void Start() { shooter = FindObjectOfType(typeof(Screenshooter)) as Screenshooter; prefabCount = starPrefabs.Length; GenerateStars(); }
private void Start() { const int rateMs = 150; const string windowName = "One Finger Death Punch 2"; try { var window = new WindowManager(windowName); var rect = window.Rectangle; Console.WriteLine($"{windowName} window: {rect}"); var tracking = GetPoints(rect); Console.WriteLine($"Tracking: {tracking}"); var screen = new Screenshooter(rect); using var recognizer = new Recognizer(tracking); Console.Write("Press Enter to start"); Console.ReadLine(); bool wasBrawler = false; while (true) { var timeout = wasBrawler ? rateMs - 50: rateMs + 50; Thread.Sleep(timeout); using Bitmap bmp = screen.MakeScreenshot(); (bool isLeft, bool isRight) = recognizer.Recognize(bmp, out wasBrawler); if (isLeft) { window.TrySendClick(true); } if (isRight) { window.TrySendClick(false); } } } catch (Exception ex) { Console.WriteLine("ERROR: " + ex); } finally { Console.WriteLine("END"); } }