Example #1
0
 // -----------------------------------------------------------------------------------
 // UCE_checkHasSkill
 // -----------------------------------------------------------------------------------
 public bool UCE_checkHasSkill(ScriptableSkill skill, int level)
 {
     if (skill == null || level <= 0)
     {
         return(true);
     }
     return(skills.Any(s => s.name == skill.name && s.level >= level));
 }
Example #2
0
    // constructors
    public Skill(ScriptableSkill data)
    {
        name = data.name;

        // learned only if learned by default
        level = data.learnDefault ? 1 : 0;

        // ready immediately
        castTimeEnd = cooldownEnd = Time.time;
    }
Example #3
0
    public double          cooldownEnd; // server time. double for long term precision.

    // constructors
    public Skill(ScriptableSkill data)
    {
        hash = data.name.GetStableHashCode();

        // learned only if learned by default
        level = data.learnDefault ? 1 : 0;

        // ready immediately
        castTimeEnd = cooldownEnd = NetworkTime.time;
    }
Example #4
0
    // Checks if we have the required equipment to cast that skill.
    public bool CheckEquipSkills(ScriptableSkill skill)
    {
        for (int i = 0; i < equipment.slots.Count; i++)
        {
            if (equipment.slots[i].amount > 0)
            {
                EquipmentItem equipItem = equipment.slots[i].item.data as EquipmentItem;

                if ((int)equipItem.equipType == (int)skill.skillType || skill.skillType == ScriptableSkill.SkillType.None)
                {
                    return(true);
                }
            }
        }

        return(false);
    }
Example #5
0
    // ================================= MISC FUNCS ======================================

    // -----------------------------------------------------------------------------------
    // UCE_getSkillLevel
    // -----------------------------------------------------------------------------------
    public int UCE_getSkillLevel(ScriptableSkill skill)
    {
        return(skills.FirstOrDefault(s => s.name == skill.name).level);
    }