// Use this for initialization void Awake() { _Instance = this; IsMovePlayer = false; /*if (GlobalData.GetInstance().gameMode == GameMode.SoloMode) { * IsMovePlayer = false; * } * else { * IsMovePlayer = true; * }*/ NoiseScript = GetComponent <NoiseEffect>(); ScreenOverScript = GetComponent <ScreenOverlay>(); ScreenOverScript.enabled = false; GmObj = gameObject; GmTran = transform; InitCamPathInfo(); if (CamPathTest != null) { Invoke("TestDelayMoveCamera", 1f); } InputEventCtrl.GetInstance().ClickStartBtOneEvent += clickStartBtOneEvent; }
void Awake() { textContainer2D = GameObject.FindGameObjectWithTag("TextContainer").GetComponent <TextMeshProUGUI> (); if (textContainer2D == null) { Debug.Log(name + ": No textContainer2D"); } spawnController = GetComponent <TextSpawnController> (); //if (spawnController == null) Debug.Log(name + ": No TextSpawnController"); overlay = GameObject.Find("FadeOverlay").GetComponent <ScreenOverlay> (); if (overlay == null) { Debug.Log(name + ": No Screen overlay."); } // check if there is a text file to convert. if (intro != null) { introText = Utilities.ConvertText(intro); } if (outtro != null) { outtroText = Utilities.ConvertText(outtro); } }
void Update() { if (overlayScript == null) { if (Camera.main != null) { overlayScript = Camera.main.GetComponent <ScreenOverlay> (); } return; } if (Time.time - _transitionStartTime <= transitiontime) { float transitionPhase = (Time.time - _transitionStartTime) / transitiontime; float newAlpha = Mathf.Lerp(overlayScript.intensity, _targetAlpha, transitionPhase); if (newAlpha == 0f) { overlayScript.enabled = false; } else { overlayScript.enabled = true; overlayScript.intensity = newAlpha; } } }
public void Initialize() { if (_overlay == null) { _overlay = GetComponent <ScreenOverlay>(); if (_overlay == null) { _overlay = (ScreenOverlay)gameObject.AddComponent(typeof(ScreenOverlay)); } _overlay.blendMode = ScreenOverlay.OverlayBlendMode.AlphaBlend; _overlay.intensity = 0.0f; if (_overlay.texture == null) { _overlay.texture = new Texture2D(1, 1); _overlay.texture.SetPixel(0, 0, Color.black); _overlay.texture.Apply(); } _overlay.enabled = false; var canvasGo = GameObject.FindWithTag(_mainCanvasTag); if (canvasGo != null) { _canvas = canvasGo.GetComponent <Canvas>(); } } }
// Use this for initialization void Start() { Cursor.visible = false; values = GameObject.FindGameObjectWithTag("Values"); stored = values.GetComponent <StoredValues>(); hud = gameObject.GetComponent <HUD>(); run = GetComponent <Run>(); squat = GetComponent <Squat>(); jump = GetComponent <Jump>(); screen = GameObject.FindGameObjectWithTag("ScreenOverlay"); overlay = screen.GetComponent <ScreenOverlay>(); finish = GameObject.FindGameObjectWithTag("Finish"); rightBoundry = 0.4f; leftBoundry = -0.4f; moveSideways = 7.5f; moveForward = 0.0f; moveSpeed = 0.125f; combinedSpeed = 0.0f; // vertical normal vector for hip angle hipUp = new Vector3(0.0f, 1.0f, 0.0f); keepRunning = false; begin = false; }
private async UniTask Awake() { //PrefabをInstantiateするよ!! musicPlayer = (GameObject)Instantiate(MusicPlayer); var cameraRig = (GameObject)Instantiate(MainCameraRig); mainCameraSwitcher = cameraRig.GetComponentInChildren <CameraSwitcher>(); screenoverlays = cameraRig.GetComponentInChildren <ScreenOverlay>(); objectsNeedsActivation = new GameObject[prefabsNeedsActivation.Length]; for (var i = 0; i < prefabsNeedsActivation.Length; i++) { objectsNeedsActivation[i] = (GameObject)Instantiate(prefabsNeedsActivation[i]); } VRMAvaterController = await LoadVRMAvater(); mainCameraSwitcher.GetComponentInChildren <CameraSwitcher>().vrm = VRMAvaterController; cameraRig.SetActive(true); LipsSyncContoller = (GameObject)Instantiate(LipSync); LipsSyncContoller.GetComponent <LipSyncController>().target = VRMAvaterController.GetComponent <VRMBlendShapeProxy>(); foreach (var p in miscPrefabs) { Instantiate(p); } GetComponent <Animator>().enabled = true; }
void FindComponents() { ScreenOverlayScript = Camera.main.GetComponent <ScreenOverlay> (); // Finds the rigidbody this script is attached to. rb = GetComponent <Rigidbody> (); // Finds Game Controller script. gameControllerScript = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController> (); // Finds Player Mesh Collider (note collider and mesh comonents are two different GameObjects). PlayerCollider = GameObject.Find("Collider").GetComponent <MeshCollider>(); // Finds Player Mesh Renderer if (isClone == false) { PlayerMesh = GameObject.FindGameObjectWithTag("PlayerMesh").GetComponent <MeshRenderer> (); } // Timescale controller script. timeScaleControllerScript = GameObject.FindGameObjectWithTag("TimeScaleController").GetComponent <TimescaleController> (); // Finds color correction curves script. ColorCorrectionCurvesScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <ColorCorrectionCurves>(); // Finds Camera Shake script. if (GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera> ().enabled == true && isClone == false) { camShakeScrpt = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraShake> (); LensScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Lens> (); } Shafts = GameObject.FindGameObjectWithTag("Shafts"); }
private async UniTask Awake() #endif { if (SceneManager.GetActiveScene().name == "Underground") { DefaulteyePos = new Vector3(0, 0.7f, 0); //シヴィちゃん基準 } if (SceneManager.GetActiveScene().name == "DeepDusk") { DefaulteyePos = new Vector3(-4.4f, 1.3f, -1.5f); } //PrefabをInstantiateするよ!! musicPlayer = (GameObject)Instantiate(MusicPlayer); var cameraRig = (GameObject)Instantiate(MainCameraRig); mainCameraSwitcher = cameraRig.GetComponentInChildren <CameraSwitcher>(); screenoverlays = cameraRig.GetComponentInChildren <ScreenOverlay>(); objectsNeedsActivation = new GameObject[prefabsNeedsActivation.Length]; for (var i = 0; i < prefabsNeedsActivation.Length; i++) { objectsNeedsActivation[i] = (GameObject)Instantiate(prefabsNeedsActivation[i]); } #if UNITY_WEBGL VRMAvaterController = LoadVRMAvater(); #else VRMAvaterController = await LoadVRMAvater(); #endif if (SceneManager.GetActiveScene().name == "DeepDusk") { VRMAvaterController.transform.rotation = Quaternion.Euler(new Vector3(0, 180, 0)); } mainCameraSwitcher.GetComponentInChildren <CameraSwitcher>().vrm = VRMAvaterController; var VRMAnimator = VRMAvaterController.GetComponent <Animator>(); var eye = transform.TransformPoint(VRMAnimator.GetBoneTransform(HumanBodyBones.LeftEye).transform.position); var eyediff = eye - DefaulteyePos; Debug.Log(eye); var campos = cameraRig.GetComponentInChildren <FindObject>().FindGameObject(); foreach (Transform child in transform) { child.position += eyediff; } foreach (Transform child in campos.transform) { child.position += eyediff; } cameraRig.SetActive(true); LipsSyncContoller = (GameObject)Instantiate(LipSync); LipsSyncContoller.GetComponent <LipSyncController>().target = VRMAvaterController.GetComponent <VRMBlendShapeProxy>(); foreach (var p in miscPrefabs) { Instantiate(p); } GetComponent <Animator>().enabled = true; }
// Use this for initialization void Start() { nightOverlay = GetComponent <ScreenOverlay>(); nightOverlay.intensity = 0.5f; Register(); }
private void Start() { Overlay = FXMainCamera.Instance.CurrentCamera.AddComponent <ScreenOverlay>(); Overlay.overlayShader = Shader.Find("Hidden/BlendModesOverlay"); Overlay.blendMode = ScreenOverlay.OverlayBlendMode.Additive; Overlay.intensity = 0f; Overlay.texture = tex; }
public bool start() { if (m_screenOverlay != null) { return(false); } m_screenOverlay = m_manager.getComponentScreenOverlayBehaviour(); return(true); }
void Start() { bo = GetComponent <BloomOptimized>(); bo.enabled = false; vaca = GetComponent <VignetteAndChromaticAberration>(); vaca.enabled = false; so = GetComponent <ScreenOverlay>(); so.enabled = false; }
// Use this for initialization void Start() { audio.clip = sound; audio.Play(); audio.pitch = 1f; samples = new float[qSamples]; overlay = Camera.mainCamera.GetComponent<ScreenOverlay>(); }
public void Awake() { this.cam = base.GetComponent <Camera>(); this.screenOverlay = base.GetComponent <ScreenOverlay>(); this.transformPlane = this.plane.TransformPlane(this.configuration.Width, this.configuration.Height); this.equalization = Matrix4x4.identity; this.vr = this.vu = this.vn = Vector3.zero; InitializeCamera(); }
void Start() { bo = GetComponent<BloomOptimized>(); bo.enabled = false; vaca = GetComponent<VignetteAndChromaticAberration>(); vaca.enabled = false; so = GetComponent<ScreenOverlay>(); so.enabled = false; }
protected override bool checkHit(Collider2D collision) { bool hit = base.checkHit(collision); if (hit) { ScreenOverlay.updateHealthStatus(hp); } return(hit); }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); animator = horse.GetComponent <Animator>(); multiplier = multiplierGraphic.GetComponent <Multiplier>(); medal = Camera.main.GetComponent <ScreenOverlay>(); flashRenderer = flash.GetComponent <CanvasRenderer>(); flashRenderer.SetAlpha(0); jumpSpeed = normalJumpSpeed; originalHorse = animator.runtimeAnimatorController; GameEventManager.GameOver += GameOver; }
// Use this for initialization void Start() { light = gameObject.GetComponentInChildren <Light>(); dead = false; radiating = false; range = 40f; rangeLerp = Mathf.Pow(range, 1f / 7f) * 7f; intensity = 8f; intensityLerp = Mathf.Pow(intensity, 1f / 7f) * 7f; time = 0f; overlay = Camera.main.GetComponent <ScreenOverlay>(); }
public ScreenOverlay CreateCamOverlay() { ScreenOverlay so = Camera.main.GetComponent <ScreenOverlay> (); if (so == null) { so = Camera.main.GetComponent <ScreenOverlay> (); } so.blendMode = ScreenOverlay.OverlayBlendMode.AlphaBlend; so.texture = black; so.intensity = 0f; return(so); }
/// <summary> /// Refresh Cam Overlay. /// </summary> public void RefreshCamOverlay() { fading = false; camOverlay = Camera.main.GetComponent <ScreenOverlay> (); if (camOverlay == null) { camOverlay = Camera.main.gameObject.AddComponent <ScreenOverlay> (); } camOverlay.overlayShader = shader; camOverlay.texture = blackScreen; camOverlay.blendMode = ScreenOverlay.OverlayBlendMode.AlphaBlend; camOverlay.intensity = 0f; }
private void Start() { m_client = (LidClient)UnityEngine.Object.FindObjectOfType(typeof(LidClient)); m_vignetteEffect = GetComponent <Vignetting>(); m_overlayEffect = GetComponent <ScreenOverlay>(); if (2 > QualitySettings.GetQualityLevel()) { SSAOEffect component = GetComponent <SSAOEffect>(); if (null != component) { UnityEngine.Object.Destroy(component); } } }
void Start() { overlay = Camera.main.gameObject.AddComponent <ScreenOverlay> (); overlay.blendMode = ScreenOverlay.OverlayBlendMode.Additive; overlay.overlayShader = overlayShader; if (index < images.Length) { Go(); } else { GameManager.Instance.LoadLevel("WorldMap", true); } }
void Start() { //UpdateTransform(); bloom = GetComponent <BloomOptimized>(); screenOverlay = GetComponent <ScreenOverlay>(); parent = transform.parent; defaultPositon = transform.localPosition; targetPosition = transform.position; defaultFOV = Camera.main.fieldOfView; stopFOV = defaultFOV + 35f; targetFOV = defaultFOV; player = FindObjectOfType <GameInput>(); animation = GetComponent <Animation>(); }
public ScreenOverlay getComponentScreenOverlayBehaviour() { ADDITIONAL_COMPONENT_TYPE type = ADDITIONAL_COMPONENT_TYPE.SCREEN_OVERLAY; if (m_additionalComponents.ContainsKey(type) == false) { ScreenOverlay so = m_mainCamera.gameObject.AddComponent <ScreenOverlay> (); ReferenceCountBase value = new AdditionalComponent <ScreenOverlay> (so); m_additionalComponents.Add(type, value); } var obj = m_additionalComponents [type] as AdditionalComponent <ScreenOverlay>; return(obj.getObject()); }
private static Feature CreateFeature(int index, bool id) { Feature output; int type = index % 7; switch (type) { case 0: output = new Placemark(); break; case 1: output = new Folder(); break; case 2: output = new Document(); break; case 3: output = new NetworkLink(); break; case 4: output = new GroundOverlay(); break; case 5: output = new ScreenOverlay(); break; default: output = new PhotoOverlay(); break; } if (id) { output.Id = "i" + index; } else { output.TargetId = "i" + index; } return(output); }
/// <summary> /// Creates a new instance. Font, Name and LinkScalars properties must be specified. /// </summary> public LinkBudgetOverlayHelper(Font font) { m_font = font; // GraphicsParameterFormatter is part of Platform.Graphics and // optimizes dynamic text generation by only recalculating // values as they are needed. For example, if a field is not, // time varying, it will never evaluate it more than once. m_formatter = new GraphicsParameterFormatter { // Specify a format string that provides the output we want. FormatString = @"Name: {0} Effective Isotropic Radiated Power: {1:0.000} dBW Received Isotropic Power: {2:0.000} dBW Power At Receiver Output: {3:0.000} dBW Received Power Flux Density: {4:0.000} dBW/m^2 Propagation Loss: {5:0.000} dB Carrier To Noise Density: {6:0.000} dB*Hz Carrier To Noise: {7:0.000} dB Energy Per Bit To Noise Density: {8:0.000} dB Bit Error Rate: {9:0.###E+000}" }; // Create a screen overlay with a translucent background to make the // text easier to read. m_overlay = new ScreenOverlay(0.0, 0.0, 1.0, 1.0) { Color = Color.Black, Translucency = 0.5f, Origin = ScreenOverlayOrigin.TopLeft }; // Create a child overlay for our background to write text on. m_textOverlay = new TextureScreenOverlay(0.0, 0.0, 1.0, 1.0) { Origin = ScreenOverlayOrigin.Center, Color = Color.Yellow }; m_overlay.Overlays.Add(m_textOverlay); if (TextureFilter2D.Supported(TextureWrap.ClampToEdge)) { m_textOverlay.TextureFilter = TextureFilter2D.NearestClampToEdge; } }
//------------------------------------------------------------------------------------------------------------------------------// void UpdateCounter(int count) { if (counter == null) { Setup(); } if (count > 0) { counter.text = count.ToString(); audioSource.PlayOneShot(sounds [0]); } else { counter.text = "Shot!"; audioSource.PlayOneShot(sounds[1]); // フラッシュエフェクトをカメラに付加する float val = 0; ScreenOverlay effect = GameObject.Find("Main Camera").GetComponent <ScreenOverlay>(); var tween1 = DOTween.To(() => val, x => val = x, 2f, 0.6f).OnUpdate(() => { effect.intensity = val; }); var tween2 = DOTween.To(() => val, x => val = x, 0f, 0.8f).OnUpdate(() => { effect.intensity = val; }); Sequence sequence = DOTween.Sequence(); sequence.Append(tween1); sequence.Append(tween2); sequence.Play(); //写真を撮影する secElapsed = -1; var routine = StudioManager.Instance.UpdatePhoto(); StartCoroutine(routine); isActiveCounter = false; Invoke("ResetCounter", 5f); } }
void Init() { Camera mainCam = Camera.main; if (mainCam != null) { if (screenOverlay == null) { //initialise if null screenOverlay = mainCam.gameObject.GetComponent <ScreenOverlay>(); } } if (screenOverlay == null) { //if it's still null (camera doesn't have the required component) enabled = false; } if (screenOverlay != null) { screenOverlay.enabled = false; } }
public void Initialize() { if (_overlay == null) { _overlay = GetComponent <ScreenOverlay>(); if (_overlay == null) { _overlay = (ScreenOverlay)gameObject.AddComponent(typeof(ScreenOverlay)); } _overlay.blendMode = ScreenOverlay.OverlayBlendMode.AlphaBlend; _overlay.intensity = 0.0f; if (_overlay.texture == null) { _overlay.texture = new Texture2D(1, 1); _overlay.texture.SetPixel(0, 0, Color.black); _overlay.texture.Apply(); } _overlay.enabled = false; } }
void Go() { if (index < images.Length) { if (images[index].image != null) { overlay.texture = images[index].image; overlay.intensity = 0f; Invoke("StartFadeIn", images[index].fadeInDelay); } else { Next(); } } else { enabled = false; Destroy(overlay); overlay = null; GameManager.Instance.LoadNextLevel(); Debug.Log("Splash Done."); } }
void Awake() { if (null != CoverPrefab) { coverObj = Instantiate(CoverPrefab) as GameObject; } if (SkillCoverPrefab != null) { SkillcoverObj = Instantiate(SkillCoverPrefab) as GameObject; } if (null != coverObj) { coverObj.transform.AttachTo(transform, false); coverObj.transform.localPosition = new Vector3(0, 0, 1); coverObj.transform.localRotation = Quaternion.identity; coverMeshRender = coverObj.GetComponent <MeshRenderer>(); } if (SkillcoverObj != null) { SkillcoverObj.transform.AttachTo(transform, false); SkillcoverObj.transform.localPosition = new Vector3(0, 0, 1); SkillcoverObj.transform.localRotation = Quaternion.identity; SkillcoverMeshRender = SkillcoverObj.GetComponent <MeshRenderer>(); SkillcoverObj.SetActive(false); } FocusLayerValue = (int)(Mathf.Log(FocusLayer.value) / Mathf.Log(2)); Mycamera = this.GetComponent <Camera>(); someJS = this.GetComponent <ScreenOverlay> (); }
void Awake() { mScreenOverlay = GetComponentInChildren <ScreenOverlay>(); SetScreenBlack(); }
void FindComponents() { ScreenOverlayScript = Camera.main.GetComponent<ScreenOverlay> (); // Finds the rigidbody this script is attached to. rb = GetComponent<Rigidbody> (); // Finds Game Controller script. gameControllerScript = GameObject.FindGameObjectWithTag ("GameController").GetComponent<GameController> (); // Finds Player Mesh Collider (note collider and mesh comonents are two different GameObjects). PlayerCollider = GameObject.Find ("Collider").GetComponent<MeshCollider>(); // Finds Player Mesh Renderer if (isClone == false) { PlayerMesh = GameObject.FindGameObjectWithTag ("PlayerMesh").GetComponent<MeshRenderer> (); } // Timescale controller script. timeScaleControllerScript = GameObject.FindGameObjectWithTag ("TimeScaleController").GetComponent<TimescaleController> (); // Finds color correction curves script. ColorCorrectionCurvesScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<ColorCorrectionCurves>(); // Finds Camera Shake script. if (GameObject.FindGameObjectWithTag ("MainCamera").GetComponent<Camera> ().enabled == true && isClone == false) { camShakeScrpt = GameObject.FindGameObjectWithTag ("MainCamera").GetComponent<CameraShake> (); LensScript = GameObject.FindGameObjectWithTag ("MainCamera").GetComponent<Lens> (); } Shafts = GameObject.FindGameObjectWithTag ("Shafts"); }
// Use this for initialization void Start() { Cursor.visible = false; values = GameObject.FindGameObjectWithTag("Values"); stored = values.GetComponent<StoredValues>(); hud = gameObject.GetComponent<HUD>(); run = GetComponent<Run>(); squat = GetComponent<Squat>(); jump = GetComponent<Jump>(); screen = GameObject.FindGameObjectWithTag("ScreenOverlay"); overlay = screen.GetComponent<ScreenOverlay>(); finish = GameObject.FindGameObjectWithTag("Finish"); rightBoundry = 0.4f; leftBoundry = -0.4f; moveSideways = 7.5f; moveForward = 0.0f; moveSpeed = 0.125f; combinedSpeed = 0.0f; // vertical normal vector for hip angle hipUp = new Vector3(0.0f, 1.0f, 0.0f); keepRunning = false; begin = false; }
private void Setup( ) { characterAnimator = GetComponent<Animator>( ); stateHandler = GetComponent<CharacterStateHandler>( ); currentPlayerState = stateHandler.currentState; if (!isAMonster) { inventory = GetComponent<PlayerInventory>( ); } StartCoroutine( AssignObserverWhenReady( ) ); if (isLocalPlayer) { screenOverlay = GetComponentInChildren<ScreenOverlay>( ); } setupRun = true; }