// Use this for initialization
	void Start () 
	{
		instance = this;

		frozen = transform.FindChild ("Frozen").GetComponent<UI2DSprite> ();
		damage = transform.FindChild ("Damage").GetComponent<UI2DSprite> ();
		invencibility = transform.FindChild ("Invencibility").GetComponent<UI2DSprite> ();
		blank = transform.FindChild ("Blank").GetComponent<UISprite> ();
		shield = transform.FindChild("Shield").GetComponent<UI2DSprite>();

		myAudioSource = GetComponent<AudioSource>();

		frozen.enabled = false;
		damage.enabled = false;
		invencibility.enabled = false;
		blank.enabled = false;
		shield.enabled = false;

		GameController.OnReset += Reset;
	}
 void Awake()
 {
     instancia = this;
 }