private RectangleF GetNodeEditRectangle() { RectangleF rectangleF; float thWidth = UCCanvas.GetThresholdWidth(); if (this.currentNodeIndex == 0) { rectangleF = ScreenUtils.GetRectangleF(this.MultiLinePoints[0], this.MultiLinePoints[1], thWidth); } else if (this.currentNodeIndex == this.MultiLinePoints.Count - 1) { rectangleF = ScreenUtils.GetRectangleF(this.MultiLinePoints[this.MultiLinePoints.Count - 2], this.MultiLinePoints[this.MultiLinePoints.Count - 1], thWidth); } else { List <UnitPoint> temp = new List <UnitPoint>(); temp.Add(this.MultiLinePoints[this.currentNodeIndex - 1]); temp.Add(this.MultiLinePoints[this.currentNodeIndex]); temp.Add(this.MultiLinePoints[this.currentNodeIndex + 1]); float maxX = (float)temp.Max <UnitPoint>(maxx => maxx.X); float maxY = (float)temp.Max <UnitPoint>(maxy => maxy.Y); float minX = (float)temp.Min <UnitPoint>(minx => minx.X); float minY = (float)temp.Min <UnitPoint>(miny => miny.Y); rectangleF = ScreenUtils.GetRectangleF(new UnitPoint(minX, minY), new UnitPoint(maxX, maxY), thWidth); } return(rectangleF); }
private RectangleF GetBoundingRectangle() { float maxX = (float)this.hexagonPoints.Max <UnitPoint>(maxx => maxx.X); float maxY = (float)this.hexagonPoints.Max <UnitPoint>(maxy => maxy.Y); float minX = (float)this.hexagonPoints.Min <UnitPoint>(minx => minx.X); float minY = (float)this.hexagonPoints.Min <UnitPoint>(miny => miny.Y); RectangleF rectangleF = ScreenUtils.GetRectangleF(new UnitPoint(minX, minY), new UnitPoint(maxX, maxY), UCCanvas.GetThresholdWidth()); return(rectangleF); }
public override RectangleF GetBoundingRectangle(BoundingRectangleType rectangleType) { if (this.IsCompleteDraw || this.IsEditMode) { return(base.GetBoundingRectangle(rectangleType)); } float thWidth = UCCanvas.GetThresholdWidth(); return(ScreenUtils.GetRectangleF(this.p1, this.p2, thWidth / 2)); }
private RectangleF GetSelectionRectangle() { RectangleF rectangleF; float maxX = (float)this.MultiLinePoints.Max <UnitPoint>(maxx => maxx.X); float maxY = (float)this.MultiLinePoints.Max <UnitPoint>(maxy => maxy.Y); float minX = (float)this.MultiLinePoints.Min <UnitPoint>(minx => minx.X); float minY = (float)this.MultiLinePoints.Min <UnitPoint>(miny => miny.Y); rectangleF = ScreenUtils.GetRectangleF(new UnitPoint(minX, minY), new UnitPoint(maxX, maxY), UCCanvas.GetThresholdWidth()); return(rectangleF); }
public override RectangleF GetBoundingRectangle(BoundingRectangleType rectangleType) { float thresholdWidth = UCCanvas.GetThresholdWidth(); if (this.arcCurrentPointType == ArcCurrentPointType.MidPoint) { return(ScreenUtils.GetRectangleF(this.startPoint, this.midPoint, thresholdWidth)); } else { return(this.GetBoundingRectCommon(thresholdWidth)); } }
private RectangleF GetDrawingRectangle() { RectangleF rectangleF; if (this.MultiLinePoints.Count > 0) { rectangleF = ScreenUtils.GetRectangleF(this.MultiLinePoints[this.MultiLinePoints.Count - 1], this.currentPoint, UCCanvas.GetThresholdWidth()); } else { rectangleF = new RectangleF(); } return(rectangleF); }
public override RectangleF GetBoundingRectangle(BoundingRectangleType rectangleType) { if (this.IsCompleteDraw || this.IsEditMode) { return(base.GetBoundingRectangle(rectangleType)); } float thWidth = UCCanvas.GetThresholdWidth(); float maxX = (float)this.Points.Max <UnitPointBulge>(x => x.Point.X); float maxY = (float)this.Points.Max <UnitPointBulge>(x => x.Point.Y); float minX = (float)this.Points.Min <UnitPointBulge>(x => x.Point.X); float minY = (float)this.Points.Min <UnitPointBulge>(x => x.Point.Y); return(ScreenUtils.GetRectangleF(new UnitPoint(minX, minY), new UnitPoint(maxX, maxY), thWidth / 2)); }
public override RectangleF GetBoundingRectangle(BoundingRectangleType rectangleType) { if (this.IsEditMode || this.IsCompleteDraw) { return(base.GetBoundingRectangle(rectangleType)); } float thWidth = UCCanvas.GetThresholdWidth(); float maxX = (float)this.Points.Max <UnitPointBulge>(x => x.Point.X); float maxY = (float)this.Points.Max <UnitPointBulge>(x => x.Point.Y); float minX = (float)this.Points.Min <UnitPointBulge>(x => x.Point.X); float minY = (float)this.Points.Min <UnitPointBulge>(x => x.Point.Y); if (this.CurrentPoint == MultiSegementLineCurrentPoint.EndPoint) { maxX = maxX > this.p3.X ? maxX : (float)p3.X; maxY = maxY > this.p3.Y ? maxY : (float)p3.Y; minX = minX < this.p3.X ? minX : (float)p3.X; minY = minY < this.p3.Y ? minY : (float)p3.Y; } return(ScreenUtils.GetRectangleF(new UnitPoint(minX, minY), new UnitPoint(maxX, maxY), thWidth / 2)); }
private RectangleF GetBoundingRectangle() { return(ScreenUtils.GetRectangleF(this.P1, this.P2, UCCanvas.GetThresholdWidth())); }
private RectangleF GetBoundingRectangle() { RectangleF rectangleF = ScreenUtils.GetRectangleF(LeftTopPoint, RightBottomPoint, UCCanvas.GetThresholdWidth()); return(rectangleF); }
public RectangleF GetBoundingRectangle(BoundingRectangleType rectangleType) { float thWidth = UCCanvas.GetThresholdWidth(); return(ScreenUtils.GetRectangleF(this.p1, this.p2, thWidth / 2)); }
private void MouseMoveSetBridge(MouseEventArgs e) { if (!this.bridgeStart.IsEmpty) { UnitPoint mousePoint = this.GetMousePoint(); Rectangle invalidaterect = ScreenUtils.ConvertRectangle(ScreenUtils.ToScreenNormalized(this.canvasWrapper, ScreenUtils.GetRectangleF(this.bridgeStart, this.bridgeEnd, UCCanvas.GetThresholdWidth() / 2))); invalidaterect.Inflate(2, 2); RepaintStatic(invalidaterect); this.bridgeEnd = mousePoint; CanvasWrapper canvasWrapper = new CanvasWrapper(this, Graphics.FromHwnd(this.Handle), this.ClientRectangle); Pen pen = new Pen(Color.Bisque, 1) { DashStyle = DashStyle.Custom, DashPattern = new float[2] { 2, 3 } }; canvasWrapper.DrawLine(canvasWrapper, pen, this.bridgeStart, this.bridgeEnd); canvasWrapper.Graphics.Dispose(); canvasWrapper.Dispose(); } }