/// <summary>
        /// Loads all the npc scripts.
        /// </summary>
        public static void LoadNPCScripts()
        {
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("\tLoading NPC Scripts...");

            ScriptSettings x = ScriptDatabase.cssettings.DeepClone();

            x.ScriptLocation = ServerDatabase.DatabaseLocation + "\\NPCScripts";
            x.AddScriptType(typeof(Packets.MessagePacket));
            x.AddScriptType(typeof(Packets.Message.MessageCore));
            x.AddScriptType(typeof(Packets.NPC.NPCHandler));
            x.AddScriptType(typeof(Data.ItemInfo));
            x.AddScriptType(typeof(Data.Equipments));
            x.AddScriptType(typeof(Data.SpellInfo));
            x.AddScriptType(typeof(Data.Spell));
            x.AddScriptType(typeof(Data.SpellData));
            x.AddScriptType(typeof(Data.Team));
            x.AddScriptType(typeof(Data.NobilityBoard));
            x.AddScriptType(typeof(Data.NobilityDonation));
            x.AddScriptType(typeof(Maps.Map));
            x.AddScriptType(typeof(Maps.MapPoint));
            x.AddScriptType(typeof(Maps.MapTools));
            x.AddScriptType(typeof(Core.Kernel));
            x.AddScriptType(typeof(Data.Guild));
            x.AddScriptType(typeof(Data.GuildMember));
            x.AddScriptType(typeof(Database.CharacterDatabase));
            x.AddScriptType(typeof(Calculations.BasicCalculations));

            Type[] typelist = GetTypesInNamespace(System.Reflection.Assembly.GetExecutingAssembly(), "ProjectX_V3_Game.Enums");
            foreach (Type type in typelist)
            {
                x.AddScriptType(type);
            }

            Type[] typelist2 = GetTypesInNamespace(System.Reflection.Assembly.GetExecutingAssembly(), "ProjectX_V3_Game.Tournaments");
            foreach (Type type in typelist2)
            {
                x.AddScriptType(type);
            }

            Type[] typelist3 = GetTypesInNamespace(System.Reflection.Assembly.GetExecutingAssembly(), "ProjectX_V3_Game.Entities");
            foreach (Type type in typelist3)
            {
                x.AddScriptType(type);
            }

            Core.Kernel.ScriptEngine = new ScriptEngine(x, Core.TimeIntervals.ScriptUpdate);             // scripts updates every 10 sec.
            Core.Kernel.ScriptEngine.Check_Updates();

            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("\tLoaded NPC Scripts...");
        }