protected override void UpdateScreen(GameTime gameTime) { seconds += (float)gameTime.ElapsedGameTime.TotalSeconds; if (curLevel != null) { if (!curLevel.IsLevelLoaded()) { curLevel.LoadContent(); } collisionManager.Update(gameTime); objectManager.Update(gameTime); curLevel.Update(gameTime); if (curLevel.LevelDone()) { curLevel.UnLoadContent(); curLevel = levelManager.NextLevel(); } else if (curLevel.GameOver()) { curLevel.UnLoadContent(); ExitScreen(); ScreenSystem.RemoveScreen(this); } } else { ExitScreen(); ScreenSystem.AddScreen(new MainMenuScreen()); ScreenSystem.RemoveScreen(this); } }
void MainMenuSelect(object sender, EventArgs e) { MenuCancel(); ExitScreen(); ScreenSystem.AddScreen(new MainMenuScreen()); ScreenSystem.RemoveScreen(this); }
public override void HandleInput() { if (input.NewActionPress("Pause")) { FreezeScreen(); ScreenSystem.AddScreen(new PauseScreen(this)); } }
void session_HealthDecreased(object sender, EventArgs e) { if (session.health < 0) { ExitScreen(); ScreenSystem.AddScreen(new GameOverScreen(levelselect)); } }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here screenSystem.AddScreen(new VideoIntroScreen()); clearColor = new Color(70, 132, 143); Settings.MusicVolume = 1.0f; Settings.SoundVolume = 1.0f; base.Initialize(); }
protected override void Initialize() { Settings.MusicVolume = 1.0f; Settings.MusicVolume = 1.0f; // TODO: Add your initialization logic here //screenSystem.AddScreen(new IntroScreen(Color.Black, 0.5f)); screenSystem.AddScreen(new MainMenuScreen()); base.Initialize(); }
void session_MapFinished(object sender, EventArgs e) { if (session.health >= 0) { ExitScreen(); levelselect.ActivateScreen(); } else { ExitScreen(); ScreenSystem.AddScreen(new GameOverScreen(levelselect)); } }
protected override void UpdateScreen(GameTime gameTime) { if (session.IsPaused) { FreezeScreen(); ScreenSystem.AddScreen(new PauseScreen(this, session)); } if (InputMap.NewActionPress("Pause")) { session.Pause(); } session.Update(gameTime); }
protected override void UpdateScreen(GameTime gameTime) { if (InputMap.NewActionPress("Select Left")) { if (previousMap != null) { nextMap = selectedMap; selectedMap = previousMap; index--; previousMap = (index - 1) >= 0 ? ml.Maps[index - 1] : null; } } else if (InputMap.NewActionPress("Select Right")) { if (nextMap != null) { previousMap = selectedMap; selectedMap = nextMap; index++; nextMap = (index + 1) < ml.Maps.Count ? ml.Maps[index + 1] : null; } } else if (InputMap.NewActionPress("Select Map")) { if (selectedMap != null) { FreezeScreen(); selectedMap.Reset(); ScreenSystem.AddScreen(new PlayScreen(this, selectedMap)); } } else if (InputMap.NewActionPress("Back")) { ExitScreen(); ScreenSystem.AddScreen(new MainMenuScreen()); } }
void PlaySelect(object sender, EventArgs e) { Parent.ExitScreen(); ScreenSystem.AddScreen(new PlayScreen()); ScreenSystem.RemoveScreen(this); }
void IntroSelect(object sender, EventArgs e) { Parent.ExitScreen(); ScreenSystem.AddScreen(new IntroScreen(Color.Black, 0.5f)); ScreenSystem.RemoveScreen(this); }
void lavaLevel_Selected(object sender, EventArgs e) { ExitScreen(); ScreenSystem.AddScreen(new PlayScreen(3)); ScreenSystem.RemoveScreen(this); }
void underwater_Selected(object sender, EventArgs e) { ExitScreen(); ScreenSystem.AddScreen(new PlayScreen(2)); ScreenSystem.RemoveScreen(this); }
void back_Selected(object sender, EventArgs e) { MenuCancel(); ExitScreen(); ScreenSystem.AddScreen(new MainMenuScreen()); }
void VideoIntroScreen_Removing(object sender, EventArgs e) { ScreenSystem.AddScreen(new MainMenuScreen()); }
void RemovingScreen(object sender, EventArgs e) { //Loads the MainMenuScreen when Intro is over ScreenSystem.AddScreen(new MainMenuScreen()); ScreenSystem.RemoveScreen(this); }
void HelpSelect(object sender, EventArgs e) { FreezeScreen(); ScreenSystem.AddScreen(new HelpScreen(this)); }
void OptionsSelect(object sender, EventArgs e) { FreezeScreen(); ScreenSystem.AddScreen(new OptionsScreen(this)); }
void PlaySelect(object sender, EventArgs e) { ExitScreen(); //ScreenSystem.AddScreen(new PlayScreen()); ScreenSystem.AddScreen(new LevelSelectionScreen()); }
void MainMenuSelect(object sender, EventArgs e) { MenuCancel(); Parent.ExitScreen(); ScreenSystem.AddScreen(new MainMenuScreen()); }