// Update is called once per frame void Update() { if (bFading) { Vector3 Offset = CalculateSpeed(); TitleImage.transform.Translate(Offset); StartButton.transform.Translate(Offset); Intro.transform.Translate(-Offset); if (TitleImage.transform.position.x < -1000.0f) { bFading = false; ScreenUI.SetActive(true); } } }
// Use this for initialization void Start() { bFading = false; CurrentVelocity = InitialVelocity; ScreenUI.SetActive(false); }