Example #1
0
    public override void SetStageOutInfo()
    {
        int[]         out_num    = { 1, 2, 3, 31 };
        string        ExcelPath  = Application.dataPath + "/StreamingAssets/Excel/MyOut.xls";
        ExcelOperator excelClass = new ExcelOperator();
        DataTable     OutData    = new DataTable("OutData");

        OutData = excelClass.ExcelReader(ExcelPath, caseName);
        if (stage_current > OutData.Rows.Count)
        {
            Debug.LogError("当前步骤OUT没有设置参数");
        }
        else
        {
            //Debug.Log(OutData.Rows[stage_current][out_num].ToString());
            for (int i = 0; i < 4; i++)
            {
                if (OutData.Rows[stage_current][out_num[i]].ToString() == "0")
                {
                    GSKDATA.OutInfo[out_num[i]] = false;
                    //CaseClass.RBP_Set_OT_Data(out_num[i], GSKDATA.OutInfo[out_num[i]]);
                    ScreenScript.setOutData(out_num[i], 0);
                }
                else
                {
                    GSKDATA.OutInfo[out_num[i]] = true;
                    //CaseClass.RBP_Set_OT_Data(out_num[i], GSKDATA.OutInfo[out_num[i]]);
                    ScreenScript.setOutData(out_num[i], 1);
                }
            }
        }
    }
Example #2
0
    IEnumerator phase_11()//reapeat the prograss
    {
        if (GSKDATA.SoftCurrentMode == "Teach")
        {
            //CameraPosition();
            float waittime = 0;
            ShowTips();
            ReadTips(TitleName[stage_current]);
            waittime = GetVoiceTime(TitleName[stage_current]);
            yield return(StartCoroutine(Timer(waittime)));

            LstageRead();

            List <string> stage_code = new List <string>();
            string        ExcelPath  = Application.dataPath + "/StreamingAssets/Excel/MyCode.xls";
            ExcelOperator excelClass = new ExcelOperator();
            DataTable     CodeData   = new DataTable("CodeData");
            CodeData = excelClass.ExcelReader(ExcelPath, caseName);
            int i = 0;
            while (i < CodeData.Rows.Count)
            {
                string tempcode = CodeData.Rows[i][stage_current + 1].ToString();
                if (tempcode != "")
                {
                    stage_code.Add(CodeData.Rows[i][stage_current + 1].ToString());
                }
                i++;
            }
            if (stage_code.Count > 0)
            {
                //Debug.Log("程序行:" + stage_code.Count +" " + FileName);
                GSKFile.CreateFile(FileName);
                GSKFile.writeContents(stage_code, FileName);
                //GSKDATA.CurrentProgramName = FileName;
            }
            else
            {
                GSKFile.DeleteProgram(FileName);
                //FileName = "777777.prl";
            }

            ScreenScript.SetCurrentWin_Teach("F3");
        }
        else
        {
            Debug.Log("pass" + stage_current);
            GetCurrentCode();
            GetCurrentPosition();
            yield return(StartCoroutine(DoubleE()));
        }
    }
Example #3
0
    // Use this for initialization
    void Start()
    {
        _SfxParticlesPool = new List <GameObject>
        {
            Capacity = _PoolSize
        };

        for (int i = 0; i < _InitialSize; i++)
        {
            GameObject tmp = (GameObject)Instantiate(GenericPrefab);
            tmp.SetActive(false);
            _SfxParticlesPool.Add(tmp);
        }

        TopDoor = TopDoorSource.GetComponent <TopDoorScript>();

        LeftScreen  = LeftScreenSource.GetComponent <ScreenScript>();
        RightScreen = RightScreenSource.GetComponent <ScreenScript>();
    }
    private void updateCamera()
    {
        // Obtain ScreenScript component
        ScreenScript cam = currentScreen.GetComponent <ScreenScript>();

        // check if there;s a screenscrpt
        if (cam)
        {
            //Debug.Log(viewPos.y);
            //------------
            // RIGHT
            //------------
            // Check if there's a right screen and target's x pos is > 0.95
            if (cam.rightScreen && translate != true && viewPos.x > 1.1F)
            {
                //Debug.Log("target is on the right side!");
                // assign current screen to right Screen
                currentScreen = cam.rightScreen;
                // translate camera
                destination = new Vector3(currentScreen.position.x, 10, currentScreen.position.z);
                translate   = true;
            }
            //------------
            // LEFT
            //------------
            // Check if there's a left screen and target's x pos is > 0.015
            else if (cam.leftScreen && translate != true && viewPos.x < 0.0F)
            {
                //Debug.Log("target is on the left side!");
                // assign current screen to left Screen
                currentScreen = cam.leftScreen;
                // translate camera
                destination = new Vector3(currentScreen.position.x, 10, currentScreen.position.z);
                translate   = true;
            }
            //------------
            // TOP
            //------------
            // Check if there's a top screen and target's y pos is > 0.95
            else if (cam.topScreen && translate != true && viewPos.y > 1.05F)
            {
                // assign current screen to atop Screen
                currentScreen = cam.topScreen;
                // translate camera
                destination = new Vector3(currentScreen.position.x, 10, currentScreen.position.z);
                translate   = true;
            }
            //------------
            // BOTTOM
            //------------
            // Check if there's a bottom screen and target's y pos is < 0.015
            else if (cam.bottomScreen && translate != true && viewPos.y < 0.09F)
            {
                // assign current screen to bottom Screen
                currentScreen = cam.bottomScreen;
                // translate camera
                destination = new Vector3(currentScreen.position.x, 10, currentScreen.position.z);
                translate   = true;
            }
        }//check for camscript
    }
    private void OnEnable()
    {
        targetCamera = FindObjectOfType <Camera>();
        Debug.Assert(targetCamera != null);
        screenScript = FindObjectOfType <ScreenScript>();
        Debug.Assert(screenScript != null);
        foreach (var screenMode in new ScreenScript.ScreenModeType[] { ScreenScript.ScreenModeType.Normal8K, ScreenScript.ScreenModeType.Distotion4K, ScreenScript.ScreenModeType.Normal4K, ScreenScript.ScreenModeType.Distotion2K, ScreenScript.ScreenModeType.Normal2K })
        {
            var toggle = Find <Toggle>(screenMode.ToString());
            if (toggle != null)
            {
                var action = new UnityAction <bool>((val) =>
                {
                    if (val)
                    {
                        screenScript.ScreenMode = screenMode;
                    }
                });
                onStart += () =>
                {
                    toggle.isOn = screenScript.ScreenMode == screenMode;
                    toggle.onValueChanged.AddListener(action);
                };
                onDisable += () =>
                {
                    if (toggle != null)
                    {
                        toggle.onValueChanged.RemoveListener(action);
                    }
                };
            }
        }

        {
            var slider = Find <Slider>("FieldOfView");
            if (slider != null)
            {
                var action = new UnityAction <float>((val) => targetCamera.fieldOfView = val);
                onStart += () =>
                {
                    slider.value = targetCamera.fieldOfView;
                    slider.onValueChanged.AddListener(action);
                };
                onDisable += () =>
                {
                    if (slider != null)
                    {
                        slider.onValueChanged.RemoveListener(action);
                    }
                };
            }
        }
        {
            var slider = Find <Slider>("V-Dist");
            if (slider != null)
            {
                var action = new UnityAction <float>((val) => screenScript.VerticalDistotion = val);
                onStart += () =>
                {
                    slider.value = screenScript.VerticalDistotion;
                    slider.onValueChanged.AddListener(action);
                };
                onDisable += () =>
                {
                    if (slider != null)
                    {
                        slider.onValueChanged.RemoveListener(action);
                    }
                };
            }
        }
        {
            var slider = Find <Slider>("H-Dist");
            if (slider != null)
            {
                var action = new UnityAction <float>((val) => screenScript.HorizontalDistotion = val);
                onStart += () =>
                {
                    slider.value = screenScript.HorizontalDistotion;
                    slider.onValueChanged.AddListener(action);
                };
                onDisable += () =>
                {
                    if (slider != null)
                    {
                        slider.onValueChanged.RemoveListener(action);
                    }
                };
            }
        }
        {
            var toggle = Find <Toggle>("Soft");
            if (toggle != null)
            {
                var action = new UnityAction <bool>((val) => screenScript.SoftFilter = val);
                onStart += () =>
                {
                    toggle.isOn = screenScript.SoftFilter;
                    toggle.onValueChanged.AddListener(action);
                };
                onDisable += () =>
                {
                    if (toggle != null)
                    {
                        toggle.onValueChanged.RemoveListener(action);
                    }
                };
            }
        }
        {
            var toggle = Find <Toggle>("Sharp");
            if (toggle != null)
            {
                var action = new UnityAction <bool>((val) => screenScript.SharpFilter = val);
                onStart += () =>
                {
                    toggle.isOn = screenScript.SharpFilter;
                    toggle.onValueChanged.AddListener(action);
                };
                onDisable += () =>
                {
                    if (toggle != null)
                    {
                        toggle.onValueChanged.RemoveListener(action);
                    }
                };
            }
        }
        {
            var rawImage = Find <RawImage>("RawImage");
            if (rawImage != null)
            {
                onUpdate += () =>
                {
                    if (screenScript.Updated)
                    {
                        rawImage.texture = screenScript.Thumbnail;
                    }
                };
                onDisable += () =>
                {
                    if (rawImage != null)
                    {
                        rawImage.texture = null;
                    }
                };
            }
        }
        started = false;
    }