private void Update() { if (Input.GetKeyDown(KeyCode.P) || Input.GetKeyDown(KeyCode.Escape) && !_paused) { var s = Instantiate(Resources.Load <ScreenPause>("CanvasPause")); _mgr.Push(s); _paused = true; } else if (Input.GetKeyDown(KeyCode.Escape)) { _mgr.Pop(); _paused = false; } }
private void Start() { _mgr = ScreenManag.Instance; _mgr.Push(new ScreenGO(mainGame)); }