void Awake() { if (s_Instance == null) { s_Instance = this; } //DontDestroyOnLoad(this); #region Element foreach (Google2u.BOWRow row in Google2u.BOW.Instance.Rows) { Element m_Element = new Element(); m_Element.m_Capacity = row._Capacity; m_Element.m_Damage = row._Damage; m_Element.m_HealthPoint = row._HealthPoint; m_Element.m_Regeneration = row._Regeneration; m_Element.m_Speed = row._Speed; m_Element.m_Vision = row._Vision; m_Element.m_CapacityUpgrade = row._CapacityUpgrade; m_Element.m_DamageUpgrade = row._DamageUpgrade; m_Element.m_HealthPointUpgrade = row._HealthPointUpgrade; m_Element.m_RegenerationUpgrade = row._RegenerationUpgrade; m_Element.m_SpeedUpgrade = row._SpeedUpgrade; m_Element.m_VisionUpgrade = row._VisionUpgrade; m_Element.m_Description = row._Description; m_Element.m_Cost = row._Cost; m_Element.m_Grade = row._Grade; m_Element.m_Rank = row._Rank; m_Element.m_Name = row._Name; m_Element.m_ShownName = row._ShownName; m_BowDico.Add(m_Element.m_Name, m_Element); } foreach (Google2u.KEELRow row in Google2u.KEEL.Instance.Rows) { Element m_Element = new Element(); m_Element.m_Capacity = row._Capacity; m_Element.m_Damage = row._Damage; m_Element.m_HealthPoint = row._HealthPoint; m_Element.m_Regeneration = row._Regeneration; m_Element.m_Speed = row._Speed; m_Element.m_Vision = row._Vision; m_Element.m_CapacityUpgrade = row._CapacityUpgrade; m_Element.m_DamageUpgrade = row._DamageUpgrade; m_Element.m_HealthPointUpgrade = row._HealthPointUpgrade; m_Element.m_RegenerationUpgrade = row._RegenerationUpgrade; m_Element.m_SpeedUpgrade = row._SpeedUpgrade; m_Element.m_VisionUpgrade = row._VisionUpgrade; m_Element.m_Description = row._Description; m_Element.m_Cost = row._Cost; m_Element.m_Grade = row._Grade; m_Element.m_Rank = row._Rank; m_Element.m_Name = row._Name; m_Element.m_ShownName = row._ShownName; m_KeelDico.Add(m_Element.m_Name, m_Element); } foreach (Google2u.MASTRow row in Google2u.MAST.Instance.Rows) { Element m_Element = new Element(); m_Element.m_Capacity = row._Capacity; m_Element.m_Damage = row._Damage; m_Element.m_HealthPoint = row._HealthPoint; m_Element.m_Regeneration = row._Regeneration; m_Element.m_Speed = row._Speed; m_Element.m_Vision = row._Vision; m_Element.m_CapacityUpgrade = row._CapacityUpgrade; m_Element.m_DamageUpgrade = row._DamageUpgrade; m_Element.m_HealthPointUpgrade = row._HealthPointUpgrade; m_Element.m_RegenerationUpgrade = row._RegenerationUpgrade; m_Element.m_SpeedUpgrade = row._SpeedUpgrade; m_Element.m_VisionUpgrade = row._VisionUpgrade; m_Element.m_Description = row._Description; m_Element.m_Cost = row._Cost; m_Element.m_Grade = row._Grade; m_Element.m_Rank = row._Rank; m_Element.m_Name = row._Name; m_Element.m_ShownName = row._ShownName; m_MastDico.Add(m_Element.m_Name, m_Element); } foreach (Google2u.STERNRow row in Google2u.STERN.Instance.Rows) { Element m_Element = new Element(); m_Element.m_Capacity = row._Capacity; m_Element.m_Damage = row._Damage; m_Element.m_HealthPoint = row._HealthPoint; m_Element.m_Regeneration = row._Regeneration; m_Element.m_Speed = row._Speed; m_Element.m_Vision = row._Vision; m_Element.m_CapacityUpgrade = row._CapacityUpgrade; m_Element.m_DamageUpgrade = row._DamageUpgrade; m_Element.m_HealthPointUpgrade = row._HealthPointUpgrade; m_Element.m_RegenerationUpgrade = row._RegenerationUpgrade; m_Element.m_SpeedUpgrade = row._SpeedUpgrade; m_Element.m_VisionUpgrade = row._VisionUpgrade; m_Element.m_Description = row._Description; m_Element.m_Cost = row._Cost; m_Element.m_Grade = row._Grade; m_Element.m_Rank = row._Rank; m_Element.m_Name = row._Name; m_Element.m_ShownName = row._ShownName; m_SternDico.Add(m_Element.m_Name, m_Element); } #endregion #region Equipement foreach (Google2u.WEAPONRow row in Google2u.WEAPON.Instance.Rows) { Equipment m_Equipement = new Equipment(); m_Equipement.m_Level = row._Level; m_Equipement.m_LevelUp = row._LevelUp; m_Equipement.m_Range = Mathf.CeilToInt(row._Range); m_Equipement.m_RangeUpgrade = Mathf.CeilToInt(row._RangeUpgrade); m_Equipement.m_Cooldown = row._Cooldown; m_Equipement.m_CooldownUpgrade = row._CooldownUpgrade; m_Equipement.m_ShootType = row._ShootType; m_Equipement.m_ShootTypeUpgrade = row._ShootTypeUpgrade; m_Equipement.m_Cost = row._Cost; m_Equipement.m_Grade = row._Grade; m_Equipement.m_Rank = row._Rank; m_Equipement.m_State1 = row._State1; m_Equipement.m_State2 = row._State2; m_Equipement.m_Damage = row._Damage; m_Equipement.m_DamageUpgrade = row._DamageUpgrade; m_Equipement.m_Description = row._Description; m_Equipement.m_Type = row._Type; m_Equipement.m_Name = row._Name; m_Equipement.m_ShownName = row._ShownName; m_WeaponDico.Add(m_Equipement.m_Name, m_Equipement); } foreach (Google2u.ULTIMATERow row in Google2u.ULTIMATE.Instance.Rows) { Equipment m_Equipement = new Equipment(); m_Equipement.m_Level = row._Level; m_Equipement.m_LevelUp = row._LevelUp; m_Equipement.m_Range = Mathf.CeilToInt(row._Range); m_Equipement.m_RangeUpgrade = Mathf.CeilToInt(row._RangeUpgrade); m_Equipement.m_Cooldown = row._Cooldown; m_Equipement.m_CooldownUpgrade = row._CooldownUpgrade; m_Equipement.m_ShootType = row._ShootType; m_Equipement.m_ShootTypeUpgrade = row._ShootTypeUpgrade; m_Equipement.m_Cost = row._Cost; m_Equipement.m_Grade = row._Grade; m_Equipement.m_Rank = row._Rank; m_Equipement.m_State1 = row._State1; m_Equipement.m_State2 = row._State2; m_Equipement.m_Damage = row._Damage; m_Equipement.m_DamageUpgrade = row._DamageUpgrade; m_Equipement.m_Description = row._Description; m_Equipement.m_Type = row._Type; m_Equipement.m_Name = row._Name; m_Equipement.m_ShownName = row._ShownName; m_UltimateDico.Add(m_Equipement.m_Name, m_Equipement); } foreach (Google2u.GADGETRow row in Google2u.GADGET.Instance.Rows) { Equipment m_Equipement = new Equipment(); m_Equipement.m_Level = row._Level; m_Equipement.m_LevelUp = row._LevelUp; m_Equipement.m_Range = Mathf.CeilToInt(row._Range); m_Equipement.m_RangeUpgrade = Mathf.CeilToInt(row._RangeUpgrade); m_Equipement.m_Cooldown = row._Cooldown; m_Equipement.m_CooldownUpgrade = row._CooldownUpgrade; m_Equipement.m_ShootType = row._ShootType; m_Equipement.m_ShootTypeUpgrade = row._ShootTypeUpgrade; m_Equipement.m_Cost = row._Cost; m_Equipement.m_Grade = row._Grade; m_Equipement.m_Rank = row._Rank; m_Equipement.m_State1 = row._State1; m_Equipement.m_State2 = row._State2; m_Equipement.m_Damage = row._Damage; m_Equipement.m_DamageUpgrade = row._DamageUpgrade; m_Equipement.m_Description = row._Description; m_Equipement.m_Type = row._Type; m_Equipement.m_Name = row._Name; m_Equipement.m_ShownName = row._ShownName; m_GadgetDico.Add(m_Equipement.m_Name, m_Equipement); } foreach (Google2u.SPECIALISTRow row in Google2u.SPECIALIST.Instance.Rows) { Specialist m_Specialist = new Specialist(); m_Specialist.m_Speciality = row._Speciality; m_Specialist.m_Value = row._Value; m_Specialist.m_Description = row._Description; m_Specialist.m_Cost = row._Cost; m_Specialist.m_Type = row._Type; m_Specialist.m_Name = row._Name; m_Specialist.m_ShownName = row._ShownName; m_SpecialistDico.Add(m_Specialist.m_Name, m_Specialist); } #endregion #region CaptainWears foreach (Google2u.BOOTSRow row in Google2u.BOOTS.Instance.Rows) { ScriptCaptainWears m_CaptainWear = new ScriptCaptainWears(); m_CaptainWear.m_WearName = row._Name; m_CaptainWear.m_WearCost = row._Cost; m_CaptainWear.m_WearShownName = row._ShownName; m_CaptainWear.m_WearAppearance = m_ScriptMeshLibrary.m_BootsList[row._Appearance]; m_CaptainWear.m_WearShownName = row._ShownName; m_BootsDico.Add(m_CaptainWear.m_WearName, m_CaptainWear); m_ScriptShopPanel.m_BootsCatalog.Add(m_CaptainWear.m_WearName); } foreach (Google2u.JACKETRow row in Google2u.JACKET.Instance.Rows) { ScriptCaptainWears m_CaptainWear = new ScriptCaptainWears(); m_CaptainWear.m_WearName = row._Name; m_CaptainWear.m_WearCost = row._Cost; m_CaptainWear.m_WearShownName = row._ShownName; m_CaptainWear.m_WearAppearance = m_ScriptMeshLibrary.m_JacketList[row._Appearance]; m_CaptainWear.m_WearShownName = row._ShownName; m_JacketDico.Add(m_CaptainWear.m_WearName, m_CaptainWear); m_ScriptShopPanel.m_JacketCatalog.Add(m_CaptainWear.m_WearName); } foreach (Google2u.HATRow row in Google2u.HAT.Instance.Rows) { ScriptCaptainWears m_CaptainWear = new ScriptCaptainWears(); m_CaptainWear.m_WearName = row._Name; m_CaptainWear.m_WearCost = row._Cost; m_CaptainWear.m_WearShownName = row._ShownName; m_CaptainWear.m_WearAppearance = m_ScriptMeshLibrary.m_HatList[row._Appearance]; m_CaptainWear.m_WearShownName = row._ShownName; m_HatDico.Add(m_CaptainWear.m_WearName, m_CaptainWear); m_ScriptShopPanel.m_HatCatalog.Add(m_CaptainWear.m_WearName); } foreach (Google2u.PANTSRow row in Google2u.PANTS.Instance.Rows) { ScriptCaptainWears m_CaptainWear = new ScriptCaptainWears(); m_CaptainWear.m_WearName = row._Name; m_CaptainWear.m_WearCost = row._Cost; m_CaptainWear.m_WearShownName = row._ShownName; m_CaptainWear.m_WearAppearance = m_ScriptMeshLibrary.m_PantsList[row._Appearance]; m_CaptainWear.m_WearShownName = row._ShownName; m_PantsDico.Add(m_CaptainWear.m_WearName, m_CaptainWear); m_ScriptShopPanel.m_PantsCatalog.Add(m_CaptainWear.m_WearName); } #endregion foreach (Google2u.NOSERow row in Google2u.NOSE.Instance.Rows) { ScriptCaptainParts m_CaptainPart = new ScriptCaptainParts(); m_CaptainPart.m_PartsName = row._Name; m_CaptainPart.m_PartsCost = row._Cost; m_CaptainPart.m_PartsShownName = row._ShownName; m_CaptainPart.m_PartsAppearance = m_ScriptMeshLibrary.m_NoseList[row._Appearance]; m_NoseDico.Add(m_CaptainPart.m_PartsName, m_CaptainPart); m_ScriptShopPanel.m_NoseCatalog.Add(m_CaptainPart.m_PartsName); } foreach (Google2u.EARSRow row in Google2u.EARS.Instance.Rows) { ScriptCaptainParts m_CaptainPart = new ScriptCaptainParts(); m_CaptainPart.m_PartsName = row._Name; m_CaptainPart.m_PartsCost = row._Cost; m_CaptainPart.m_PartsShownName = row._ShownName; m_CaptainPart.m_PartsAppearance = m_ScriptMeshLibrary.m_EarsList[row._Appearance]; m_EarsDico.Add(m_CaptainPart.m_PartsName, m_CaptainPart); m_ScriptShopPanel.m_EarsCatalog.Add(m_CaptainPart.m_PartsName); } foreach (Google2u.EYESRow row in Google2u.EYES.Instance.Rows) { ScriptCaptainParts m_CaptainPart = new ScriptCaptainParts(); m_CaptainPart.m_PartsName = row._Name; m_CaptainPart.m_PartsCost = row._Cost; m_CaptainPart.m_PartsShownName = row._ShownName; m_CaptainPart.m_PartsAppearance = m_ScriptMeshLibrary.m_EyesList[row._Appearance]; m_EyesDico.Add(m_CaptainPart.m_PartsName, m_CaptainPart); m_ScriptShopPanel.m_EyesCatalog.Add(m_CaptainPart.m_PartsName); } foreach (Google2u.MOUTHRow row in Google2u.MOUTH.Instance.Rows) { ScriptCaptainParts m_CaptainPart = new ScriptCaptainParts(); m_CaptainPart.m_PartsName = row._Name; m_CaptainPart.m_PartsCost = row._Cost; m_CaptainPart.m_PartsShownName = row._ShownName; m_CaptainPart.m_PartsAppearance = m_ScriptMeshLibrary.m_MouthList[row._Appearance]; m_MouthDico.Add(m_CaptainPart.m_PartsName, m_CaptainPart); m_ScriptShopPanel.m_MouthCatalog.Add(m_CaptainPart.m_PartsName); } }
void Awake() { if (s_Instance == null) s_Instance = this; //DontDestroyOnLoad(this); #region Element foreach (Google2u.BOWRow row in Google2u.BOW.Instance.Rows) { Element m_Element = new Element(); m_Element.m_Capacity = row._Capacity; m_Element.m_Damage = row._Damage; m_Element.m_HealthPoint = row._HealthPoint; m_Element.m_Regeneration = row._Regeneration; m_Element.m_Speed = row._Speed; m_Element.m_Vision = row._Vision; m_Element.m_CapacityUpgrade = row._CapacityUpgrade; m_Element.m_DamageUpgrade = row._DamageUpgrade; m_Element.m_HealthPointUpgrade = row._HealthPointUpgrade; m_Element.m_RegenerationUpgrade = row._RegenerationUpgrade; m_Element.m_SpeedUpgrade = row._SpeedUpgrade; m_Element.m_VisionUpgrade = row._VisionUpgrade; m_Element.m_Description = row._Description; m_Element.m_Cost = row._Cost; m_Element.m_Grade = row._Grade; m_Element.m_Rank = row._Rank; m_Element.m_Name = row._Name; m_Element.m_ShownName = row._ShownName; m_BowDico.Add(m_Element.m_Name, m_Element); } foreach (Google2u.KEELRow row in Google2u.KEEL.Instance.Rows) { Element m_Element = new Element(); m_Element.m_Capacity = row._Capacity; m_Element.m_Damage = row._Damage; m_Element.m_HealthPoint = row._HealthPoint; m_Element.m_Regeneration = row._Regeneration; m_Element.m_Speed = row._Speed; m_Element.m_Vision = row._Vision; m_Element.m_CapacityUpgrade = row._CapacityUpgrade; m_Element.m_DamageUpgrade = row._DamageUpgrade; m_Element.m_HealthPointUpgrade = row._HealthPointUpgrade; m_Element.m_RegenerationUpgrade = row._RegenerationUpgrade; m_Element.m_SpeedUpgrade = row._SpeedUpgrade; m_Element.m_VisionUpgrade = row._VisionUpgrade; m_Element.m_Description = row._Description; m_Element.m_Cost = row._Cost; m_Element.m_Grade = row._Grade; m_Element.m_Rank = row._Rank; m_Element.m_Name = row._Name; m_Element.m_ShownName = row._ShownName; m_KeelDico.Add(m_Element.m_Name, m_Element); } foreach (Google2u.MASTRow row in Google2u.MAST.Instance.Rows) { Element m_Element = new Element(); m_Element.m_Capacity = row._Capacity; m_Element.m_Damage = row._Damage; m_Element.m_HealthPoint = row._HealthPoint; m_Element.m_Regeneration = row._Regeneration; m_Element.m_Speed = row._Speed; m_Element.m_Vision = row._Vision; m_Element.m_CapacityUpgrade = row._CapacityUpgrade; m_Element.m_DamageUpgrade = row._DamageUpgrade; m_Element.m_HealthPointUpgrade = row._HealthPointUpgrade; m_Element.m_RegenerationUpgrade = row._RegenerationUpgrade; m_Element.m_SpeedUpgrade = row._SpeedUpgrade; m_Element.m_VisionUpgrade = row._VisionUpgrade; m_Element.m_Description = row._Description; m_Element.m_Cost = row._Cost; m_Element.m_Grade = row._Grade; m_Element.m_Rank = row._Rank; m_Element.m_Name = row._Name; m_Element.m_ShownName = row._ShownName; m_MastDico.Add(m_Element.m_Name, m_Element); } foreach (Google2u.STERNRow row in Google2u.STERN.Instance.Rows) { Element m_Element = new Element(); m_Element.m_Capacity = row._Capacity; m_Element.m_Damage = row._Damage; m_Element.m_HealthPoint = row._HealthPoint; m_Element.m_Regeneration = row._Regeneration; m_Element.m_Speed = row._Speed; m_Element.m_Vision = row._Vision; m_Element.m_CapacityUpgrade = row._CapacityUpgrade; m_Element.m_DamageUpgrade = row._DamageUpgrade; m_Element.m_HealthPointUpgrade = row._HealthPointUpgrade; m_Element.m_RegenerationUpgrade = row._RegenerationUpgrade; m_Element.m_SpeedUpgrade = row._SpeedUpgrade; m_Element.m_VisionUpgrade = row._VisionUpgrade; m_Element.m_Description = row._Description; m_Element.m_Cost = row._Cost; m_Element.m_Grade = row._Grade; m_Element.m_Rank = row._Rank; m_Element.m_Name = row._Name; m_Element.m_ShownName = row._ShownName; m_SternDico.Add(m_Element.m_Name, m_Element); } #endregion #region Equipement foreach (Google2u.WEAPONRow row in Google2u.WEAPON.Instance.Rows) { Equipment m_Equipement = new Equipment(); m_Equipement.m_Level = row._Level; m_Equipement.m_LevelUp = row._LevelUp; m_Equipement.m_Range = Mathf.CeilToInt(row._Range); m_Equipement.m_RangeUpgrade = Mathf.CeilToInt(row._RangeUpgrade); m_Equipement.m_Cooldown = row._Cooldown; m_Equipement.m_CooldownUpgrade = row._CooldownUpgrade; m_Equipement.m_ShootType = row._ShootType; m_Equipement.m_ShootTypeUpgrade = row._ShootTypeUpgrade; m_Equipement.m_Cost = row._Cost; m_Equipement.m_Grade = row._Grade; m_Equipement.m_Rank = row._Rank; m_Equipement.m_State1 = row._State1; m_Equipement.m_State2 = row._State2; m_Equipement.m_Damage = row._Damage; m_Equipement.m_DamageUpgrade = row._DamageUpgrade; m_Equipement.m_Description = row._Description; m_Equipement.m_Type = row._Type; m_Equipement.m_Name = row._Name; m_Equipement.m_ShownName = row._ShownName; m_WeaponDico.Add(m_Equipement.m_Name, m_Equipement); } foreach (Google2u.ULTIMATERow row in Google2u.ULTIMATE.Instance.Rows) { Equipment m_Equipement = new Equipment(); m_Equipement.m_Level = row._Level; m_Equipement.m_LevelUp = row._LevelUp; m_Equipement.m_Range = Mathf.CeilToInt(row._Range); m_Equipement.m_RangeUpgrade = Mathf.CeilToInt(row._RangeUpgrade); m_Equipement.m_Cooldown = row._Cooldown; m_Equipement.m_CooldownUpgrade = row._CooldownUpgrade; m_Equipement.m_ShootType = row._ShootType; m_Equipement.m_ShootTypeUpgrade = row._ShootTypeUpgrade; m_Equipement.m_Cost = row._Cost; m_Equipement.m_Grade = row._Grade; m_Equipement.m_Rank = row._Rank; m_Equipement.m_State1 = row._State1; m_Equipement.m_State2 = row._State2; m_Equipement.m_Damage = row._Damage; m_Equipement.m_DamageUpgrade = row._DamageUpgrade; m_Equipement.m_Description = row._Description; m_Equipement.m_Type = row._Type; m_Equipement.m_Name = row._Name; m_Equipement.m_ShownName = row._ShownName; m_UltimateDico.Add(m_Equipement.m_Name, m_Equipement); } foreach (Google2u.GADGETRow row in Google2u.GADGET.Instance.Rows) { Equipment m_Equipement = new Equipment(); m_Equipement.m_Level = row._Level; m_Equipement.m_LevelUp = row._LevelUp; m_Equipement.m_Range = Mathf.CeilToInt(row._Range); m_Equipement.m_RangeUpgrade = Mathf.CeilToInt(row._RangeUpgrade); m_Equipement.m_Cooldown = row._Cooldown; m_Equipement.m_CooldownUpgrade = row._CooldownUpgrade; m_Equipement.m_ShootType = row._ShootType; m_Equipement.m_ShootTypeUpgrade = row._ShootTypeUpgrade; m_Equipement.m_Cost = row._Cost; m_Equipement.m_Grade = row._Grade; m_Equipement.m_Rank = row._Rank; m_Equipement.m_State1 = row._State1; m_Equipement.m_State2 = row._State2; m_Equipement.m_Damage = row._Damage; m_Equipement.m_DamageUpgrade = row._DamageUpgrade; m_Equipement.m_Description = row._Description; m_Equipement.m_Type = row._Type; m_Equipement.m_Name = row._Name; m_Equipement.m_ShownName = row._ShownName; m_GadgetDico.Add(m_Equipement.m_Name, m_Equipement); } foreach (Google2u.SPECIALISTRow row in Google2u.SPECIALIST.Instance.Rows) { Specialist m_Specialist = new Specialist(); m_Specialist.m_Speciality = row._Speciality; m_Specialist.m_Value = row._Value; m_Specialist.m_Description = row._Description; m_Specialist.m_Cost = row._Cost; m_Specialist.m_Type = row._Type; m_Specialist.m_Name = row._Name; m_Specialist.m_ShownName = row._ShownName; m_SpecialistDico.Add(m_Specialist.m_Name, m_Specialist); } #endregion #region CaptainWears foreach (Google2u.BOOTSRow row in Google2u.BOOTS.Instance.Rows) { ScriptCaptainWears m_CaptainWear = new ScriptCaptainWears(); m_CaptainWear.m_WearName = row._Name; m_CaptainWear.m_WearCost = row._Cost; m_CaptainWear.m_WearShownName = row._ShownName; m_CaptainWear.m_WearAppearance = m_ScriptMeshLibrary.m_BootsList[row._Appearance]; m_CaptainWear.m_WearShownName = row._ShownName; m_BootsDico.Add(m_CaptainWear.m_WearName, m_CaptainWear); m_ScriptShopPanel.m_BootsCatalog.Add(m_CaptainWear.m_WearName); } foreach (Google2u.JACKETRow row in Google2u.JACKET.Instance.Rows) { ScriptCaptainWears m_CaptainWear = new ScriptCaptainWears(); m_CaptainWear.m_WearName = row._Name; m_CaptainWear.m_WearCost = row._Cost; m_CaptainWear.m_WearShownName = row._ShownName; m_CaptainWear.m_WearAppearance = m_ScriptMeshLibrary.m_JacketList[row._Appearance]; m_CaptainWear.m_WearShownName = row._ShownName; m_JacketDico.Add(m_CaptainWear.m_WearName, m_CaptainWear); m_ScriptShopPanel.m_JacketCatalog.Add(m_CaptainWear.m_WearName); } foreach (Google2u.HATRow row in Google2u.HAT.Instance.Rows) { ScriptCaptainWears m_CaptainWear = new ScriptCaptainWears(); m_CaptainWear.m_WearName = row._Name; m_CaptainWear.m_WearCost = row._Cost; m_CaptainWear.m_WearShownName = row._ShownName; m_CaptainWear.m_WearAppearance = m_ScriptMeshLibrary.m_HatList[row._Appearance]; m_CaptainWear.m_WearShownName = row._ShownName; m_HatDico.Add(m_CaptainWear.m_WearName, m_CaptainWear); m_ScriptShopPanel.m_HatCatalog.Add(m_CaptainWear.m_WearName); } foreach (Google2u.PANTSRow row in Google2u.PANTS.Instance.Rows) { ScriptCaptainWears m_CaptainWear = new ScriptCaptainWears(); m_CaptainWear.m_WearName = row._Name; m_CaptainWear.m_WearCost = row._Cost; m_CaptainWear.m_WearShownName = row._ShownName; m_CaptainWear.m_WearAppearance = m_ScriptMeshLibrary.m_PantsList[row._Appearance]; m_CaptainWear.m_WearShownName = row._ShownName; m_PantsDico.Add(m_CaptainWear.m_WearName, m_CaptainWear); m_ScriptShopPanel.m_PantsCatalog.Add(m_CaptainWear.m_WearName); } #endregion foreach (Google2u.NOSERow row in Google2u.NOSE.Instance.Rows) { ScriptCaptainParts m_CaptainPart = new ScriptCaptainParts(); m_CaptainPart.m_PartsName = row._Name; m_CaptainPart.m_PartsCost = row._Cost; m_CaptainPart.m_PartsShownName = row._ShownName; m_CaptainPart.m_PartsAppearance = m_ScriptMeshLibrary.m_NoseList[row._Appearance]; m_NoseDico.Add(m_CaptainPart.m_PartsName, m_CaptainPart); m_ScriptShopPanel.m_NoseCatalog.Add(m_CaptainPart.m_PartsName); } foreach (Google2u.EARSRow row in Google2u.EARS.Instance.Rows) { ScriptCaptainParts m_CaptainPart = new ScriptCaptainParts(); m_CaptainPart.m_PartsName = row._Name; m_CaptainPart.m_PartsCost = row._Cost; m_CaptainPart.m_PartsShownName = row._ShownName; m_CaptainPart.m_PartsAppearance = m_ScriptMeshLibrary.m_EarsList[row._Appearance]; m_EarsDico.Add(m_CaptainPart.m_PartsName, m_CaptainPart); m_ScriptShopPanel.m_EarsCatalog.Add(m_CaptainPart.m_PartsName); } foreach (Google2u.EYESRow row in Google2u.EYES.Instance.Rows) { ScriptCaptainParts m_CaptainPart = new ScriptCaptainParts(); m_CaptainPart.m_PartsName = row._Name; m_CaptainPart.m_PartsCost = row._Cost; m_CaptainPart.m_PartsShownName = row._ShownName; m_CaptainPart.m_PartsAppearance = m_ScriptMeshLibrary.m_EyesList[row._Appearance]; m_EyesDico.Add(m_CaptainPart.m_PartsName, m_CaptainPart); m_ScriptShopPanel.m_EyesCatalog.Add(m_CaptainPart.m_PartsName); } foreach (Google2u.MOUTHRow row in Google2u.MOUTH.Instance.Rows) { ScriptCaptainParts m_CaptainPart = new ScriptCaptainParts(); m_CaptainPart.m_PartsName = row._Name; m_CaptainPart.m_PartsCost = row._Cost; m_CaptainPart.m_PartsShownName = row._ShownName; m_CaptainPart.m_PartsAppearance = m_ScriptMeshLibrary.m_MouthList[row._Appearance]; m_MouthDico.Add(m_CaptainPart.m_PartsName, m_CaptainPart); m_ScriptShopPanel.m_MouthCatalog.Add(m_CaptainPart.m_PartsName); } }