void Start() { /* * Initial setting for this game object. * The settings are like index setting and explanation settings. * These meant so that this game object know which explanation belong to this game object. */ SetExhibition(); //Get reference to this script for comparison purpose. scriptButtonExhibition = gameObject.GetComponent <ScriptButtonExhibition>(); //Find a Player game object and then take its RectTransform component. playerRectTransform = GameObject.Find("Player").GetComponent <RectTransform>(); //Get image player reference. playerImage = GameObject.Find("Player").GetComponent <Image>(); //This game object Image. image = gameObject.GetComponent <Image>(); //This game object RectTransform. rectTransform = gameObject.GetComponent <RectTransform>(); //Get reference to panel log game object. panelLog = GameObject.Find("PanelLog"); scriptPanelLog = panelLog.GetComponent <ScriptPanelLog>(); //Assign value to panelNotification. panelNotification = GameObject.Find("PanelNotification"); scriptPanelNotification = panelNotification.GetComponent <ScriptPanelNotification>(); //Assign image based on gameObject.name. image.sprite = Resources.Load <Sprite>("AssetsImage/MuseumCards/" + gameObject.name); }
void Start() { /* * Get child game object from this game object variable * and take its Text component. */ child = gameObject.transform.Find("Text"); childText = child.gameObject.GetComponent <Text>(); //Assign all references. panelLog = GameObject.Find("PanelLog"); scriptPanelLog = panelLog.GetComponent <ScriptPanelLog>(); player = GameObject.Find("Player"); scriptPlayer = player.GetComponent <ScriptPlayer>(); }
void Start() { /* * Get the reference from the RectTransform component within this * game object. */ rectTransform = gameObject.GetComponent <RectTransform>(); //Get reference from a GridLayoutGroup from this game object. gridLayoutGroup = gameObject.GetComponent <GridLayoutGroup>(); //Assign value of border game object and its script. border = GameObject.Find("Border"); scriptBorder = border.GetComponent <ScriptBorder>(); //Assign value to the panelLog and scriptPanelLog. panelLog = GameObject.Find("PanelLog"); scriptPanelLog = panelLog.GetComponent <ScriptPanelLog>(); //Assign value to player and scriptPlayer,. player = GameObject.Find("Player"); scriptPlayer = player.GetComponent <ScriptPlayer>(); }
void Start() { /* Get the reference from the RectTransform component within this game object. */ rectTransform = gameObject.GetComponent<RectTransform>(); //Get reference from a GridLayoutGroup from this game object. gridLayoutGroup = gameObject.GetComponent<GridLayoutGroup>(); //Assign value of border game object and its script. border = GameObject.Find("Border"); scriptBorder = border.GetComponent<ScriptBorder>(); //Assign value to the panelLog and scriptPanelLog. panelLog = GameObject.Find("PanelLog"); scriptPanelLog = panelLog.GetComponent<ScriptPanelLog>(); //Assign value to player and scriptPlayer,. player = GameObject.Find("Player"); scriptPlayer = player.GetComponent<ScriptPlayer>(); }
void Start() { /* Initial setting for this game object. The settings are like index setting and explanation settings. These meant so that this game object know which explanation belong to this game object. */ SetExhibition(); //Get reference to this script for comparison purpose. scriptButtonExhibition = gameObject.GetComponent<ScriptButtonExhibition>(); //Find a Player game object and then take its RectTransform component. playerRectTransform = GameObject.Find("Player").GetComponent<RectTransform>(); //Get image player reference. playerImage = GameObject.Find("Player").GetComponent<Image>(); //This game object Image. image = gameObject.GetComponent<Image>(); //This game object RectTransform. rectTransform = gameObject.GetComponent<RectTransform>(); //Get reference to panel log game object. panelLog = GameObject.Find("PanelLog"); scriptPanelLog = panelLog.GetComponent<ScriptPanelLog>(); //Assign value to panelNotification. panelNotification = GameObject.Find("PanelNotification"); scriptPanelNotification = panelNotification.GetComponent<ScriptPanelNotification>(); //Assign image based on gameObject.name. image.sprite = Resources.Load<Sprite>("AssetsImage/MuseumCards/" + gameObject.name); }
void Start() { /* Get child game object from this game object variable and take its Text component. */ child = gameObject.transform.Find("Text"); childText = child.gameObject.GetComponent<Text>(); //Assign all references. panelLog = GameObject.Find("PanelLog"); scriptPanelLog = panelLog.GetComponent<ScriptPanelLog>(); player = GameObject.Find("Player"); scriptPlayer = player.GetComponent<ScriptPlayer>(); }