Example #1
0
    private void MoveTo(Vector3 currentPos, Vector3 previousPos)
    {
        ScriptableBlock currentBlockData = boardData[(int)previousPos.x, (int)previousPos.y, (int)previousPos.z];

        boardData[(int)currentPos.x, (int)currentPos.y, (int)currentPos.z] = currentBlockData;
        // Remove old position from board
        boardData[(int)previousPos.x, (int)previousPos.y, (int)previousPos.z] = null;
    }
Example #2
0
 /// <summary>
 /// Convert boardDataJson to usable ScriptableBlock format and spawn blocks with their position
 /// </summary>
 /// <param name="boardDataJson"></param>
 public void LoadBoardDataAndSpawn(ArrayList boardDataJson)
 {
     foreach (BlockData bd in boardDataJson)
     {
         Vector3         position = bd.ConvertPositionData();
         ScriptableBlock block    = ScriptableObject.CreateInstance <ScriptableBlock>();
         bd.JsonParseData(block);
         boardData[(int)position.x, (int)position.y, (int)position.z] = block;
         BlockManager.Instance.InitBlock(block, position);
     }
 }
Example #3
0
    public void GenerateBlocks()
    {
        Vector2 newPosition = _startPosition;

        for (var i = 0; i < _verticalSize; i++)
        {
            newPosition.x = _startPosition.x;
            for (var h = 0; h < _horizontalSize; h++)
            {
                ScriptableBlock newBlock = SellectBlockType(_blockTypes);
                GameObject      obj      = _pooling.GetObjectOnStartPool("Block");
                obj.GetComponent <BlockBase>().LoadBlockData(newBlock);
                obj.transform.position = newPosition;
                obj.SetActive(true);
                newPosition.x += _positionGap;
            }
            newPosition.y += _positionGap;
        }
    }
Example #4
0
    /// <summary>
    /// Add new ScriptableBlock metaData at index that matches block's position
    /// </summary>
    /// <param name="metaData">ScriptableBlock to be stored</param>
    /// <param name="block">A GameObject created by BlockManager</param>
    public void TryAddBlock(ScriptableBlock metaData, GameObject block)
    {
        Vector3 position = block.transform.position;
        int     yPos     = Mathf.RoundToInt(position.y);

        try
        {
            if (IsValid(position))
            {
                boardData[(int)position.x, yPos, (int)position.z] = metaData;
                Debug.Log($"BoardManager::TryAddBlock::add block at [{(int)position.x}, {yPos}, {(int)position.z}]");
            }
            else
            {
                Debug.LogWarning($"BoardManager::TryAddBlock::Cannot add block at [{(int)position.x}, {yPos}, {(int)position.z}]\n. Location might be overlapping.");
                Destroy(block);
            }
        } catch (IndexOutOfRangeException)
        {
            Debug.LogWarning($"BoardManager::TryAddBlock::Cannot add block at [{(int)position.x}, {yPos}, {(int)position.z}]\n. Location is out of range.");
            Destroy(block);
        }
    }
Example #5
0
 public GameObject InitBlock(ScriptableBlock block, Vector3 position)
 {
     return(Instantiate(block.prefab, position, Quaternion.identity));
 }
Example #6
0
    /// <summary>
    /// Find a ScriptableBlock by its name
    /// </summary>
    public ScriptableBlock GetBlockBy(string name)
    {
        ScriptableBlock block = blocks.Find(x => x.name == name);

        return(block);
    }
Example #7
0
    void SelectItem()
    {
        ScriptableBlock chosenBlock = GetBlock();

        BlockManager.Instance.currentBlock = chosenBlock;
    }
Example #8
0
 /// <summary>
 /// Convert JSON to scriptable block
 /// </summary>
 /// <param name="block">A ScriptableObject where JSON data is overridden to</param>
 public void JsonParseData(ScriptableBlock block)
 {
     JsonUtility.FromJsonOverwrite(metaData, block);
 }
Example #9
0
 /// <summary>
 /// Convert ScritableBlock to JSON
 /// </summary>
 /// <param name="scriptableBlock">a scriptable block in BoardManager.Instance.boardData</param>
 public string JsonifyData(ScriptableBlock scriptableBlock)
 {
     return(JsonUtility.ToJson(scriptableBlock));
 }
Example #10
0
 public BlockData(ScriptableBlock metaData, Vector3 position)
 {
     this.metaData = JsonifyData(metaData);
     this.position = SetPositionDataFrom(position);
 }