// Use this for initialization void Start() { if (instance == null) { instance = this; } }
private void WriteImgToDocx() { ScreenshotController screenshotController = new ScreenshotController(); img = screenshotController.GetControlScreenshot(this.ContentPanel); wordController.AddImage(img); wordController.DocxSave(); }
void Awake() { ModeSaveLoad = "Load"; GameState = gameObject.AddComponent <GameState>(); screenshotController = gameObject.AddComponent <ScreenshotController>(); music = gameObject.AddComponent <AudioSource>(); music.loop = true; if (PlayerPrefs.GetString("FirstStart", "Zero") != "FirstStartFullGame") { PlayerPrefs.SetString("FirstStart", "FirstStartFullGame"); PlayerPrefs.SetInt("fontSize", 23); PlayerPrefs.SetInt("fontValue", 1); PlayerPrefs.SetFloat("musicVolume", 0.5f); PlayerPrefs.SetFloat("soundVolume", 0.5f); PlayerPrefs.SetFloat("textSpeed", 0.089f); PlayerPrefs.SetFloat("autoHopTime", 5f); PlayerPrefs.SetString("language", "Eng"); PlayerPrefs.SetString("openGallery", "False"); PlayerPrefs.SetString("saveBW_openedBGsList", "Zero"); PlayerPrefs.SetString("saveBW_openedCGsList", "Zero"); PlayerPrefs.SetString("saveBW_openedLoreCharacters", "Zero"); PlayerPrefs.SetString("saveBW_openedLoreCreatures", "Zero"); PlayerPrefs.SetString("saveBW_openedLoreWorld", "Zero"); PlayerPrefs.Save(); } if (PlayerPrefs.GetString("SecondStart", "Zero") != "SecondStartFullGame") { PlayerPrefs.SetString("SecondStart", "SecondStartFullGame"); PlayerPrefs.SetString("saveBW_LoreNewInfo", ""); } music.volume = PlayerPrefs.GetFloat("musicVolume"); GameLanguage = PlayerPrefs.GetString("language"); GameState.language = GameLanguage; TextLanguage(GameLanguage); LoreLanguage(GameLanguage); GameItemsOnScenesByDays(); TransitionBetweenRooms(); TaskListByDays(); InfoText(); FiltersForCharactersByScenes(); }
// ------------------- private void Awake() { settingsPanelController = GameObject.Find("UI").transform.Find("MenuCanvas/Panels/Settings").GetComponent <SettingsPanelController>(); screenshotController = GameObject.Find("Camera").GetComponent <ScreenshotController>(); keyDisplay = settingsPanelController.keyDisplay; overlay = settingsPanelController.transform.Find("Overlay").gameObject; button = transform.Find("Button").GetComponent <Button>(); text = transform.Find("Button/Text").GetComponent <Text>(); image = transform.Find("Button/Image").GetComponent <Image>(); // Add onClick listener button.onClick.AddListener(OnButtonClick); // Disable overlay overlay.SetActive(false); // Set value to defaultValue SetValue(defaultValue); }
//Texture2D screenShot; void Awake() { controller = (ScreenshotController)UIManager.GetControler(UIName.SCREENSHOT_WIN); uiTexture = transform.Find("Container/Texture").gameObject.GetComponent <UITexture>(); }