Example #1
0
    public void ReplaceTile <T> (int p_x, int p_z) where T : Script_ITile
    {
        if (typeof(T) == typeof(Script_TileGrass))
        {
            Script_ITile tile = AccessGridTile(p_x, p_z);
            tile.DestroyGameObject();

            Vector3Int       newPos  = new Vector3Int(p_x, 0, p_z);
            Script_TileGrass newTile = new Script_TileGrass(_gameManager, this, newPos);
            SetGridTile(p_x, p_z, newTile);
        }

        if (typeof(T) == typeof(Script_TileDirt))
        {
            Script_ITile tile = AccessGridTile(p_x, p_z);
            tile.DestroyGameObject();

            Vector3Int      newPos  = new Vector3Int(p_x, 0, p_z);
            Script_TileDirt newTile = new Script_TileDirt(_gameManager, this, newPos);
            SetGridTile(p_x, p_z, newTile);
        }

        if (typeof(T) == typeof(Script_TileCrater))
        {
            Script_ITile tile = AccessGridTile(p_x, p_z);
            tile.DestroyGameObject();

            Vector3Int        newPos  = new Vector3Int(p_x, 0, p_z);
            Script_TileCrater newTile = new Script_TileCrater(_gameManager, this, newPos);
            SetGridTile(p_x, p_z, newTile);
        }
    }
Example #2
0
    public void InstantiateGrid(int p_width, int p_height, int p_yOffset)
    {
        _width  = p_width;
        _height = p_height;

        System.Array.Resize(ref _grid, p_width * p_height);

        for (int z = 0; z < _height; z++)
        {
            for (int x = 0; x < _width; x++)
            {
                Vector3Int tilePosition = new Vector3Int(x, 0, z);

                int randomNumber = Random.Range(0, 3);

                int numberToSpawnGrass  = 0;
                int numberToSpawnCrater = 1;
                int numberToSpawnDirt   = 2;

                if (randomNumber == numberToSpawnGrass)
                {
                    Script_TileGrass myTile = new Script_TileGrass(_gameManager, this, tilePosition);
                    SetGridTile(x, z, myTile);
                }
                else if (randomNumber == numberToSpawnCrater)
                {
                    Script_TileCrater myTile = new Script_TileCrater(_gameManager, this, tilePosition);
                    SetGridTile(x, z, myTile);
                }
                else if (randomNumber == numberToSpawnDirt)
                {
                    Script_TileDirt myTile = new Script_TileDirt(_gameManager, this, tilePosition);
                    SetGridTile(x, z, myTile);
                }
            }
        }
    }