void Awake() { _rt = ScriptEngine.CreateRuntime(); var fileSystem = new DefaultFileSystem(); _rt.AddSearchPath("Assets"); _rt.AddSearchPath("node_modules"); _rt.EnableStacktrace(); if (sourceMap) { _rt.EnableSourceMap(); } _rt.Initialize(fileSystem, this, new UnityLogger(), new ByteBufferPooledAllocator()); }
private void OnScriptRuntimeInitialized(ScriptRuntime runtime) { var tsconfig = GetTSConfig(); if (tsconfig != null) { runtime.AddSearchPath(tsconfig.compilerOptions.outDir); } runtime.EvalMain(_prefs.editorEntryPoint); foreach (var module in _prefs.editorRequires) { runtime.ResolveModule(module); } var editorScripts = new List <JSScriptClassPathHint>(); JSScriptFinder.GetInstance().ModuleSourceChanged += OnModuleSourceChanged; JSScriptFinder.GetInstance().Search(JSScriptClassType.Editor, editorScripts); foreach (var editorScript in editorScripts) { runtime.ResolveModule(editorScript.modulePath); } }
public void OnCreate(ScriptRuntime runtime) { runtime.AddSearchPath("Scripts/out"); runtime.AddSearchPath("node_modules"); }