public void ScreenWrapperTest() { var expected = Screen.PrimaryScreen; var actual = new ScreenWrapper(expected); Compare(expected, actual); }
private void Awake() { col = GetComponent <CircleCollider2D>(); col.GetComponent <CircleCollider2D>().enabled = true; screenLimit = GetComponent <ScreenWrapper>(); screenLimit.GetComponent <ScreenWrapper>().enabled = true; }
private void FixedUpdate() { // rotation part transform.Rotate(Vector3.back, turnInput * TurnSpeed * Time.deltaTime); var z = (localTransform.eulerAngles.z + 90f) * Mathf.Deg2Rad; // + 90 cause of start direction direction.x = Mathf.Cos(z); direction.y = Mathf.Sin(z); // add velocity if (engineInput != 0) { engineVelocity += direction * EngineSpeed; } else { engineVelocity *= new Vector2(0.985f, 0.985f); } // limit velocity engineVelocity.x = Mathf.Clamp(engineVelocity.x, -maxEngineVelocity.x, maxEngineVelocity.x); engineVelocity.y = Mathf.Clamp(engineVelocity.y, -maxEngineVelocity.y, maxEngineVelocity.y); // update position Vector2 pos = localTransform.position; pos += engineVelocity * Time.deltaTime; localTransform.position = pos; ScreenWrapper.Wrap(gameObject); }
public Window() { InitializeComponent(); InfoVersion.Text = Core.Version; ConsoleOutput.Font = new System.Drawing.Font(Core.Fonts.Families[0], 10f); Package[] installedPackages = Workshop.GetInstalled(); installedPackages.ToList().ForEach(x => { Dictionary <string, string> packageInfo = x.GetInfo(); PackageInfo p = new PackageInfo(); p.NameLabel.Text = packageInfo["Name"]; p.AuthorLabel.Text = packageInfo["Authors"]; p.DescLabel.Text = packageInfo["Description"]; p.Package = x; p.Anchor = AnchorStyles.Top | AnchorStyles.Right | AnchorStyles.Left; InstalledPackagesList.Controls.Add(p); p.RunButton.Click += (o, e) => { x.Run(true); }; }); var hoverColor = new ColorContainer(0, 0, 0); var cursorPos = new PointContainer(0, 0); var timer = new System.Timers.Timer(); timer.Interval = 1000; timer.Elapsed += (s, a) => { if (this == null) { return; } cursorPos = InputWrapper.GetCursorPos(); hoverColor = ScreenWrapper.GetPixels(cursorPos.X, cursorPos.Y, 1, 1)[0][0]; Invoke(new Action(() => { if (IsDisposed) { return; } ColorDisplay.Text = $"R: {hoverColor.R} G: {hoverColor.G} B: {hoverColor.B}"; CursorPosDisplay.Text = $"X: {cursorPos.X} Y: {cursorPos.Y}"; })); }; timer.Start(); }
private void Compare(Screen expected, ScreenWrapper actual) { Assert.AreEqual(expected.BitsPerPixel, actual.BitsPerPixel); Assert.AreEqual(expected.Bounds, actual.Bounds); Assert.AreEqual(expected.DeviceName, actual.DeviceName); Assert.AreEqual(expected.Primary, actual.Primary); Assert.AreEqual(expected.WorkingArea, actual.WorkingArea); }
public void ToScreenTest() { var originalScreen = Screen.PrimaryScreen; var wrapper = ScreenWrapper.ToScreenWrapper(originalScreen); var newScreen = wrapper.ToScreen(); Assert.AreSame(originalScreen, newScreen); }
private void Update() { if (transform.position.x > ScreenUtils.Right || transform.position.x < ScreenUtils.Left || transform.position.y > ScreenUtils.Top || transform.position.y < ScreenUtils.Bottom) { ScreenWrapper.AdjustPosition(gameObject, collCircleRadius); } }
private void SetDefaults() { if (_defaultsSet) { return; } _predictedPackages = new List <PositionTimestampReceivePackage>(); _screenWrapper = GetComponent <ScreenWrapper>(); _asteroidRb = GetComponent <Rigidbody2D>(); _defaultsSet = true; }
void Start() { // Initialize screen boundaries. ScreenWrapper.init(); // Which side of the screen the asteroid will come from. sides[0] = new Vector2(ScreenWrapper.L, 0); sides[1] = new Vector2(ScreenWrapper.R, 0); sides[2] = new Vector2(0, ScreenWrapper.T); sides[3] = new Vector2(0, ScreenWrapper.B); // Debug // foreach (Vector2 v in sides) print(v); }
private void SetDefaults() { if (_defaultsSet) { return; } _screenWrapper = GetComponent <ScreenWrapper>(); _currentShootRate = useConstantRate ? fireRate : Random.Range(minFireRate, maxFireRate); _playerHolder = GameObject.FindGameObjectWithTag(TagManager.PlayerHolder)?.transform; _spaceshipRb = GetComponent <Rigidbody2D>(); _predictedPackages = new List <PositionTimestampReceivePackage>(); _defaultsSet = true; }
private void Start() { _playerRb = GetComponent <Rigidbody2D>(); _playerAnim = GetComponent <Animator>(); _screenWrapper = GetComponent <ScreenWrapper>(); _playerNetworkedPowerUpController = GetComponent <PlayerNetworkedPowerUpController>(); _playerNetworkedDestroy = GetComponent <PlayerNetworkedDestroy>(); _roll = transform.rotation.eulerAngles.z; PacketManager.SendSpeed = networkSendRate; ServerPacketManager.SendSpeed = networkSendRate; _predictedPackages = new List <PositionReceivePackage>(); if (isLocalPlayer && isServer) { NetworkServer.Destroy(gameObject); } }
/// <summary> /// When the asteroid goes off the edge of the screen, we want it to reappear /// on the opposite side of the screen. /// </summary> private void OnBecameInvisible() { ScreenWrapper.ScreenWrap(transform, colliderRadius); }
/// <summary> /// Use OnBecameInvisible method for screen wrapping /// </summary> private void OnBecameInvisible() { ScreenWrapper.AdjustPosition(gameObject, collBox); }