Example #1
0
        /// <summary>
        /// Called when starting the scene
        /// </summary>
        public override void OnStart()
        {
            Current            = this;
            TriangleRenderPass = new BasicRenderPass(Graphics);
            ClearEffect        = new ClearEffect(Graphics, TriangleRenderPass);
            ClearEffect.Start();
            ClearEffect.ClearColor = new ClearColorValue(0.5f, 0.7f, 0.9f);
            TimerHandler           = new TimerHandler(this);
            PlayerHandler          = new PlayerInterfaceHandler(1);
            BulletHandler          = new BulletHandler(this, 200000, ClearEffect);
            BulletHandler.Start();
            EnemyHandler = new EnemyHandler(this, 10000, BulletHandler.SpriteEffect);
            EnemyHandler.Start();

            ScriptHandler.ExecuteFile("demo.nut");
            ScriptHandler.CallGlobal("main");
        }