/// <summary>
 /// Sometimes we need to know the position of the mouse inside the drawable.
 /// </summary>
 /// <param name="screenSpacePos">A position in screen space (user input device).</param>
 /// <returns>The relative (0..1) position inside (or outside) the drawable.</returns>
 internal virtual Vector2?GetContainedPosition(Vector2 screenSpacePos)
 {
     return(ScreenSpaceInputQuad.Contains(screenSpacePos));
 }
 internal virtual bool Contains(Vector2 screenSpacePos)
 {
     return(ScreenSpaceInputQuad.Contains(screenSpacePos).HasValue);
 }
Example #3
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 public virtual bool Contains(Vector2 screenSpacePos)
 {
     return(ScreenSpaceInputQuad.Contains(screenSpacePos));
 }