public void Update(GameTime gameTime) { if (Keyboard.GetState().IsKeyDown(Keys.D1)) { manager.currentMode = ScreensManager.MODE.GAME; } else if (Keyboard.GetState().IsKeyDown(Keys.D2)) { manager.currentMode = ScreensManager.MODE.HELP; } else if (Keyboard.GetState().IsKeyDown(Keys.D3)) { manager.currentMode = ScreensManager.MODE.CREDITS; } else if (Keyboard.GetState().IsKeyDown(Keys.K)) { manager.currentMode = ScreensManager.MODE.CONFIG; } else if (Keyboard.GetState().IsKeyDown(Keys.Q)) { manager.Exit(); } }