protected void RemoveAllScripts(ScriptInstance instance, ObjectPart part)
 {
     foreach (ObjectPartInventoryItem item in part.Inventory.Values)
     {
         if (item.AssetType == AssetType.LSLText)
         {
             ScriptInstance script = item.ScriptInstance;
             if (script != instance && script != null)
             {
                 script = item.RemoveScriptInstance;
                 if (script != null)
                 {
                     ScriptThreadPool.AbortScript(script);
                     script.Abort();
                     script.Remove();
                     ScriptLoader.Remove(item.AssetID, script);
                 }
             }
         }
     }
 }
Example #2
0
        public override bool Remove(IObject obj, ScriptInstance instance = null)
        {
            if (!m_Objects.ContainsValue(obj))
            {
                return(false);
            }
            var    objgroup = obj as ObjectGroup;
            IAgent agent;

            if (objgroup != null)
            {
                foreach (ObjectPart objpart in objgroup.Values)
                {
                    Interlocked.Decrement(ref m_PrimitiveCount);
                    foreach (ObjectPartInventoryItem item in objpart.Inventory.Values)
                    {
                        ScriptInstance removeinstance = item.ScriptInstance;
                        if (removeinstance != instance)
                        {
                            removeinstance = item.RemoveScriptInstance;
                            if (removeinstance != null)
                            {
                                ScriptThreadPool.AbortScript(removeinstance);
                                removeinstance.Abort();
                                removeinstance.Remove();
                                ScriptLoader.Remove(item.AssetID, removeinstance);
                            }
                        }
                    }
                    m_Primitives.Remove(objpart.ID);
                    objpart.SendKillObject();
                    RemoveLocalID(objpart);
                }

                if (m_Objects.Remove(objgroup.ID))
                {
                    Interlocked.Decrement(ref m_ObjectCount);
                }
            }
            else if ((agent = obj as IAgent) != null)
            {
                foreach (IAgentListener aglistener in AgentListeners)
                {
                    try
                    {
                        aglistener.RemovedAgent(agent);
                    }
                    catch (Exception e)
                    {
                        m_Log.DebugFormat("Exception {0}\n{1}", e.Message, e.StackTrace);
                    }
                }

                if (agent.IsInScene(this))
                {
                    /* only detach if agent is at our scene */
                    agent.DetachAllAttachments();
                }
                m_Objects.Remove(agent.ID);
                if (m_Agents.Remove(agent.ID))
                {
                    Interlocked.Decrement(ref m_AgentCount);
                }
                agent.SendKillObject(ID);
                RemoveLocalID(agent);
            }
            else
            {
                agent.SendKillObject(ID);
                m_Objects.Remove(obj.ID);
                RemoveLocalID(obj);
            }

            return(true);
        }
        protected void RemoveScene(SceneInterface s)
        {
            ScriptThreadPool.Shutdown();
            m_ParcelAccessManager.Stop();
            Environment.OnEnvironmentControllerChangeParams -= StoreEnvironmentControllerData;
            Environment.Stop();
            PathfindingService?.Stop();
            int serializedcount = 0;

            foreach (ObjectPart part in Primitives)
            {
                foreach (ObjectPartInventoryItem item in part.Inventory.Values)
                {
                    IScriptState state = item.ScriptState;
                    if (state != null)
                    {
                        try
                        {
                            m_SimulationDataStorage.ScriptStates[ID, part.ID, item.ID] = state.ToDbSerializedState();
                            if (++serializedcount % 50 == 0)
                            {
                                m_Log.InfoFormat("Serialized {0} script states", serializedcount);
                            }
                        }
                        catch (Exception e)
                        {
                            m_Log.ErrorFormat("Script state serialization failed for {0} ({1}): prim {2} ({3}): item {4} ({5}): {6}: {7}\n{8}",
                                              Name, ID, part.Name, part.ID, item.Name, item.ID, e.GetType().FullName, e.Message, e.StackTrace);
                        }
                    }
                }
            }

            if (serializedcount == 1)
            {
                m_Log.InfoFormat("Serialized {0} script state", serializedcount);
            }
            else if (serializedcount % 50 != 0)
            {
                m_Log.InfoFormat("Serialized {0} script states", serializedcount);
            }

            m_RestartObject = null;

            if (m_NeighborService != null)
            {
                RegionInfo rInfo = s.GetRegionInfo();
                rInfo.Flags &= ~RegionFlags.RegionOnline;
                m_NeighborService.NotifyNeighborStatus(rInfo);
            }

            if (m_SceneListener != null)
            {
                m_SceneListener.StopStorageThread();
                SceneListeners.Remove(m_SceneListener);
            }

            if (m_TerrainListener != null)
            {
                m_TerrainListener.StopStorageThread();
                Terrain.TerrainListeners.Remove(m_TerrainListener);
            }

            if (m_IMRouter != null)
            {
                m_IMRouter.SceneIM.Remove(IMSend);
            }
            UDPCircuitsManager udpServer = m_UDPServer;

            udpServer?.Shutdown();
            m_UDPServer = null;
        }