protected override void Awake() { timelineController = GetComponent <Script_TimelineController>(); base.Awake(); InitialState(); }
public override void OnInspectorGUI() { DrawDefaultInspector(); Script_TimelineController timelineController = (Script_TimelineController)target; if (GUILayout.Button("Test Binding")) { // timelineController.BindTimelineTracks(timelineController.timelines[1]); } }
// ---------------------------------------------------------------------- public void Setup() { if (Control == null) { Control = this; } else if (Control != this) { Destroy(this.gameObject); } timelineController = GetComponent <Script_TimelineController>(); dayNotification.Setup(); isInteractAfter = true; }
void Awake() { timelineController = GetComponent <Script_TimelineController>(); }