Example #1
0
        public Bitmap Transform(Bitmap source)
        {
            // Load a clean bitmap and work from that.
            var originalBitmap = source;

            // Create another bitmap that will hold the results of the filter.
            Bitmap blurredBitmap = null;

            blurredBitmap = Bitmap.CreateBitmap(originalBitmap);

            // Create the Renderscript instance that will do the work.
            var rs = RenderScript.Create(Context);

            // Allocate memory for Renderscript to work with
            var input = Allocation.CreateFromBitmap(rs, originalBitmap, Allocation.MipmapControl.MipmapFull,
                                                    AllocationUsage.Script);
            var output = Allocation.CreateTyped(rs, input.Type);

            // Load up an instance of the specific script that we want to use.
            var script = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));

            script.SetInput(input);
            // Set the blur radius
            script.SetRadius(Radius);

            // Start the ScriptIntrinisicBlur
            script.ForEach(output);
            // Copy the output to the blurred bitmap
            output.CopyTo(blurredBitmap);

            source.Recycle();
            return(blurredBitmap);
        }
        public static Drawable CreateBlurredImageFromBitmap(Bitmap bm, Context context, int size)
        {
            var rs      = RenderScript.Create(context);
            var options = new BitmapFactory.Options
            {
                InSampleSize = size
            };

            byte[] imageInBytes;
            using (var stream = new MemoryStream())
            {
                bm.Compress(Bitmap.CompressFormat.Jpeg, 100, stream);
                imageInBytes = stream.ToArray();
            }

            var blurred = BitmapFactory.DecodeByteArray(imageInBytes, 0, imageInBytes.Length);

            var input  = Allocation.CreateFromBitmap(rs, blurred);
            var output = Allocation.CreateTyped(rs, input.Type);

            var script = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));

            script.SetRadius(8f);
            script.SetInput(input);
            script.ForEach(output);

            output.CopyTo(blurred);

            return(new BitmapDrawable(context.Resources, blurred));
        }
        public override Bitmap Operations(Bitmap source, Bitmap result)
        {
            Bitmap originalBitmap = source;
            Bitmap blurredBitmap  = null;

            blurredBitmap = Bitmap.CreateBitmap(originalBitmap);

            var rs = RenderScript.Create(mContext);

            var input = Allocation.CreateFromBitmap(rs, originalBitmap,
                                                    Allocation.MipmapControl.MipmapFull, AllocationUsage.Script);
            var output = Allocation.CreateTyped(rs, input.Type);

            var script = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));

            script.SetInput(input);
            script.SetRadius(mRadius);

            script.ForEach(output);
            output.CopyTo(blurredBitmap);

            source.Recycle();

            return(blurredBitmap);
        }
        private Bitmap CreateBlurredImage(Bitmap originalBitmap, int radius)
        {
            // Create another bitmap that will hold the results of the filter.
            Bitmap blurredBitmap;

            blurredBitmap = Bitmap.CreateBitmap(originalBitmap);

            // Create the Renderscript instance that will do the work.
            RenderScript rs = RenderScript.Create(Context);

            // Allocate memory for Renderscript to work with
            Allocation input  = Allocation.CreateFromBitmap(rs, originalBitmap, Allocation.MipmapControl.MipmapFull, AllocationUsage.Script);
            Allocation output = Allocation.CreateTyped(rs, input.Type);

            // Load up an instance of the specific script that we want to use.
            ScriptIntrinsicBlur script = ScriptIntrinsicBlur.Create(rs, Android.Renderscripts.Element.U8_4(rs));

            script.SetInput(input);

            // Set the blur radius
            script.SetRadius(radius);

            // Start Renderscript working.
            script.ForEach(output);

            // Copy the output to the blurred bitmap
            output.CopyTo(blurredBitmap);

            return(blurredBitmap);
        }
Example #5
0
        public static Bitmap RsBlur(Context context, Bitmap source, int radius)
        {
            Bitmap inputBmp = source;
            //(1)
            RenderScript renderScript = RenderScript.Create(context);

            // Allocate memory for Renderscript to work with
            //(2)
            Allocation input  = Allocation.CreateFromBitmap(renderScript, inputBmp);
            Allocation output = Allocation.CreateTyped(renderScript, input.Type);
            //(3)
            // Load up an instance of the specific script that we want to use.
            ScriptIntrinsicBlur scriptIntrinsicBlur = ScriptIntrinsicBlur
                                                      .Create(renderScript, Element.U8_4(renderScript));

            //(4)
            scriptIntrinsicBlur.SetInput(input);
            //(5)
            // Set the blur radius
            scriptIntrinsicBlur.SetRadius(radius);
            //(6)
            // Start the ScriptIntrinisicBlur
            scriptIntrinsicBlur.ForEach(output);
            //(7)
            // Copy the output to the blurred bitmap
            output.CopyTo(inputBmp);
            //(8)
            renderScript.Destroy();

            return(inputBmp);
        }
Example #6
0
        public Bitmap BlurImage(Bitmap image)
        {
            if (image == null)
                return null;

            image = RGB565toARGB888(image);
            if (!configured)
            {
                input = Allocation.CreateFromBitmap(rs, image);
                output = Allocation.CreateTyped(rs, input.Type);
                script = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));
                script.SetRadius(BLUR_RADIUS);
                configured = true;
            }
            else
            {
                input.CopyFrom(image);
            }

            script.SetInput(input);
            script.ForEach(output);
            output.CopyTo(image);

            return image;
        }
 private Bitmap FastBlur(Bitmap sentBitmap)
 {
     try
     {
         if (null == sentBitmap)
         {
             return(null);
         }
         Bitmap       outputBitmap = Bitmap.CreateBitmap(sentBitmap);
         RenderScript renderScript = RenderScript.Create(ActivityContext);
         Allocation   tmpIn        = Allocation.CreateFromBitmap(renderScript, sentBitmap);
         Allocation   tmpOut       = Allocation.CreateFromBitmap(renderScript, outputBitmap);
         //Intrinsic Gausian blur filter
         ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.Create(renderScript, Element.U8_4(renderScript));
         theIntrinsic.SetRadius(AppSettings.BlurRadiusComment);
         theIntrinsic.SetInput(tmpIn);
         theIntrinsic.ForEach(tmpOut);
         tmpOut.CopyTo(outputBitmap);
         return(outputBitmap);
     }
     catch (Exception e)
     {
         Console.WriteLine(e);
         return(null);
     }
 }
Example #8
0
        public bool Prepare(Context context, Bitmap buffer, float radius)
        {
            if (_mRenderScript == null)
            {
                try
                {
                    _mRenderScript = RenderScript.Create(context);
                    _mBlurScript   = ScriptIntrinsicBlur.Create(_mRenderScript, Element.U8_4(_mRenderScript));
                }
                catch (Android.Renderscripts.RSRuntimeException e)
                {
                    if (DEBUG)
                    {
                        throw e;
                    }
                    else
                    {
                        // In release mode, just ignore
                        Release();
                        return(false);
                    }
                }
            }

            _mBlurScript.SetRadius(radius);

            _mBlurInput = Allocation.CreateFromBitmap(
                _mRenderScript,
                buffer,
                Allocation.MipmapControl.MipmapNone,
                AllocationUsage.Script);
            _mBlurOutput = Allocation.CreateTyped(_mRenderScript, _mBlurInput.Type);

            return(true);
        }
Example #9
0
        private Bitmap CreateBlurredImage(int radius, Bitmap originalBitmap)
        {
            // Load a clean bitmap and work from that.

            //** Asi estaba antes Bitmap originalBitmap = BitmapFactory.DecodeResource(Resources, Resource.Drawable.dog_and_monkeys);

            // Create another bitmap that will hold the results of the filter.
            Bitmap blurredBitmap;

            blurredBitmap = Bitmap.CreateBitmap(originalBitmap);

            // Create the Renderscript instance that will do the work.
            RenderScript rs = RenderScript.Create(this);

            // Allocate memory for Renderscript to work with
            Allocation input  = Allocation.CreateFromBitmap(rs, originalBitmap, Allocation.MipmapControl.MipmapFull, AllocationUsage.Script);
            Allocation output = Allocation.CreateTyped(rs, input.Type);

            // Load up an instance of the specific script that we want to use.
            ScriptIntrinsicBlur script = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));

            script.SetInput(input);

            // Set the blur radius
            script.SetRadius(radius);

            // Start the ScriptIntrinisicBlur
            script.ForEach(output);

            // Copy the output to the blurred bitmap
            output.CopyTo(blurredBitmap);

            return(blurredBitmap);
        }
Example #10
0
        //Retrieves a blurred image
        public static Drawable Difuminar(Drawable papelTapiz, short blurRadius)
        {
            Bitmap              originalBitmap = ((BitmapDrawable)papelTapiz).Bitmap;
            Bitmap              blurredBitmap  = Bitmap.CreateScaledBitmap(originalBitmap, originalBitmap.Width, originalBitmap.Height, false);
            RenderScript        rs             = RenderScript.Create(Application.Context);
            Allocation          input          = Allocation.CreateFromBitmap(rs, originalBitmap, Allocation.MipmapControl.MipmapFull, AllocationUsage.Script);
            Allocation          output         = Allocation.CreateTyped(rs, input.Type);
            ScriptIntrinsicBlur script         = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));

            script.SetInput(input);
            if (blurRadius < maxRadius)
            {
                script.SetRadius(blurRadius);
            }
            script.ForEach(output);
            output.CopyTo(blurredBitmap);
            Drawable papelTapizDifuminado = new BitmapDrawable(Android.Content.Res.Resources.System, blurredBitmap);

            originalBitmap.Recycle();
            originalBitmap.Dispose();
            blurredBitmap.Recycle();
            blurredBitmap.Dispose();
            input.Dispose();
            output.Dispose();
            return(papelTapizDifuminado);
        }
        public Bitmap Transform(Bitmap source)
        {
            // Create another bitmap that will hold the results of the filter.
            Bitmap blurredBitmap = Bitmap.CreateBitmap(source);

            // Allocate memory for Renderscript to work with
            Allocation input  = Allocation.CreateFromBitmap(m_Rs, source, Allocation.MipmapControl.MipmapFull, AllocationUsage.Script);
            Allocation output = Allocation.CreateTyped(m_Rs, input.Type);

            // Load up an instance of the specific script that we want to use.
            ScriptIntrinsicBlur script = ScriptIntrinsicBlur.Create(m_Rs, Element.U8_4(m_Rs));

            script.SetInput(input);

            // Set the blur radius
            script.SetRadius(m_BlurRadius);

            // Start the ScriptIntrinisicBlur
            script.ForEach(output);

            // Copy the output to the blurred bitmap
            output.CopyTo(blurredBitmap);

            if (blurredBitmap != source)
            {
                source.Recycle();
            }

            return(blurredBitmap);
        }
Example #12
0
    public Bitmap blur(Bitmap bitmap, float radius, int repeat)
    {
        if (!IS_BLUR_SUPPORTED)
        {
            return(null);
        }

        if (radius > MAX_RADIUS)
        {
            radius = MAX_RADIUS;
        }

        int width  = bitmap.Width;
        int height = bitmap.Height;

        // Create allocation type
        Type bitmapType = new Type.Builder(rs, Element.RGBA_8888(rs))
                          .SetX(width)
                          .SetY(height)
                          .SetMipmaps(false) // We are using MipmapControl.MIPMAP_NONE
                          .Create();

        // Create allocation
        Allocation allocation = Allocation.CreateTyped(rs, bitmapType);

        // Create blur script
        ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));

        blurScript.SetRadius(radius);

        // Copy data to allocation
        allocation.CopyFrom(bitmap);

        // set blur script input
        blurScript.SetInput(allocation);

        // invoke the script to blur
        blurScript.ForEach(allocation);

        // Repeat the blur for extra effect
        for (int i = 0; i < repeat; i++)
        {
            blurScript.ForEach(allocation);
        }

        // copy data back to the bitmap
        allocation.CopyTo(bitmap);

        // release memory
        allocation.Destroy();
        blurScript.Destroy();
        allocation = null;
        blurScript = null;

        return(bitmap);
    }
Example #13
0
        private Bitmap Blur()
        {
            //Now I am letting the user to risk by letting them to choose to blur the image when the device runs android 10 and beyond
            if (new ConfigurationManager(AppPreferences.Default).RetrieveAValue(ConfigurationParameters.BlurEnabledForAndroid10) == false)
            {
                //Workaround Android Q: IT causes SIGSEV in Android 10 for some reason. XOM related maybe
                if (Build.VERSION.SdkInt >= BuildVersionCodes.Q)
                {
                    return(image);
                }
            }
            if (image == null)
            {
                return(image);
            }
            if (intensity == 0)
            {
                return(image); //No need to blur the image.
            }

            Bitmap input;

            if (image.Width > deviceWidth || image.Height > deviceHeight)
            {
                input = Bitmap.CreateScaledBitmap(image, deviceWidth, deviceHeight, false);
            }
            else
            {
                input = Bitmap.CreateScaledBitmap(image, deviceWidth, deviceHeight, true);
            }
            try
            {
                Bitmap output = Bitmap.CreateBitmap(input);

                RenderScript        rs            = RenderScript.Create(context);
                ScriptIntrinsicBlur intrinsicBlur = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));

                Allocation inputallocation  = Allocation.CreateFromBitmap(rs, input);
                Allocation outputallocation = Allocation.CreateFromBitmap(rs, output);
                intrinsicBlur.SetRadius(intensity);
                intrinsicBlur.SetInput(inputallocation);
                intrinsicBlur.ForEach(outputallocation);

                outputallocation.CopyTo(output);

                return(output);
            }
            catch
            {
                return(input);
            }
        }
Example #14
0
        public static void BlurBitmapWithRenderscript(RenderScript rs, Bitmap bitmap2)
        {
            // this will blur the bitmapOriginal with a radius of 25
            // and save it in bitmapOriginal
            // use this constructor for best performance, because it uses
            // USAGE_SHARED mode which reuses memory
            Allocation          input  = Allocation.CreateFromBitmap(rs, bitmap2);
            Allocation          output = Allocation.CreateTyped(rs, input.Type);
            ScriptIntrinsicBlur script = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));

            // must be >0 and <= 25
            script.SetRadius(25f);
            script.SetInput(input);
            script.ForEach(output);
            output.CopyTo(bitmap2);
        }
Example #15
0
        public static Bitmap Blur(Bitmap BMap, float Radius)
        {
            Bitmap       MutableBMap = BMap.Copy(Bitmap.Config.Argb8888, true);
            RenderScript RS          = RenderScript.Create(Application.Context);

            Allocation Input  = Allocation.CreateFromBitmap(RS, MutableBMap, Allocation.MipmapControl.MipmapFull, AllocationUsage.Script);
            Allocation Output = Allocation.CreateTyped(RS, Input.Type);

            ScriptIntrinsicBlur Script = ScriptIntrinsicBlur.Create(RS, Element.U8_4(RS));

            Script.SetInput(Input);
            Script.SetRadius(20);
            Script.ForEach(Output);

            Output.CopyTo(MutableBMap);
            return(MutableBMap);
        }
Example #16
0
        Bitmap CreateBlurredImage(int radius)
        {
            Bitmap originalBitmap      = BitmapFactory.DecodeResource(Resources, Resource.Drawable.imagebackground);
            Bitmap blurredBitmap       = Bitmap.CreateBitmap(originalBitmap);
            ScriptIntrinsicBlur script = ScriptIntrinsicBlur.Create(renderScript, Element.U8_4(renderScript));
            Allocation          input  = Allocation.CreateFromBitmap(renderScript, originalBitmap, Allocation.MipmapControl.MipmapFull, AllocationUsage.Script);

            script.SetInput(input);
            script.SetRadius(radius);
            Allocation output = Allocation.CreateTyped(renderScript, input.Type);

            script.ForEach(output);
            output.CopyTo(blurredBitmap);
            output.Destroy();
            input.Destroy();
            script.Destroy();
            return(blurredBitmap);
        }
        public void Show()
        {
            var obj  = (Activity)Xamarin.Forms.Forms.Context;
            var root = obj.Window.DecorView.FindViewById(Resource.Id.Content);

            root.DrawingCacheEnabled = true;
            var b = Bitmap.CreateBitmap(root.GetDrawingCache(true));

            root.DrawingCacheEnabled = false;

            // Create another bitmap that will hold the results of the filter.
            Bitmap blurredBitmap;

            blurredBitmap = Bitmap.CreateBitmap(b);

            // Create the Renderscript instance that will do the work.
            RenderScript rs = RenderScript.Create(obj);

            // Allocate memory for Renderscript to work with
            Allocation input  = Allocation.CreateFromBitmap(rs, b, Allocation.MipmapControl.MipmapFull, AllocationUsage.Script);
            Allocation output = Allocation.CreateTyped(rs, input.Type);

            // Load up an instance of the specific script that we want to use.


            ScriptIntrinsicBlur script = ScriptIntrinsicBlur.Create(rs, Renderscripts.Element.U8_4(rs));

            script.SetInput(input);

            // Set the blur radius
            script.SetRadius(25);

            // Start the ScriptIntrinisicBlur
            script.ForEach(output);

            // Copy the output to the blurred bitmap
            output.CopyTo(blurredBitmap);

            dialog = new Dialog(obj, Resource.Style.ThemeNoTitleBar);
            Drawable d = new BitmapDrawable(blurredBitmap);

            dialog.Window.SetBackgroundDrawable(d);
            dialog.Show();
        }
        private void Init(Context context, IAttributeSet attrs)
        {
            // set up the script
            try
            {
                renderScript = RenderScript.Create(context);
                blurScript   = ScriptIntrinsicBlur.Create(renderScript, Element.U8_4(renderScript));
            }
            catch (Java.Lang.RuntimeException ex)
            {
                if (ex.Class.Name == "android.support.v8.renderscript.RSRuntimeException")
                {
                    Console.WriteLine(ex);
                }
                else
                {
                    throw;
                }
            }

            // set the default values
            BlurRadius             = DefaultBlurRadius;
            DownsampleFactor       = DefaultDownsampleFactor;
            OverlayColor           = DefaultOverlayColor;
            OverlayBackgroundColor = DefaultOverlayBackgroundColor;
            BlurredView            = null;

            if (attrs != null)
            {
                // read any XML values
                var a = context.Theme.ObtainStyledAttributes(attrs, Resource.Styleable.BlurringView, 0, 0);
                try
                {
                    BlurRadius             = a.GetInteger(Resource.Styleable.BlurringView_blurRadius, DefaultBlurRadius);
                    DownsampleFactor       = a.GetInteger(Resource.Styleable.BlurringView_downsampleFactor, DefaultDownsampleFactor);
                    OverlayColor           = a.GetColor(Resource.Styleable.BlurringView_overlayColor, DefaultOverlayColor);
                    OverlayBackgroundColor = a.GetColor(Resource.Styleable.BlurringView_overlayBackgroundColor, DefaultOverlayBackgroundColor);
                }
                finally
                {
                    a.Recycle();
                }
            }
        }
Example #19
0
        protected override void OnAttachedToWindow()
        {
            base.OnAttachedToWindow();

            if (useBlur)
            {
                rs = RenderScript.Create(Context);

                if (rs != null)
                {
                    script = ScriptIntrinsicBlur.Create(rs, Android.Renderscripts.Element.U8_4(rs));
                }

                if (Element != null)
                {
                    UpdateBackgroundColor();
                }
            }
        }
Example #20
0
 Bitmap BlurImage(Bitmap input)
 {
     try {
         var rsScript = RenderScript.Create(Context);
         var alloc    = Allocation.CreateFromBitmap(rsScript, input);
         var blur     = ScriptIntrinsicBlur.Create(rsScript, alloc.Element);
         blur.SetRadius(12);
         blur.SetInput(alloc);
         var result   = Bitmap.CreateBitmap(input.Width, input.Height, input.GetConfig());
         var outAlloc = Allocation.CreateFromBitmap(rsScript, result);
         blur.ForEach(outAlloc);
         outAlloc.CopyTo(result);
         rsScript.Destroy();
         return(result);
     } catch (Exception e) {
         Log.Error("Blurrer", "Error while trying to blur, fallbacking. " + e.ToString());
         return(input);
     }
 }
        public Bitmap CreateBlurredImageoffline(Context contexto, int radius, int resid)
        {
            // Load a clean bitmap and work from that.
            WallpaperManager wm = WallpaperManager.GetInstance(this);
            Drawable         d  = wm.Drawable;
            Bitmap           originalBitmap;

            originalBitmap = ((BitmapDrawable)d).Bitmap;

            if (Build.VERSION.SdkInt >= BuildVersionCodes.JellyBeanMr1)
            {
                // Create another bitmap that will hold the results of the filter.
                Bitmap blurredBitmap;
                blurredBitmap = Bitmap.CreateBitmap(originalBitmap);

                // Create the Renderscript instance that will do the work.
                RenderScript rs = RenderScript.Create(contexto);

                // Allocate memory for Renderscript to work with
                Allocation input  = Allocation.CreateFromBitmap(rs, originalBitmap, Allocation.MipmapControl.MipmapFull, AllocationUsage.Script);
                Allocation output = Allocation.CreateTyped(rs, input.Type);

                // Load up an instance of the specific script that we want to use.
                ScriptIntrinsicBlur script = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));
                script.SetInput(input);

                // Set the blur radius
                script.SetRadius(radius);

                // Start the ScriptIntrinisicBlur
                script.ForEach(output);

                // Copy the output to the blurred bitmap
                output.CopyTo(blurredBitmap);

                return(blurredBitmap);
            }
            else
            {
                return(originalBitmap);
            }
        }
Example #22
0
        private void CreateBlurredImage(int radius)
        {
            // Load a clean bitmap and work from that.
            Bitmap originalBitmap = BitmapFactory.DecodeResource(Resources, Resource.Drawable.dog_and_monkeys);

            if (blurredBmp != null)
            {
                blurredBmp.Recycle();
                blurredBmp.Dispose();
                blurredBmp = null;
            }

            // Create another bitmap that will hold the results of the filter.
            blurredBmp = Bitmap.CreateBitmap(originalBitmap);

            // Create the Renderscript instance that will do the work.
            RenderScript rs = RenderScript.Create(this);

            // Allocate memory for Renderscript to work with
            Allocation input  = Allocation.CreateFromBitmap(rs, originalBitmap, Allocation.MipmapControl.MipmapFull, Allocation.UsageScript);
            Allocation output = Allocation.CreateTyped(rs, input.Type);

            // Load up an instance of the specific script that we want to use.
            ScriptIntrinsicBlur script = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));

            script.SetInput(input);

            // Set the blur radius
            script.SetRadius(radius);

            // Start Renderscript working.
            script.ForEach(output);

            // Copy the output to the blurred bitmap
            output.CopyTo(blurredBmp);

            input.Destroy();
            input.Dispose();

            output.Destroy();
            output.Dispose();
        }
Example #23
0
        private Bitmap CreateBlurredImage(int radius, Bitmap originalBitmap)
        {
            Bitmap blurredBitmap;

            blurredBitmap = Bitmap.CreateBitmap(originalBitmap);

            var rs     = RenderScript.Create(Forms.Context);
            var input  = Allocation.CreateFromBitmap(rs, originalBitmap, Allocation.MipmapControl.MipmapFull, AllocationUsage.Script);
            var output = Allocation.CreateTyped(rs, input.Type);

            var script = ScriptIntrinsicBlur.Create(rs, Android.Renderscripts.Element.U8_4(rs));

            script.SetInput(input);
            script.SetRadius(radius);
            script.ForEach(output);

            output.CopyTo(blurredBitmap);

            return(blurredBitmap);
        }
Example #24
0
        public static Bitmap Blur(Context ctx, Bitmap image)
        {
            int width  = (int)Math.Round(image.Width * BITMAP_SCALE);
            int height = (int)Math.Round(image.Height * BITMAP_SCALE);

            Bitmap inputBitmap  = Bitmap.CreateScaledBitmap(image, width, height, false);
            Bitmap outputBitmap = Bitmap.CreateBitmap(inputBitmap);

            var rs = RenderScript.Create(ctx);
            ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));
            Allocation          tmpIn        = Allocation.CreateFromBitmap(rs, inputBitmap);
            Allocation          tmpOut       = Allocation.CreateFromBitmap(rs, outputBitmap);

            theIntrinsic.SetRadius(BLUR_RADIUS);
            theIntrinsic.SetInput(tmpIn);
            theIntrinsic.ForEach(tmpOut);
            tmpOut.CopyTo(outputBitmap);

            return(outputBitmap);
        }
        public Bitmap FnBlurEffectToImage(Bitmap image)
        {
            if (image == null)
            {
                return(null);
            }

            Bitmap       outputBitmap = Bitmap.CreateBitmap(image);
            RenderScript renderScript = RenderScript.Create(this);
            Allocation   tmpIn        = Allocation.CreateFromBitmap(renderScript, image);
            Allocation   tmpOut       = Allocation.CreateFromBitmap(renderScript, outputBitmap);
            //Intrinsic Gausian blur filter
            ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.Create(renderScript, Element.U8_4(renderScript));

            theIntrinsic.SetRadius(10f);
            theIntrinsic.SetInput(tmpIn);
            theIntrinsic.ForEach(tmpOut);
            tmpOut.CopyTo(outputBitmap);
            return(outputBitmap);
        }
Example #26
0
        Bitmap CreateBlurredImage(int radius)
        {
            // Load a clean bitmap to work from.
            Bitmap originalBitmap = BitmapFactory.DecodeResource(Resources, Resource.Drawable.dog_and_monkeys);

            // Create another bitmap that will hold the results of the filter.
            Bitmap blurredBitmap = Bitmap.CreateBitmap(originalBitmap);

            // Load up an instance of the specific script that we want to use.
            // An Element is similar to a C type. The second parameter, Element.U8_4,
            // tells the Allocation is made up of 4 fields of 8 unsigned bits.
            ScriptIntrinsicBlur script = ScriptIntrinsicBlur.Create(renderScript, Element.U8_4(renderScript));

            // Create an Allocation for the kernel inputs.
            Allocation input = Allocation.CreateFromBitmap(renderScript, originalBitmap,
                                                           Allocation.MipmapControl.MipmapFull,
                                                           AllocationUsage.Script);

            // Assign the input Allocation to the script.
            script.SetInput(input);

            // Set the blur radius
            script.SetRadius(radius);

            // Finally we need to create an output allocation to hold the output of the Renderscript.
            Allocation output = Allocation.CreateTyped(renderScript, input.Type);

            // Next, run the script. This will run the script over each Element in the Allocation, and copy it's
            // output to the allocation we just created for this purpose.
            script.ForEach(output);

            // Copy the output to the blurred bitmap
            output.CopyTo(blurredBitmap);

            // Cleanup.
            output.Destroy();
            input.Destroy();
            script.Destroy();

            return(blurredBitmap);
        }
Example #27
0
        protected override Android.Graphics.Bitmap Transform(Android.Graphics.Bitmap source)
        {
            Bitmap outBitmap = Bitmap.CreateBitmap(source.Width, source.Height, Bitmap.Config.Argb8888);
            Canvas canvas    = new Canvas(outBitmap);

            canvas.DrawBitmap(source, 0, 0, null);

            RenderScript        rs           = RenderScript.Create(mContext);
            Allocation          overlayAlloc = Allocation.CreateFromBitmap(rs, outBitmap);
            ScriptIntrinsicBlur blur         = ScriptIntrinsicBlur.Create(rs, overlayAlloc.Element);

            blur.SetInput(overlayAlloc);
            blur.SetRadius(mRadius);
            blur.ForEach(overlayAlloc);
            overlayAlloc.CopyTo(outBitmap);

            source.Recycle();
            rs.Destroy();

            return(outBitmap);
        }
Example #28
0
        public static Bitmap Blur(this Bitmap image, Context context, float blurRadius = 25)
        {
            Bitmap outputBitmap = null;

            if (image != null)
            {
                if (blurRadius == 0)
                {
                    return(image);
                }

                if (blurRadius < 1)
                {
                    blurRadius = 1;
                }

                if (blurRadius > 25)
                {
                    blurRadius = 25;
                }

                BLUR_RADIUS = blurRadius;

                int width  = (int)Math.Round(image.Width * BITMAP_SCALE);
                int height = (int)Math.Round(image.Width * BITMAP_SCALE);

                Bitmap inputBitmap = Bitmap.CreateScaledBitmap(image, width, height, false);
                outputBitmap = Bitmap.CreateBitmap(inputBitmap);

                RenderScript        rs           = RenderScript.Create(context);
                ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));
                Allocation          tmpIn        = Allocation.CreateFromBitmap(rs, inputBitmap);
                Allocation          tmpOut       = Allocation.CreateFromBitmap(rs, outputBitmap);
                theIntrinsic.SetRadius(BLUR_RADIUS);
                theIntrinsic.SetInput(tmpIn);
                theIntrinsic.ForEach(tmpOut);
                tmpOut.CopyTo(outputBitmap);
            }
            return(outputBitmap);
        }
Example #29
0
        private void DatabaseVariable_Updated(object sender, Ao3TrackDatabase.VariableUpdatedEventArgs e)
        {
            Xamarin.Forms.Device.BeginInvokeOnMainThread(() => {
                bool.TryParse(e.NewValue, out useBlur);

                if (useBlur)
                {
                    if (IsAttachedToWindow)
                    {
                        if (rs == null)
                        {
                            rs = RenderScript.Create(Context);
                        }

                        if (rs != null)
                        {
                            script = ScriptIntrinsicBlur.Create(rs, Android.Renderscripts.Element.U8_4(rs));
                        }
                    }
                }
                else
                {
                    script?.Dispose();
                    script = null;
                    sourceCanvas?.Dispose();
                    sourceCanvas = null;
                    source?.Dispose();
                    source = null;
                    blurred?.Dispose();
                    blurred = null;
                    rs?.Dispose();
                    rs = null;
                }

                if (Element != null)
                {
                    UpdateBackgroundColor();
                }
            });
        }
Example #30
0
        public Drawable Difuminar(Drawable papelTapiz)
        {
            //Fondo de escritorio provista por el Argumento que se pasa en <papelTapiz>
            Bitmap originalBitmap = ((BitmapDrawable)papelTapiz).Bitmap;
            // Un bitmap null que almacenará la imagen difuminada.
            Bitmap blurredBitmap;

            //Asignar a este bitmap la imagen original para trabajar con ella.
            blurredBitmap = Bitmap.CreateBitmap(originalBitmap);
            //Crear la instancia de RenderScript que hará el trabajo
            RenderScript rs = RenderScript.Create(Application.Context);
            //Alocar memoria para que RenderScript trabaje.
            Allocation input  = Allocation.CreateFromBitmap(rs, originalBitmap, Allocation.MipmapControl.MipmapFull, AllocationUsage.Script);
            Allocation output = Allocation.CreateTyped(rs, input.Type);

            // Load up an instance of the specific script that we want to use.
            ScriptIntrinsicBlur script = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));

            script.SetInput(input);

            // Set the blur radius
            script.SetRadius(25);

            // Start the ScriptIntrinisicBlur
            script.ForEach(output);

            // Copy the output to the blurred bitmap
            output.CopyTo(blurredBitmap);

            //Scale the bitmap:
            Bitmap blurredBitMapResized = Bitmap.CreateScaledBitmap(blurredBitmap, 70, 80, false);

            Drawable papelTapizDifuminado = new BitmapDrawable(blurredBitMapResized);

            originalBitmap       = null;
            blurredBitmap        = null;
            blurredBitMapResized = null;
            return(papelTapizDifuminado);
        }