Example #1
0
    public override async Task OnClick()
    {
        try {
            await GameState.SetCurrentWorldByWorldIndex(WorldIndex);

            UIEvents.ChangeGameText(GameTextId.WorldName, GameState.CurrentWorld.World.Name);

            var character = GameState.GetCharacterByWorldId(GameState.CurrentWorld.World.Id);

            if (character == null)
            {
                LOG.Log($"Player does not have a character on world: {GameState.CurrentWorld.World.Id}");
                await ScreenChangerService.ChangeScreen(ScreenId.CreateCharacter);
            }
            else
            {
                LOG.Log($"Found Character!");
                GameState.CurrentCharacter = character;
                await ScreenChangerService.ChangeScreen(ScreenId.SelectCharacter);
            }
        }
        catch (System.Exception e) {
            LOG.Log(e);
            throw;
        }
    }
Example #2
0
    public override async Task OnClick()
    {
        try {
            if (!CharacterCreationScreenRefresherService.GetHasCharacterTypeSelected())
            {
                return;
            }

            var characterType = CharacterCreationScreenRefresherService.GetSelectedCharacterType();

            LOG.Log($"Sending a request to create character: {GameState.PlayerName} on {GameState.CurrentWorld.World.Id} and type {characterType}");
            var characterData = await NetworkService.RequestCreateCharacter(
                GameState.PlayerName,
                GameState.CurrentWorld.World.Id,
                characterType
                );

            if (characterData != null)
            {
                LOG.Log($"Character creation was ok");
                GameState.CurrentCharacter = characterData;
                await ScreenChangerService.ChangeScreen(ScreenId.Area);
            }
        }
        catch (System.Exception e) {
            LOG.Log(e);
            throw;
        }
    }
 public override async Task OnClick()
 {
     try {
         await ScreenChangerService.ChangeScreen(screenId);
     }
     catch (System.Exception e) {
         LOG.Log(e);
     }
 }
    public override async Task OnClick()
    {
        var response = await RegistrationService.TryToRegister();

        await Task.Delay(1000);

        if (response.response == RegisterAccountResponseType.Success)
        {
            await ScreenChangerService.ChangeScreen(ScreenId.Login);
        }
    }
Example #5
0
    public static async Task ProcessLoginResponse(LoginResponseData response)
    {
        LOG.Log("Processing login response");

        if (response.ResponseType == LoginResponseType.Success)
        {
            LOG.Log("Log in was success!");
            await GameState.RefreshGameStateFromLoginResponse(response);

            GeneralRefresherService.Refresh();
            await ScreenChangerService.ChangeScreen(ScreenId.Universe);
        }
        else
        {
            LOG.Log($"Log failed {response.ResponseType}");
            ShowLoginResponse($"Login failed: {response.ResponseType}");
        }
    }
Example #6
0
    async void Start()
    {
        // MUST BE THE FIRST THING
        LOG.Log("Setting up all objects");
        foreach (var item in Resources.FindObjectsOfTypeAll <SetupMonoBehaviour>())
        {
            item.Setup();
        }

        ScreenChangerService.HideAll();
        PanelChangerService.HideAllPanels();
        await ScreenChangerService.ChangeScreen(ScreenId.Login);

        UserInputService.ShouldHandleUserInputs = true;
        SoundService.PlaySong(SongId.Opening);

        try {
            await ConnectToServer();
        }
        catch (Exception e) {
            LOG.Log(e);
        }
    }