void Start() { dropdown = this.gameObject.transform.GetChild(0).GetChild(0).gameObject; StartClick = false; SMaster = GameObject.Find("SceneMaster").GetComponent <Script_SceneMaster>(); TowerScript = SMaster.ActiveTower.GetComponent <Script_Tower>(); WeaponScript = SMaster.ActiveTower.transform.GetChild(0).GetComponent <Script_Weapon>(); Variables = GameObject.Find("SceneMaster").GetComponent <Script_Variables>(); }
void Start() { ToolTipDelay = 0.3f; SMaster = GameObject.Find("SceneMaster").GetComponent <Script_SceneMaster>(); WeaponScript = this.transform.GetChild(0).GetComponent <Script_Weapon>(); Variables = GameObject.Find("SceneMaster").GetComponent <Script_Variables>(); RangeIndicator = null; Countdown = ToolTipDelay; }
void Start() { StartClick = false; SMaster = GameObject.Find("SceneMaster").GetComponent <Script_SceneMaster>(); Variables = GameObject.Find("SceneMaster").GetComponent <Script_Variables>(); cd = 0.01f; for (int i = 0; i <= 2; i++) { ButtonInteractable(i); } }
public void SetTowerPreference() { SMaster = GameObject.Find("SceneMaster").GetComponent <Script_SceneMaster>(); SMaster.ActiveTower.transform.GetChild(0).GetComponent <Script_Weapon>().Preference = this.gameObject.transform.GetChild(0).GetChild(0).gameObject.GetComponent <Dropdown>().value; }
void Start() { SMaster = GameObject.Find("SceneMaster").GetComponent <Script_SceneMaster>(); }