// Use this for initialization void Start () { instance = this; frozen = transform.FindChild ("Frozen").GetComponent<UI2DSprite> (); damage = transform.FindChild ("Damage").GetComponent<UI2DSprite> (); invencibility = transform.FindChild ("Invencibility").GetComponent<UI2DSprite> (); blank = transform.FindChild ("Blank").GetComponent<UISprite> (); shield = transform.FindChild("Shield").GetComponent<UI2DSprite>(); myAudioSource = GetComponent<AudioSource>(); frozen.enabled = false; damage.enabled = false; invencibility.enabled = false; blank.enabled = false; shield.enabled = false; GameController.OnReset += Reset; }
void Awake() { instancia = this; }