// Use this for initialization void Start() { DontDestroyOnLoad(gameObject); m_screenGUI = GetComponent <ScreenGUI>(); score = 0; cherriesEaten = 0; plumsEaten = 0; appleEaten = false; mulSet = false; m_screenGUI.updateScoreLabel(this.score); }
void Start() { m_guiScript = m_gameController.GetComponent <ScreenGUI>(); }