// Use this for initialization
    void Start()
    {
        DontDestroyOnLoad(gameObject);

        m_screenGUI = GetComponent <ScreenGUI>();

        score         = 0;
        cherriesEaten = 0;
        plumsEaten    = 0;
        appleEaten    = false;
        mulSet        = false;

        m_screenGUI.updateScoreLabel(this.score);
    }
Example #2
0
 void Start()
 {
     m_guiScript = m_gameController.GetComponent <ScreenGUI>();
 }