public void OpenScreen <TScreen>(IScreenFactory <TScreen> factory) where TScreen : class, IScreenBase { ScreenCreationBehavior creationBehavior = GetCreationBehavior(factory); IScreenBase alreadyOpenScreen = null; switch (creationBehavior) { case ScreenCreationBehavior.MultipleInstances: break; case ScreenCreationBehavior.SingleInstance: alreadyOpenScreen = _screens .SingleOrDefault(x => x.GetType() == factory.ScreenType); break; case ScreenCreationBehavior.UseScreenLocation: alreadyOpenScreen = Screens .FirstOrDefault(x => factory.CreatesScreensEquivalentTo(x)); break; } bool wasAlreadyOpen = alreadyOpenScreen != null; IScreenBase s; if (wasAlreadyOpen) { s = alreadyOpenScreen; } else { // If the constructor or Initialize handler of the screen throws an // exception we exit here and 'ActiveScreen' is not changed. The screen // itself makes sure that is consistently closed in case of an exception. s = _screens.AddScreen(factory); s.Children .Add(new ScreenCloseHandler(requestClose => CloseScreen(s, requestClose))); } // Activate does handle exceptions correctly and rethrows them, so we skip // the publishing of the 'ScreenOpenedEvent'. ActiveScreen = s; _eventAggregator.Publish( ScreenOpenedEvent, new ScreenOpenedEventArgs(this, s, wasAlreadyOpen) ); }
public ScreenCreationBehaviorAttribute(ScreenCreationBehavior creationBehavior) { CreationBehavior = creationBehavior; }