/// <summary>
        /// Hàm thay đổi màn hình
        /// </summary>
        /// <param name="screenID">ID của màn hình</param>
        public static void ChangeScreen(ScreenID screenID)
        {
            //Nếu màn hình muốn thay đổi chính là màn hình hiện tại thỉ bỏ qua
            if (GetCurrentScreen() == screenID)
            {
                return;
            }

            //Lấy ra tên của màn hình
            string screenName = GetScreenName(screenID);

            //Lấy ra handle của màn hình
            UserControl userControl = GetIntanceScreen(screenID);

            //Lấy ra form main hiện hành
            MainStudent mainStudent = Program.MainForm as MainStudent;

            if (mainStudent != null)
            {
                //Thay đổi màn hình
                mainStudent.ChangeControlOfPanel(userControl);

                //Thông báo đến cho các màn hình khác là có sự thay đổi màn hình
                SendInternalEvent(new GuiEventID()
                {
                    ID = GuiEventID.EventID.ChangeScreen
                }, screenName);
            }
        }
Example #2
0
 protected virtual void OnReset(ScreenID screenId)
 {
     if (GetScreenID() != screenId)
     {
         return;
     }
 }
Example #3
0
 protected override void OnReset(ScreenID screenId)
 {
     base.OnReset(screenId);
     _userActionsVO.boost     = false;
     _toggleBoost.isOn        = false;
     _userActionsVO.direction = 0;
     _tgDirection.SetAllTogglesOff();
 }
 public void ActivateScreen(ScreenID screen, object[] optionalParams = null)
 {
     if (screen != CurrentScreen)
     {
         AllScreens[CurrentScreen].Deactivate();
         AllScreens[screen].Activate(optionalParams);
         CurrentScreen = screen;
     }
 }
Example #5
0
    public void ShowScreenHandler(ScreenID screenId)
    {
        if (GetScreenID() != screenId)
        {
            return;
        }

        view.enabled = true;
    }
Example #6
0
    public void HideScreenHandler(ScreenID screenId)
    {
        if (GetScreenID() != screenId)
        {
            return;
        }

        view.enabled = false;
    }
Example #7
0
    public void Execute()
    {
        previousScreen = screenDirector.currentScreen;
        screenDirector.HideScreen(previousScreen);
        screenDirector.ShowScreen(ScreenID.Tutorial);
        screenDirector.ShowScreen(ScreenID.StartConversation);

        playerController.isActive = true;
    }
Example #8
0
        /// <summary> Изменить экран. </summary>
        /// <param name="screenID"> ID экрана. </param>
        public static void ChangeScreen(ScreenID screenID)
        {
            if (screens[currentScreenID].WasLoad)
                screens[currentScreenID].Unload( );

            currentScreenID = (int)screenID;

            if (!screens[currentScreenID].WasLoad)
                screens[currentScreenID].Load( );
        }
    public void Execute()
    {
        previousScreen = screenDirector.currentScreen;
        screenDirector.HideScreen(previousScreen);
        screenDirector.ShowScreen(ScreenID.Conversation);
        screenDirector.HideScreen(ScreenID.StartConversation);

        playerController.isActive = false;
        playerController.NpcInteraction();
    }
Example #10
0
 public void SetCurrentScreen(ScreenID screenId)
 {
     gameScreens[currentScreen].Hide();
     currentScreen = screenId;
     if (currentScreen == ScreenID.GameScreen)
     {
         player.SetActive(true);
     }
     gameScreens[currentScreen].Show();
 }
 public void Hidecreen(ScreenID screenID)
 {
     try
     {
         loadedScreens[screenID].Hide();
     }catch
     {
         //this screen is not loaded
         return;
     }
 }
 public void ShowScreen(ScreenID screenID)
 {
     try
     {
         loadedScreens[screenID].Show();
     }catch
     {
         //this screen is not loaded
         return;
     }
 }
Example #13
0
        // TODO: Stub.

        #endregion

        #region Accessor Methods

        /// <summary>
        /// Get IScreen returns the screen at the specified ID.
        /// </summary>
        /// <param name="id">Desired IScreen's ID.</param>
        /// <returns>Returns IScreen associated with the input ID, if it exists.</returns>
        public IScreen GetScreen(ScreenID id)
        {
            if (m_screens != null && m_screens.ContainsKey(id))
            {
                return(m_screens[id]);
            }
            else
            {
                throw new ArgumentOutOfRangeException("Index was out of range of the list of screens");
            }
        }
    public void Init()
    {
        textFieldsDisctionary = new Dictionary<string, TextMeshProUGUI>();
        id = ScreenID.LobbyScreen;

        foreach(TextMeshProUGUI tmp in textFields)
        {
            textFieldsDisctionary.Add(tmp.gameObject.name, tmp);
        }

        Hide();
    }
Example #15
0
    private IScreen GetScreen(ScreenID id)
    {
        foreach (IScreen screen in screens)
        {
            if (screen.GetID() == id)
            {
                return(screen);
            }
        }

        return(null);
    }
Example #16
0
    private void CheckGameState()
    {
        if (playerModel.hasWon)
        {
            gameScreens[currentScreen].Hide();
            currentScreen = ScreenID.CreditsScreen;
            gameScreens[currentScreen].Show();
        }

        if (playerModel.hasLost)
        {
            gameScreens[currentScreen].Hide();
            currentScreen = ScreenID.GameOverScreen;
            gameScreens[currentScreen].Show();
            player.SetActive(false);
        }
    }
        /// <summary>
        /// Hàm lấy ra handle của screen
        /// </summary>
        /// <param name="screenID">ScreenID tương ứng</param>
        /// <returns>Handle của screenID</returns>
        private static UserControl GetIntanceScreen(ScreenID screenID)
        {
            UserControl intance = null;

            switch (screenID)
            {
            case ScreenID.SinhVienThucTapScreen:
                intance = new SinhVienThucTap();
                break;

            case ScreenID.GiaoVienHuongDanScreen:
                intance = new GiaoVienHuongDan();
                break;

            case ScreenID.DeTaiThucTapScreen:
                intance = new DeTaiThucTap();
                break;

            case ScreenID.DangKyDeTaiScreen:
                intance = new DangKyDeTai();
                break;

            case ScreenID.HuyDeTaiDangKyScreen:
                intance = new HuyDeTaiDangKy();
                break;

            case ScreenID.BangDiemScreen:
                intance = new BangDiem();
                break;

            case ScreenID.BaoCaoThongKeScreen:
                intance = new BaoCaoThongKe();
                break;

            case ScreenID.TroGiupScreen:
                intance = new TroGiup();
                break;

            default:
                throw new ArgumentOutOfRangeException(_SCREEN_ID_NOT_FOUND);
            }
            return(intance);
        }
        /// <summary>
        /// Hàm lấy tên của màn hình thông qua ID
        /// </summary>
        /// <param name="screenID">ScreenID của màn hình</param>
        /// <returns>Tên màn hình</returns>
        public static string GetScreenName(ScreenID screenID)
        {
            string str = "";

            switch (screenID)
            {
            case ScreenID.SinhVienThucTapScreen:
                str = @"Quản lý sinh viên thực tập";
                break;

            case ScreenID.GiaoVienHuongDanScreen:
                str = @"Quản lý giáo viên hướng dẫn";
                break;

            case ScreenID.DeTaiThucTapScreen:
                str = @"Quản lý đề tài thực tập";
                break;

            case ScreenID.DangKyDeTaiScreen:
                str = @"Quản lý đăng ký đề tài thực tập";
                break;

            case ScreenID.HuyDeTaiDangKyScreen:
                str = @"Quản lý hủy đề tài đăng ký";
                break;

            case ScreenID.BangDiemScreen:
                str = @"Quản lý bảng điểm";
                break;

            case ScreenID.BaoCaoThongKeScreen:
                str = @"Quản lý báo cáo thống kê";
                break;

            case ScreenID.TroGiupScreen:
                str = @"Trợ giúp";
                break;

            default:
                throw new ArgumentOutOfRangeException(_SCREEN_ID_NOT_FOUND);
            }
            return(str);
        }
Example #19
0
    private void Init()
    {
        playerModel    = new PlayerModel();
        currentLevel   = playerModel.Level;
        gameScreens    = new Dictionary <ScreenID, IScreen>();
        cmdDictionary  = new Dictionary <string, ICommand>();
        playerMovement = player.GetComponent <PlayerMovement>();
        playerMovement.Init(playerModel);
        LoadScreens();
        currentScreen = ScreenID.StartScreen;

        if (poolable != null)
        {
            LoadPlayerCollectCommands();
            BuildPool();
        }

        LoadCmds();

        gameScreens[currentScreen].Show();
        toggelHelp.onClick.AddListener(ToggelHelpButton);
    }
Example #20
0
 public void ResetScreen(ScreenID screenId)
 {
     Messenger <ScreenID> .Broadcast(ViewEvent.RESET_SCREEN, screenId);
 }
Example #21
0
        private void SetScreenActive(ScreenID screenID)
        {
            //Get corresponding int value from given screenID.
            int _screenID = (int)screenID;

            //Loop through menu screens and set screen active if a match is found
            foreach (int i in Enum.GetValues(typeof(ScreenID)))
            {
                if (i == _screenID)
                    _screens[i].SetActive(true);
                else
                    _screens[i].SetActive(false);
            }//foreach
        }
Example #22
0
 protected override void OnReset(ScreenID screenId)
 {
     base.OnReset(screenId);
     _tfLabel.text = "";
 }
Example #23
0
 public IScreen GetScreen(ScreenID id)
 {
     return(loadedScreens[id]);
 }
        // TODO: Stub.

        #endregion

        #region Accessor Methods

        /// <summary>
        /// Get IScreen returns the screen at the specified index. Since this is not the StateManager this method will not be needed.
        /// </summary>
        /// <param name="id">IScreen ID associated with desired IScreen object.</param>
        /// <returns></returns>
        public IScreen GetScreen(ScreenID id)
        {
            // TODO: Stub.
            return(null);
        }
Example #25
0
 public Screen BuildScreen(ScreenID screenID)
 {
     return(null);
 }
Example #26
0
 public void ResetScreen(ScreenID screenID)
 {
     screensManager.ResetScreen(screenID);
 }
Example #27
0
 public void HideScreen(ScreenID screenID)
 {
     screensManager.HideScreen(screenID);
 }
Example #28
0
 public void HideScreen(ScreenID screenID)
 {
     loadedScreens[screenID].Hide();
 }
Example #29
0
 private void SetCurrentScreenIDAndState(ScreenID _screenID, ScreenState _screenState)
 {
     currentScreenID = _screenID; currentScreenState = _screenState;
 }
 private Screen FindScreen(ScreenID id)
 {
     return FindScreen((int)id);
 }
        //////////////////////////////////////////////////////////////////////////////

        #region Helpers

        private Screen FindScreen(ScreenID id)
        {
            return(FindScreen((int)id));
        }
Example #32
0
 public void ShowScreen(ScreenID screenID)
 {
     screensManager.ShowScreen(screenID);
 }
Example #33
0
 public void ShowScreen(ScreenID screenID)
 {
     loadedScreens[screenID].Show();
     currentScreen = screenID;
 }