public void ExposeData() { Scribe_Values.Look(ref uidOfReferencedTaleNews, "newsUID", -1); Scribe_Values.Look(ref hasBeenActivated, "activated", false); Scribe_Values.Look(ref shockGrade, "shockGrade", WitnessShockGrade.BY_NEWS); // test Scribe_Values.Look(ref tickReceived, "tickReceived", Find.TickManager.TicksGame); // Scribe_Values.Look(ref cachedImportance, "cachedNewsImportance", -1); // Scribe_Values.Look(ref locallyForgotten, "locallyForgotten", false); Scribe_Values.Look(ref newsIsShocking, "newsIsShocking", false); Scribe_Deep.Look(ref newsImportance, "newsImportance"); //Scribe_Values.Look(ref forgetfulness, "forgetfulness", ForgetfulnessStage.UNKNOWN); //Scribe_Values.Look(ref forgetfulnessState, "forgetfulnessState", ForgetfulnessState.UNKNOWN); // Scribe_Deep.Look(ref underlyingTaleNews, "underlyingTaleNews"); // Scribe_References.Look(ref recipient, "recipient"); }
public override void ExposeData() { base.ExposeData(); Scribe_Values.Look <Vector3>(ref this.origin, "origin", default(Vector3), false); Scribe_Values.Look <Vector3>(ref this.destination, "destination", default(Vector3), false); Scribe_Values.Look <int>(ref this.ticksToImpact, "ticksToImpact", 0, false); Scribe_Values.Look <int>(ref this.timesToDamage, "timesToDamage", 0, false); Scribe_Values.Look <int>(ref this.verVal, "verVal", 0, false); Scribe_Values.Look <int>(ref this.pwrVal, "pwrVal", 0, false); Scribe_Values.Look <bool>(ref this.damageLaunched, "damageLaunched", true, false); Scribe_Values.Look <bool>(ref this.explosion, "explosion", false, false); Scribe_References.Look <Thing>(ref this.assignedTarget, "assignedTarget", false); //Scribe_References.Look<Thing>(ref this.launcher, "launcher", false); Scribe_Deep.Look <Thing>(ref this.flyingThing, "flyingThing", new object[0]); Scribe_References.Look <Pawn>(ref this.pawn, "pawn", false); }
public void ExposeData() { Scribe_Collections.Look <Pawn>(ref this.pawnsForcefullyKeptAsWorldPawns, true, "pawnsForcefullyKeptAsWorldPawns", LookMode.Reference); Scribe_Collections.Look <Pawn>(ref this.pawnsAlive, "pawnsAlive", LookMode.Deep); Scribe_Collections.Look <Pawn>(ref this.pawnsMothballed, "pawnsMothballed", LookMode.Deep); Scribe_Collections.Look <Pawn>(ref this.pawnsDead, true, "pawnsDead", LookMode.Deep); Scribe_Deep.Look <WorldPawnGC>(ref this.gc, "gc", new object[0]); if (this.pawnsMothballed == null) { this.pawnsMothballed = new HashSet <Pawn>(); } if (Scribe.mode == LoadSaveMode.PostLoadInit) { BackCompatibility.WorldPawnPostLoadInit(this); } }
public static T ReadExposable <T>(byte[] data, Action <T> beforeFinish = null) where T : IExposable { StartLoading(data); SupplyCrossRefs(); T element = default(T); Scribe_Deep.Look(ref element, RootNode); beforeFinish?.Invoke(element); FinalizeLoading(); // Default cross refs restored in LoadedObjectsClearPatch return(element); }
public void ExposeData() { Scribe_Deep.Look(ref curStateInt, "curState"); Scribe_Values.Look(ref neverFleeIndividual, "neverFleeIndividual", defaultValue: false); if (Scribe.mode == LoadSaveMode.PostLoadInit) { if (curStateInt != null) { curStateInt.pawn = pawn; } if (Current.ProgramState != 0 && pawn.Spawned) { pawn.Map.attackTargetsCache.UpdateTarget(pawn); } } }
public override void ExposeData() { base.ExposeData(); Scribe_Values.Look(ref origin, nameof(origin)); Scribe_Values.Look(ref destination, nameof(destination)); Scribe_Values.Look(ref ticksToImpact, nameof(ticksToImpact)); Scribe_Values.Look(ref timesToDamage, nameof(timesToDamage)); Scribe_Values.Look(ref damageLaunched, nameof(damageLaunched), true); #pragma warning disable CS0618 // Type or member is obsolete Scribe_Values.Look(ref explosion, nameof(explosion)); #pragma warning restore CS0618 // Type or member is obsolete Scribe_Deep.Look(ref props, nameof(props)); Scribe_References.Look(ref usedTarget, nameof(usedTarget)); Scribe_References.Look(ref launcher, nameof(launcher)); Scribe_References.Look(ref flyingThing, nameof(flyingThing)); }
public void ExposeData() { Scribe_Deep.Look <MentalState>(ref this.curStateInt, "curState", new object[0]); Scribe_Values.Look <bool>(ref this.neverFleeIndividual, "neverFleeIndividual", false, false); if (Scribe.mode == LoadSaveMode.PostLoadInit) { if (this.curStateInt != null) { this.curStateInt.pawn = this.pawn; } if (Current.ProgramState != ProgramState.Entry && this.pawn.Spawned) { this.pawn.Map.attackTargetsCache.UpdateTarget(this.pawn); } } }
public void ExposeData() { Scribe_References.Look(ref ownerEx, "owner"); Scribe_Collections.Look <ThingStuffPairExposable>(ref rememberedWeapons, "rememberedWeapons", LookMode.Deep); Scribe_Deep.Look <ThingStuffPairExposable?>(ref forcedWeaponEx, "forcedWeapon"); Scribe_Values.Look <bool>(ref forcedUnarmedEx, "forcedUnarmed"); Scribe_Deep.Look <ThingStuffPairExposable?>(ref forcedWeaponWhileDraftedEx, "forcedWeaponWhileDrafted"); Scribe_Values.Look <bool>(ref forcedUnarmedWhileDraftedEx, "forcedUnarmedWhileDrafted"); Scribe_Values.Look <bool>(ref preferredUnarmedEx, "preferredUnarmed"); Scribe_Deep.Look <ThingStuffPairExposable?>(ref defaultRangedWeaponEx, "prefferedRangedWeapon"); Scribe_Deep.Look <ThingStuffPairExposable?>(ref preferredMeleeWeaponEx, "prefferedMeleeWeapon"); Scribe_Values.Look <PrimaryWeaponMode>(ref primaryWeaponMode, "primaryWeaponMode"); }
public override void ExposeData() { base.ExposeData(); Scribe_Values.Look <string>(ref this.customLabel, "customLabel", null, false); Scribe_Deep.Look <SiteCore>(ref this.core, "core", new object[0]); Scribe_Collections.Look <SitePart>(ref this.parts, "parts", LookMode.Deep, new object[0]); Scribe_Values.Look <bool>(ref this.startedCountdown, "startedCountdown", false, false); Scribe_Values.Look <bool>(ref this.anyEnemiesInitially, "anyEnemiesInitially", false, false); Scribe_Values.Look <bool>(ref this.sitePartsKnown, "sitePartsKnown", false, false); Scribe_Values.Look <bool>(ref this.factionMustRemainHostile, "factionMustRemainHostile", false, false); Scribe_Values.Look <float>(ref this.desiredThreatPoints, "desiredThreatPoints", 0f, false); if (Scribe.mode == LoadSaveMode.PostLoadInit) { BackCompatibility.SitePostLoadInit(this); } }
public void ExposeData() { Scribe_Values.Look <string>(ref this.name, "name", null, false); Scribe_Values.Look <string>(ref this.summary, "summary", null, false); Scribe_Values.Look <string>(ref this.description, "description", null, false); Scribe_Values.Look <PublishedFileId_t>(ref this.publishedFileIdInt, "publishedFileId", PublishedFileId_t.Invalid, false); Scribe_Deep.Look <ScenPart_PlayerFaction>(ref this.playerFaction, "playerFaction", new object[0]); Scribe_Collections.Look <ScenPart>(ref this.parts, "parts", LookMode.Deep, new object[0]); if (Scribe.mode == LoadSaveMode.PostLoadInit) { if (this.parts.RemoveAll((ScenPart x) => x == null) != 0) { Log.Warning("Some ScenParts were null after loading.", false); } } }
public void ExposeData() { Scribe_Values.Look <sbyte>(ref CurrentMapIndex, "currentMapIndex", -1); Scribe_Values.Look <int>(ref MapSize, "mapSize"); Scribe_Deep.Look(ref info, "info"); Scribe_Deep.Look(ref rules, "rules"); Scribe_Deep.Look(ref scenario, "scenario"); Scribe_Deep.Look(ref this.playSettings, "playSettings"); Scribe_Deep.Look(ref this.storyWatcher, "storyWatcher"); Scribe_Deep.Look(ref this.gameEnder, "gameEnder"); Scribe_Deep.Look(ref this.letterStack, "letterStack"); Scribe_Deep.Look(ref this.researchManager, "researchManager"); Scribe_Deep.Look(ref this.storyteller, "storyteller"); Scribe_Deep.Look(ref this.history, "history"); Scribe_Deep.Look(ref this.taleManager, "taleManager"); Scribe_Deep.Look(ref this.playLog, "playLog"); Scribe_Deep.Look(ref this.battleLog, "battleLog"); Scribe_Deep.Look(ref this.outfitDatabase, "outfitDatabase"); Scribe_Deep.Look(ref this.drugPolicyDatabase, "drugPolicyDatabase"); Scribe_Deep.Look(ref this.foodRestrictionDatabase, "foodRestrictionDatabase"); Scribe_Deep.Look(ref this.tutor, "tutor"); Scribe_Deep.Look(ref this.dateNotifier, "dateNotifier"); Scribe_Collections.Look(ref this.gameComponents, "components", LookMode.Deep, new object[] { Current.Game }); Scribe_Values.Look(ref this.CamRootPos, "camRootPos"); Scribe_Values.Look(ref this.DesiredSize, "desiredSize"); }
public override void ExposeData() { base.ExposeData(); if (Scribe.mode == LoadSaveMode.Saving) { this.pawns.RemoveAll((Pawn x) => x.Destroyed); } Scribe_Values.Look <int>(ref this.uniqueId, "uniqueId", 0, false); Scribe_Values.Look <string>(ref this.nameInt, "name", null, false); Scribe_Deep.Look <ThingOwner <Pawn> >(ref this.pawns, "pawns", new object[] { this }); Scribe_Values.Look <bool>(ref this.autoJoinable, "autoJoinable", false, false); Scribe_Deep.Look <Caravan_PathFollower>(ref this.pather, "pather", new object[] { this }); Scribe_Deep.Look <Caravan_TraderTracker>(ref this.trader, "trader", new object[] { this }); Scribe_Deep.Look <Caravan_ForageTracker>(ref this.forage, "forage", new object[] { this }); Scribe_Deep.Look <Caravan_NeedsTracker>(ref this.needs, "needs", new object[] { this }); Scribe_Deep.Look <Caravan_CarryTracker>(ref this.carryTracker, "carryTracker", new object[] { this }); Scribe_Deep.Look <Caravan_BedsTracker>(ref this.beds, "beds", new object[] { this }); Scribe_Deep.Look <StoryState>(ref this.storyState, "storyState", new object[] { this }); if (Scribe.mode == LoadSaveMode.PostLoadInit) { BackCompatibility.CaravanPostLoadInit(this); } }
public override void ExposeData() { base.ExposeData(); Scribe_Values.Look(ref sourceName, "sourceName"); Scribe_Defs.Look(ref kindDef, "kindDef"); string childhoodIdentifier = (backStoryChild == null) ? null : backStoryChild.identifier; Scribe_Values.Look(ref childhoodIdentifier, "backStoryChild"); if (Scribe.mode == LoadSaveMode.LoadingVars && !childhoodIdentifier.NullOrEmpty()) { if (!BackstoryDatabase.TryGetWithIdentifier(childhoodIdentifier, out backStoryChild, true)) { Log.Error("Couldn't load child backstory with identifier " + childhoodIdentifier + ". Giving random.", false); backStoryChild = BackstoryDatabase.RandomBackstory(BackstorySlot.Childhood); } } string adulthoodIdentifier = (backStoryAdult == null) ? null : backStoryAdult.identifier; Scribe_Values.Look(ref adulthoodIdentifier, "backStoryAdult"); if (Scribe.mode == LoadSaveMode.LoadingVars && !adulthoodIdentifier.NullOrEmpty()) { if (!BackstoryDatabase.TryGetWithIdentifier(adulthoodIdentifier, out backStoryAdult, true)) { Log.Error("Couldn't load adult backstory with identifier " + adulthoodIdentifier + ". Giving random.", false); backStoryAdult = BackstoryDatabase.RandomBackstory(BackstorySlot.Adulthood); } } Scribe_Collections.Look(ref skills, "skills", LookMode.Deep); Scribe_Values.Look(ref isAnimal, "isAnimal"); Scribe_Deep.Look(ref trainingLearned, "trainingLearned"); Scribe_Deep.Look(ref trainingSteps, "trainingSteps"); Scribe_Collections.Look(ref hediffInfos, "hediffInfos", LookMode.Deep); if (Scribe.mode == LoadSaveMode.LoadingVars && hediffInfos != null) { //remove any hediffs where the def is missing. Most commonly occurs when a mod is removed from a save. int removed = hediffInfos.RemoveAll(h => h.def == null); if (removed > 0) { QEEMod.TryLog("Removed " + removed + " null hediffs from hediffInfo list for " + sourceName + "'s brain template "); } } }
public override void ExposeData() { base.ExposeData(); Scribe_Collections.Look <ActiveDropPodInfo>(ref this.pods, "pods", LookMode.Deep, new object[0]); Scribe_Values.Look <int>(ref this.destinationTile, "destinationTile", 0, false); Scribe_Deep.Look <TransportPodsArrivalAction>(ref this.arrivalAction, "arrivalAction", new object[0]); Scribe_Values.Look <bool>(ref this.arrived, "arrived", false, false); Scribe_Values.Look <int>(ref this.initialTile, "initialTile", 0, false); Scribe_Values.Look <float>(ref this.traveledPct, "traveledPct", 0f, false); if (Scribe.mode == LoadSaveMode.PostLoadInit) { for (int i = 0; i < this.pods.Count; i++) { this.pods[i].parent = this; } } }
public override void ExposeData() { // scribe base things base.ExposeData(); // settings, references first! Scribe_References.Look(ref ForagingArea, "ForagingArea"); Scribe_Deep.Look(ref Trigger, "trigger", manager); Scribe_Collections.Look(ref AllowedPlants, "AllowedPlants", LookMode.Def, LookMode.Value); Scribe_Values.Look(ref ForceFullyMature, "ForceFullyMature", false); if (Manager.LoadSaveMode == Manager.Modes.Normal) { // scribe history Scribe_Deep.Look(ref History, "History"); } }
private static void SaveCurrentGame() { try { string path = FilePathForTmpSave(); SafeSaver.Save(path, "savegame", delegate { ScribeMetaHeaderUtility.WriteMetaHeader(); Game target = Current.Game; Scribe_Deep.Look(ref target, "game"); }); } catch (Exception arg) { Log.Error("Exception while saving tmp game: " + arg); } }
public void ExposeData() { Scribe_Deep.Look(ref parms, "parms"); Scribe_Deep.Look(ref things, "things", this); Scribe_Defs.Look(ref def, "def"); Scribe_Values.Look(ref lastRaidTick, "lastRaidTick", -1); Scribe_Values.Look(ref conditionCauserWasSpawned, "conditionCauserWasSpawned", defaultValue: false); Scribe_Values.Look(ref hidden, "hidden", defaultValue: false); if (conditionCauserWasSpawned) { Scribe_References.Look(ref conditionCauser, "conditionCauser"); } else { Scribe_Deep.Look(ref conditionCauser, "conditionCauser"); } }
public override void ExposeData() { base.ExposeData(); Scribe_Values.Look(ref inSignal, "inSignal"); Scribe_Deep.Look(ref letter, "letter"); Scribe_Values.Look(ref getLookTargetsFromSignal, "getLookTargetsFromSignal", defaultValue: true); Scribe_References.Look(ref useColonistsOnMap, "useColonistsOnMap"); Scribe_Values.Look(ref useColonistsFromCaravanArg, "useColonistsFromCaravanArg", defaultValue: false); Scribe_Values.Look(ref chosenPawnSignal, "chosenPawnSignal"); Scribe_Values.Look(ref filterDeadPawnsFromLookTargets, "filterDeadPawnsFromLookTargets", defaultValue: false); Scribe_Values.Look(ref getColonistsFromSignal, "getColonistsFromSignal"); Scribe_Collections.Look(ref colonistsFromSignal, "colonistsFromSignal", LookMode.Reference); if (Scribe.mode == LoadSaveMode.ResolvingCrossRefs) { colonistsFromSignal.RemoveAll((Pawn x) => x == null); } }
public override void ExposeData() { base.ExposeData(); Scribe_Values.Look <Vector3>(ref this.origin, "origin", default(Vector3), false); Scribe_Values.Look <Vector3>(ref this.destination, "destination", default(Vector3), false); Scribe_Values.Look <Vector3>(ref this.trueOrigin, "trueOrigin", default(Vector3), false); Scribe_Values.Look <Vector3>(ref this.trueDestination, "trueDestination", default(Vector3), false); Scribe_Values.Look <int>(ref this.ticksToImpact, "ticksToImpact", 0, false); Scribe_Values.Look <int>(ref this.weaponDmg, "weaponDmg", 0, false); Scribe_Values.Look <int>(ref this.dashStep, "dashStep", 0, false); Scribe_Values.Look <float>(ref this.trueAngle, "trueAngle", 0, false); Scribe_Values.Look <bool>(ref this.damageLaunched, "damageLaunched", true, false); Scribe_Values.Look <bool>(ref this.explosion, "explosion", false, false); Scribe_References.Look <Thing>(ref this.assignedTarget, "assignedTarget", false); Scribe_References.Look <Pawn>(ref this.pawn, "pawn", false); Scribe_Deep.Look <Thing>(ref this.flyingThing, "flyingThing", new object[0]); }
public override void PostExposeData() { base.PostExposeData(); Scribe.EnterNode("CompUpgrade_" + Props.referenceId); Scribe_Values.Look(ref complete, "complete"); if (!(Scribe.mode == LoadSaveMode.Saving && complete)) { Scribe_Values.Look(ref workDone, "workDone"); Scribe_Values.Look(ref wantsWork, "wantsWork"); Scribe_Deep.Look(ref ingredients, "ingredients", this); } if (ingredients == null) { ingredients = new ThingOwner <Thing>(this); } Scribe.ExitNode(); }
public void ExposeData() { Scribe_Values.Look(ref id, "id"); Scribe_Values.Look(ref PlayerOwner, "PlayerOwner"); Scribe_References.Look(ref FactionOwner, "FactionOwner"); Scribe_Defs.Look(ref AllianceGoalDef, "goal"); Scribe_Collections.Look(ref Factions, "Factions", LookMode.Reference); Scribe_Values.Look(ref Name, "Name"); Scribe_Deep.Look(ref storyState, "storyState", this); Scribe_Collections.Look(ref allianceAgreements, "AllianceAgreements", LookMode.Deep); if (Scribe.mode == LoadSaveMode.ResolvingCrossRefs) { InitializeStorytellerComps(); } }
public override void ExposeData() { base.ExposeData(); Scribe_Collections.Look(ref pods, "pods", LookMode.Deep); Scribe_Values.Look(ref destinationTile, "destinationTile", 0); Scribe_Deep.Look(ref arrivalAction, "arrivalAction"); Scribe_Values.Look(ref arrived, "arrived", defaultValue: false); Scribe_Values.Look(ref initialTile, "initialTile", 0); Scribe_Values.Look(ref traveledPct, "traveledPct", 0f); if (Scribe.mode == LoadSaveMode.PostLoadInit) { for (int i = 0; i < pods.Count; i++) { pods[i].parent = this; } } }
public void ExposeData() { Scribe_References.Look(ref meleeThreat, "meleeThreat"); Scribe_References.Look(ref enemyTarget, "enemyTarget"); Scribe_References.Look(ref knownExploder, "knownExploder"); Scribe_References.Look(ref lastMannedThing, "lastMannedThing"); Scribe_TargetInfo.Look(ref lastAttackedTarget, "lastAttackedTarget"); Scribe_Collections.Look(ref thinkData, "thinkData", LookMode.Value, LookMode.Value); Scribe_Values.Look(ref activeInt, "active", defaultValue: true); Scribe_Values.Look(ref lastJobTag, "lastJobTag", JobTag.Misc); Scribe_Values.Look(ref lastIngestTick, "lastIngestTick", -99999); Scribe_Values.Look(ref nextApparelOptimizeTick, "nextApparelOptimizeTick", -99999); Scribe_Values.Look(ref lastEngageTargetTick, "lastEngageTargetTick", 0); Scribe_Values.Look(ref lastAttackTargetTick, "lastAttackTargetTick", 0); Scribe_Values.Look(ref canFleeIndividual, "canFleeIndividual", defaultValue: false); Scribe_Values.Look(ref exitMapAfterTick, "exitMapAfterTick", -99999); Scribe_Values.Look(ref forcedGotoPosition, "forcedGotoPosition", IntVec3.Invalid); Scribe_Values.Look(ref lastMeleeThreatHarmTick, "lastMeleeThreatHarmTick", 0); Scribe_Values.Look(ref lastAssignedInteractTime, "lastAssignedInteractTime", -99999); Scribe_Values.Look(ref interactionsToday, "interactionsToday", 0); Scribe_Values.Look(ref lastInventoryRawFoodUseTick, "lastInventoryRawFoodUseTick", 0); Scribe_Values.Look(ref lastDisturbanceTick, "lastDisturbanceTick", -99999); Scribe_Values.Look(ref wantsToTradeWithColony, "wantsToTradeWithColony", defaultValue: false); Scribe_Values.Look(ref canLovinTick, "canLovinTick", -99999); Scribe_Values.Look(ref canSleepTick, "canSleepTick", -99999); Scribe_Values.Look(ref nextMoveOrderIsWait, "nextMoveOrderIsWait", defaultValue: true); Scribe_Values.Look(ref lastTakeCombatEnhancingDrugTick, "lastTakeCombatEnhancingDrugTick", -99999); Scribe_Values.Look(ref lastHarmTick, "lastHarmTick", -99999); Scribe_Values.Look(ref anyCloseHostilesRecently, "anyCloseHostilesRecently", defaultValue: false); Scribe_Deep.Look(ref duty, "duty"); Scribe_Deep.Look(ref mentalStateHandler, "mentalStateHandler", pawn); Scribe_Deep.Look(ref mentalBreaker, "mentalBreaker", pawn); Scribe_Deep.Look(ref inspirationHandler, "inspirationHandler", pawn); Scribe_Deep.Look(ref priorityWork, "priorityWork", pawn); Scribe_Values.Look(ref applyBedThoughtsTick, "applyBedThoughtsTick", 0); Scribe_Values.Look(ref applyThroneThoughtsTick, "applyThroneThoughtsTick", 0); Scribe_Values.Look(ref applyBedThoughtsOnLeave, "applyBedThoughtsOnLeave", defaultValue: false); Scribe_Values.Look(ref willJoinColonyIfRescuedInt, "willJoinColonyIfRescued", defaultValue: false); Scribe_Values.Look(ref wildManEverReachedOutsideInt, "wildManEverReachedOutside", defaultValue: false); Scribe_Values.Look(ref timesGuestTendedToByPlayer, "timesGuestTendedToByPlayer", 0); Scribe_Values.Look(ref noAidRelationsGainUntilTick, "noAidRelationsGainUntilTick", -99999); Scribe_Values.Look(ref lastSelfTendTick, "lastSelfTendTick", 0); Scribe_Values.Look(ref spawnedByInfestationThingComp, "spawnedByInfestationThingComp", defaultValue: false); Scribe_Values.Look(ref lastPredatorHuntingPlayerNotificationTick, "lastPredatorHuntingPlayerNotificationTick", -99999); BackCompatibility.PostExposeData(this); }
public override void ExposeData() { base.ExposeData(); // settings, references first! Scribe_References.Look(ref TameArea, "TameArea"); Scribe_References.Look(ref SlaughterArea, "SlaughterArea"); Scribe_References.Look(ref MilkArea, "MilkArea"); Scribe_References.Look(ref ShearArea, "ShearArea"); Scribe_References.Look(ref TrainingArea, "TrainingArea"); Scribe_References.Look(ref Master, "Master"); Scribe_References.Look(ref Trainer, "Trainer"); Scribe_Collections.Look(ref RestrictArea, "AreaRestrictions", LookMode.Reference); Scribe_Deep.Look(ref Trigger, "trigger", manager); Scribe_Deep.Look(ref Training, "Training"); Scribe_Deep.Look(ref _history, "History"); Scribe_Values.Look(ref ButcherExcess, "ButcherExcess", true); Scribe_Values.Look(ref ButcherTrained, "ButcherTrained"); Scribe_Values.Look(ref ButcherPregnant, "ButcherPregnant"); Scribe_Values.Look(ref ButcherBonded, "ButcherBonded"); Scribe_Values.Look(ref RestrictToArea, "RestrictToArea"); Scribe_Values.Look(ref SendToSlaughterArea, "SendToSlaughterArea"); Scribe_Values.Look(ref SendToMilkingArea, "SendToMilkingArea"); Scribe_Values.Look(ref SendToShearingArea, "SendToShearingArea"); Scribe_Values.Look(ref SendToTrainingArea, "SendToTrainingArea"); Scribe_Values.Look(ref TryTameMore, "TryTameMore"); Scribe_Values.Look(ref SetFollow, "SetFollow", true); Scribe_Values.Look(ref FollowDrafted, "FollowDrafted", true); Scribe_Values.Look(ref FollowFieldwork, "FollowFieldwork", true); Scribe_Values.Look(ref FollowTraining, "FollowTraining"); Scribe_Values.Look(ref Masters, "Masters"); Scribe_Values.Look(ref Trainers, "Trainers"); Scribe_Values.Look(ref RespectBonds, "RespectBonds", true); // our current designations if (Scribe.mode == LoadSaveMode.PostLoadInit) { // populate with all designations. _designations.AddRange( manager.map.designationManager.SpawnedDesignationsOfDef(DesignationDefOf.Slaughter) .Where(des => ((Pawn)des.target.Thing).kindDef == Trigger.pawnKind)); _designations.AddRange( manager.map.designationManager.SpawnedDesignationsOfDef(DesignationDefOf.Tame) .Where(des => ((Pawn)des.target.Thing).kindDef == Trigger.pawnKind)); } }
public override void ExposeData() { base.ExposeData(); Scribe_Values.Look <float>(ref this.directionAngle, "directionAngle", 0, false); Scribe_Values.Look <int>(ref this.ticksToImpact, "ticksToImpact", 0, false); Scribe_Values.Look <int>(ref this.pwrVal, "pwrVal", 0, false); Scribe_Values.Look <int>(ref this.verVal, "verVal", 0, false); Scribe_Values.Look <float>(ref this.radius, "radius", 1.4f, false); Scribe_Values.Look <int>(ref this.proximityFrequency, "proximityFrequency", 6, false); Scribe_Values.Look <float>(ref this.proximityRadius, "proximityRadius", .4f, false); Scribe_Values.Look <bool>(ref this.damageLaunched, "damageLaunched", true, false); Scribe_Values.Look <bool>(ref this.explosion, "explosion", false, false); Scribe_Values.Look <bool>(ref this.initialized, "initialized", false, false); Scribe_References.Look <Thing>(ref this.assignedTarget, "assignedTarget", false); Scribe_References.Look <Pawn>(ref this.pawn, "pawn", false); Scribe_Deep.Look <Thing>(ref this.flyingThing, "flyingThing", new object[0]); }
/* ---------------------------------- */ public override void ExposeData() { try { Scribe_Deep.Look(ref main, "main"); Scribe_Deep.Look(ref vehicles, "vehicles"); Scribe_Deep.Look(ref upgrades, "upgrades"); Scribe_Deep.Look(ref debug, "debug"); Scribe_Values.Look(ref showAllCargoItems, "showAllCargoItems"); Scribe_Deep.Look(ref colorStorage, "colorStorage"); } catch (Exception ex) { Log.Error($"Exception thrown while trying to load mod settings. Deleting the Vehicles config file might fix this.\nException={ex.Message}\nInnerException={ex.InnerException}"); } }
public override void PostExposeData() { Scribe_Values.Look <bool>(ref loaded, "loaded", false, false); Scribe_Defs.Look <ThingDef>(ref loadedBedding, "loadedBedding"); Scribe_Deep.Look <Thing>(ref blanket, "bedding", new object[0]); Scribe_Defs.Look <ThingDef>(ref blanketStuff, "blanketStuff"); //if (loaded && blanketDef != null) //{ // Building_Blanket blanket = this.blanket as Building_Blanket; // //Scribe_Values.Look<bool>(ref blanket.hasColor, "hasColor", false, false); //} Scribe_Deep.Look <StorageSettings>(ref settings, "settings", new object[] { this }); if (settings == null) { SetUpStorageSettings(); } }
public override void ExposeData() // Added new variables, removed bool loaded (not used in CE) { base.ExposeData(); // New variables Scribe_Deep.Look(ref gunInt, "gunInt"); InitGun(); Scribe_Values.Look(ref isReloading, "isReloading", false); Scribe_Values.Look(ref ticksUntilAutoReload, "ticksUntilAutoReload", 0); //lastSurroundingAmmoCheck should never be saved Scribe_Values.Look <int>(ref this.burstCooldownTicksLeft, "burstCooldownTicksLeft", 0, false); Scribe_Values.Look <int>(ref this.burstWarmupTicksLeft, "burstWarmupTicksLeft", 0, false); Scribe_TargetInfo.Look(ref this.currentTargetInt, "currentTarget"); Scribe_Values.Look <bool>(ref this.holdFire, "holdFire", false, false); BackCompatibility.PostExposeData(this); }
public override void PostExposeData() { Scribe_Values.Look <bool>(ref this.givenTask, "givenTask", false); Scribe_Values.Look <bool>(ref this.startedTask, "startedTask", false); Scribe_Values.Look <bool>(ref this.taskCompleted, "taskCompleted", false); Scribe_Values.Look <bool>(ref this.playedAcceptSound, "playedAcceptSound", false); Scribe_References.Look(ref this.creator, "creator"); Scribe_Values.Look(ref this.quality, "quality"); Scribe_Values.Look <int>(ref this.givenTaskTick, "givenTaskTick", -1); Scribe_Values.Look <int>(ref this.acquiredEquipmentTick, "acquiredWeaponTick", -1); Scribe_Deep.Look(ref savedJob, "savedJob"); Scribe_Defs.Look(ref lastStartedJobDef, "lastStartedJobDef"); Scribe_TargetInfo.Look(ref lastStartedJobTarget, "lastStartedJobTarget"); Scribe_Values.Look <int>(ref lastStartedJobTick, "lastStartedJobTick"); Scribe_Deep.Look(ref voice, "Voice"); Scribe_Collections.Look(ref jobList, "jobList"); Scribe_Collections.Look(ref jobResults, "jobResult"); Scribe_Collections.Look(ref jobTargets, "jobTargets", LookMode.Deep); Scribe_Collections.Look(ref createdMeeseeks, "createdMeeseeks", LookMode.Reference); if (jobList == null) { jobList = new List <string>(); } if (jobResults == null) { jobResults = new List <string>(); } if (jobTargets == null) { jobTargets = new List <SavedTargetInfo>(); } if (Scribe.mode == LoadSaveMode.PostLoadInit && voice == null) { voice = new Voice(); } }
public override void ExposeData() { base.ExposeData(); Scribe_Deep.Look <Thing>(ref gun, "activeGun"); Scribe_Values.Look <bool>(ref collectingGunAllowed, "collectingGunAllowed"); Scribe_Values.Look <int>(ref burstCooldownTicksLeft, "burstCooldownTicksLeft", 0, false); Scribe_Values.Look <int>(ref this.burstWarmupTicksLeft, "burstWarmupTicksLeft", 0, false); Scribe_TargetInfo.Look(ref this.currentTargetInt, "currentTarget"); Scribe_Values.Look <bool>(ref this.loaded, "loaded", false, false); Scribe_Values.Look <bool>(ref this.holdFire, "holdFire", false, false); if (gun != null) { forceCreateGunAndTop = true; } }