private void DeviceOrientationMonitor_DeviceOrientationChanged(DeviceOrientationMonitor sender, DeviceOrientationChangedEventArgs args)
        {
            if (IsMonitoring)
            {
                ScreenOrientations previousOrientation = args.PreviousScreenOrientation;
                ScreenOrientations currentOrientation  = args.CurrentScreenOrientation;

                if (previousOrientation != currentOrientation && ScreenOrientationChanged != null)
                {
                    ScreenOrientationChanged.Invoke(sender, new ScreenOrientationChangedEventArgs(previousOrientation, currentOrientation));
                }
            }
        }
Example #2
0
 public static void Reset()
 {
     width          = (float)UnityEngine.Screen.width;
     height         = (float)UnityEngine.Screen.height;
     depth          = UnityEngine.Camera.mainCamera.farClipPlane;
     min            = (width < height) ? width : height;
     dpi            = (UnityEngine.Screen.dpi > 0) ? UnityEngine.Screen.dpi : 1f;
     widthPhysical  = width / dpi;
     heightPhysical = height / dpi;
     minPhysical    = (widthPhysical < heightPhysical) ? widthPhysical : heightPhysical;
     orientation    = GetOrientation();
     SetReferencePoints();
     Logger.Debug(TAG, "Reset...");
 }
Example #3
0
        private static void SetOrientation(ScreenOrientations newOrientation)
        {
            if (newOrientation != orientation)
            {
                switch (newOrientation)
                {
                case ScreenOrientations.PORTRAIT:
                    UnityEngine.Screen.orientation = UnityEngine.ScreenOrientation.Portrait;
                    break;

                case ScreenOrientations.LANDSCAPE:
                default:
                    UnityEngine.Screen.orientation = UnityEngine.ScreenOrientation.LandscapeLeft;
                    break;
                }
            }
        }
 public ScreenOrientationChangedEventArgs( ScreenOrientations previousOrientation, ScreenOrientations currentOrientation )
 {
    PreviousOrientation = previousOrientation;
    CurrentOrientation = currentOrientation;
 }
 public ScreenOrientationChangedEventArgs(ScreenOrientations previousOrientation, ScreenOrientations currentOrientation)
 {
     PreviousOrientation = previousOrientation;
     CurrentOrientation  = currentOrientation;
 }