAvatar;
                }
                if (p != null)
                {
                    targetname = p.AnimSkeleton.Name;
                    targetname = targetname.Substring(targetname.IndexOf('.'));
                    targobj    = p.AnimSkeleton;
                }
                else if (g != null)
                {
                    targobj    = g.ClothMesh;
                    targetname = g.ClothMesh.Name;
                }
                scriptor.Load(url, targetname, 0, targobj);
            }
        }
Example #2
0
        /*!
         * @param url	URL to 3D animation file to load.
         * Load a 3D animation content file (BVH or Vixen format)
         * and apply it to the current skeleton.
         *
         * @see PlayAnimation PauseAnimation
         */
        public void LoadAnimation(string url)
        {
            Viewer3D viewer   = Viewer as Viewer3D;
            Scriptor scriptor = AnimScriptor;
            String   ext      = url.Substring(url.LastIndexOf('.')).ToLower();
            string   skelname = ConnectSkeleton();

            AnimScriptor.Directory = Path.GetDirectoryName(url);
            AnimScriptor.Target    = _skeleton;
            if (ext == ".scp")
            {
                scriptor.LoadScript(url);
            }
            else
            {
                _animName = Path.GetFileNameWithoutExtension(url) + skelname;
                scriptor.Load(url, skelname, Animator.AUTO_PLAY, _skeleton);
            }
        }
Example #3
0
        public Garment OnLoad(Scene scene, SharedWorld world, dynamic avatarconfig)
        {
            Garment g   = Find(scene.Name);
            dynamic tmp = g;

            if (g == null)
            {
                SharedWorld.LogError(scene.Name + " not a garment - ignoring this load event");
                return(null);
            }
            if (g.IsLoaded)
            {
                SharedWorld.LogError(scene.Name + " already loaded - ignoring this load event");
                return(g);
            }
            g.Connect(world, scene, avatarconfig);
            if ((scriptor != null) && (tmp.script != null))
            {
                scriptor.LoadScript(tmp.script);
            }
            Select(g);
            return(g);
        }