private void InitializeTextObject( Script_InteractableObjectText iObj, List <Script_InteractableObject> interactableObjects, Script_DialogueManager dialogueManager, Script_Player player ) { interactableObjects.Add(iObj); iObj.SetupDialogueNodeText(dialogueManager, player); iObj.Id = interactableObjects.Count - 1; Script_SortingOrder so = iObj.GetRendererChild().GetComponent <Script_SortingOrder>(); iObj.Setup(so.enabled, so.sortingOrderIsAxisZ, so.offset); }
public void SetupInteractableObjectsText( Transform textObjectParent, List <Script_InteractableObject> interactableObjects, Script_DialogueManager dm, Script_Player player, bool isInitialize ) { Script_InteractableObjectText[] texts = textObjectParent .GetComponentsInChildren <Script_InteractableObjectText>(true); for (int i = 0; i < texts.Length; i++) { Script_InteractableObjectText text = texts[i]; if (isInitialize) { InitializeTextObject(text, interactableObjects, dm, player); } } }
/// <summary> /// used when needing to specify particular textObj array instead of a parent /// </summary> public void SetupInteractableObjectsTextManually( Script_InteractableObjectText[] textObjs, List <Script_InteractableObject> interactableObjects, Script_DialogueManager dm, Script_Player player, bool isInitialize ) { for (int i = 0; i < textObjs.Length; i++) { Script_InteractableObjectText iObj = textObjs[i]; interactableObjects.Add(iObj); if (isInitialize) { InitializeTextObject(iObj, interactableObjects, dm, player); } } if (Debug.isDebugBuild && Const_Dev.IsDevMode) { Debug.Log("interactable objects count: " + interactableObjects.Count); } }