Example #1
0
 public void Move(ScreenCanvas canvas, Common.Geometry.Point location)
 {
     if (_dragging)
     {
         canvas.Margin = new Thickness(canvas.Margin.Left + location.X - _dragAnchorOffset.X, canvas.Margin.Top + location.Y - _dragAnchorOffset.Y, 0, 0);
     }
 }
Example #2
0
        public void Release(ScreenCanvas canvas, Point location)
        {
            held = false;

            int x_start = Math.Min(tx1, tx2);
            int x_end   = Math.Max(tx1, tx2) - 1;
            int y_start = Math.Min(ty1, ty2);
            int y_end   = Math.Max(ty1, ty2) - 1;

            startTiles = new int?[canvas.Screen.Width, canvas.Screen.Height];
            endTiles   = new int?[canvas.Screen.Width, canvas.Screen.Height];

            for (int y = y_start; y <= y_end; y += brush.Cells[0].Length)
            {
                for (int x = x_start; x <= x_end; x += brush.Cells.Length)
                {
                    Draw(canvas, x, y);
                }
            }

            var changes = new List <TileChange>();

            for (int y = 0; y < canvas.Screen.Height; y++)
            {
                for (int x = 0; x < canvas.Screen.Width; x++)
                {
                    if (startTiles[x, y].HasValue && endTiles[x, y].HasValue && startTiles[x, y].Value != endTiles[x, y].Value)
                    {
                        changes.Add(new TileChange(canvas.Screen, x, y, startTiles[x, y].Value, endTiles[x, y].Value));
                    }
                }
            }

            canvas.Screen.SetSelection(0, 0, 0, 0);
        }
        private void Flood(ScreenCanvas canvas, int tile_x, int tile_y, int tile_id, int brush_x, int brush_y)
        {
            var selection = canvas.Screen.Selection;

            if (selection != null)
            {
                // only paint inside selection
                if (!selection.Value.Contains(tile_x, tile_y))
                {
                    return;
                }
            }

            var old = canvas.Screen.TileAt(tile_x, tile_y);

            // checking whether this is already the new tile prevents infinite recursion, but
            // it can prevent filling a solid area with a brush that uses that same tile
            if (old == null || old.Id != tile_id || old.Id == _brush.Cells[brush_x][brush_y].tile.Id)
            {
                return;
            }

            _brush.DrawOn(canvas.Screen, tile_x, tile_y);
            changes.Add(new TileChange(canvas.Screen, tile_x, tile_y, tile_id, _brush.Cells[brush_x][brush_y].tile.Id));

            Flood(canvas, tile_x - 1, tile_y, tile_id, (brush_x == 0) ? width - 1 : brush_x - 1, brush_y);
            Flood(canvas, tile_x + 1, tile_y, tile_id, (brush_x == width - 1) ? 0 : brush_x + 1, brush_y);
            Flood(canvas, tile_x, tile_y - 1, tile_id, brush_x, (brush_y == 0) ? height - 1 : brush_y - 1);
            Flood(canvas, tile_x, tile_y + 1, tile_id, brush_x, (brush_y == height - 1) ? 0 : brush_y + 1);
        }
        public GameController()
        {
            GameStatus = GameMode.Prep;
            _lastDrawn = false;
            ActionSounds.SoundTriggered += PlaySound;

            _screenCanvas = new ScreenCanvas(new Rectangle());
        }
 public void Click(ScreenCanvas surface, Point location)
 {
     tx1  = location.X / surface.Screen.Tileset.TileSize;
     ty1  = location.Y / surface.Screen.Tileset.TileSize;
     tx2  = tx1;
     ty2  = ty1;
     held = true;
 }
 private void SetSelection(ScreenCanvas surface)
 {
     surface.Screen.SetSelection(
         Math.Min(tx1, tx2),
         Math.Min(ty1, ty2),
         Math.Abs(tx2 - tx1),
         Math.Abs(ty2 - ty1)
         );
 }
Example #7
0
        public void Click(ScreenCanvas canvas, Point location)
        {
            var screen = canvas.Screen;

            changes = new List <TileChange>();

            Point tilePos = new Point(location.X / screen.Tileset.TileSize, location.Y / screen.Tileset.TileSize);

            var selection = screen.Selection;

            if (selection != null)
            {
                // only paint inside selection
                if (!selection.Value.Contains(tilePos))
                {
                    startTiles = null;
                    endTiles   = null;
                    return;
                }
            }

            startTiles = new int?[screen.Width, screen.Height];
            endTiles   = new int?[screen.Width, screen.Height];

            // check for line drawing
            if ((Keyboard.Modifiers & ModifierKeys.Shift) != ModifierKeys.None)
            {
                var xdist = Math.Abs(tilePos.X - currentTilePos.X);
                var ydist = Math.Abs(tilePos.Y - currentTilePos.Y);

                if (xdist >= ydist)
                {
                    var min = Math.Min(currentTilePos.X, tilePos.X);
                    var max = Math.Max(currentTilePos.X, tilePos.X);
                    for (int i = min; i <= max; i++)
                    {
                        Draw(screen, i, currentTilePos.Y);
                    }
                }
                else
                {
                    var min = Math.Min(currentTilePos.Y, tilePos.Y);
                    var max = Math.Max(currentTilePos.Y, tilePos.Y);
                    for (int i = min; i <= max; i++)
                    {
                        Draw(screen, currentTilePos.X, i);
                    }
                }
            }
            else
            {
                Draw(screen, tilePos.X, tilePos.Y);
                held = true;
            }

            currentTilePos = tilePos;
        }
Example #8
0
        public void Click(ScreenCanvas canvas, Common.Geometry.Point location)
        {
            _dragging         = true;
            _dragAnchorOffset = new Vector(location.X, location.Y);

            canvas.CaptureMouse();

            Canvas.SetZIndex(canvas, 100);
        }
        public void Move(ScreenCanvas surface, Point location)
        {
            if (held)
            {
                tx2 = (int)Math.Round(location.X / (float)surface.Screen.Tileset.TileSize);
                ty2 = (int)Math.Round(location.Y / (float)surface.Screen.Tileset.TileSize);

                SetSelection(surface);
            }
        }
Example #10
0
        public void RightClick(ScreenCanvas canvas, Point location)
        {
            var i = canvas.Screen.FindEntityAt(location);

            if (i >= 0)
            {
                var e = canvas.Screen.GetEntity(i);
                canvas.Screen.RemoveEntity(e);
                canvas.Screen.Stage.PushHistoryAction(new RemoveEntityAction(e, canvas.Screen));
            }
        }
Example #11
0
        /// <summary>
        /// Creates a new instance of <see cref="GameController"/>.
        /// </summary>
        public GameController()
        {
            GameStatus = GameMode.Prep;
            _lastDrawn = false;
            Sounds.ActionSounds.SoundTriggered += PlaySound;

            _screenCanvas = new ScreenCanvas(new Rectangle());
            _textManager  = new TextManager(_screenCanvas);
            _scoreManager = new ScoreManager(_textManager);
            _currentTitle = new TitleScreen(_textManager, _screenCanvas);
        }
Example #12
0
        public void Release(ScreenCanvas canvas, Point location)
        {
            var args = new TestLocationSelectedEventArgs()
            {
                Screen = canvas.Screen.Name,
                X      = location.X,
                Y      = location.Y
            };

            ViewModelMediator.Current.GetEvent <TestLocationSelectedEventArgs>().Raise(this, args);
        }
Example #13
0
        public void Release(ScreenCanvas canvas, Point location)
        {
            if (startTiles == null)
            {
                return;
            }

            held = false;

            canvas.Screen.Stage.PushHistoryAction(new DrawAction("Brush", changes));
        }
Example #14
0
        public void RightClick(ScreenCanvas surface, Point location)
        {
            int tile_x = location.X / surface.Screen.Tileset.TileSize;
            int tile_y = location.Y / surface.Screen.Tileset.TileSize;

            var tile = surface.Screen.TileAt(tile_x, tile_y);

            ViewModelMediator.Current.GetEvent <TileSelectedEventArgs>().Raise(this, new TileSelectedEventArgs()
            {
                Tile = tile
            });
        }
Example #15
0
        internal AsteroidsGame()
        {
            _graphics             = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            _gameState    = GameState.Init;
            _screenCanvas = new ScreenCanvas();
            _score        = new Score();
            _currTitle    = new TitleScreen();
            _population   = new Population(this, 20);

            this.IsFixedTimeStep = true;
        }
        public void Click(ScreenCanvas canvas, Point location)
        {
            int tile_x = location.X / canvas.Screen.Tileset.TileSize;
            int tile_y = location.Y / canvas.Screen.Tileset.TileSize;

            var old = canvas.Screen.TileAt(tile_x, tile_y);

            Flood(canvas, tile_x, tile_y, old.Id, 0, 0);

            canvas.Screen.Stage.PushHistoryAction(new DrawAction("Fill", changes));

            changes.Clear();
        }
Example #17
0
        public void Release(ScreenCanvas canvas, Common.Geometry.Point location)
        {
            _dragging = false;

            canvas.ReleaseMouseCapture();

            Canvas.SetZIndex(canvas, 1);

            ViewModelMediator.Current.GetEvent <LayoutScreenDroppedEventArgs>().Raise(canvas, new LayoutScreenDroppedEventArgs()
            {
                Canvas = canvas
            });
        }
Example #18
0
        public void Click(ScreenCanvas canvas, Point location)
        {
            var placement = new Common.EntityPlacement()
            {
                entity    = _entity.Name,
                direction = Common.Direction.Unknown,
                screenX   = location.X,
                screenY   = location.Y
            };

            canvas.Screen.AddEntity(placement);

            canvas.Screen.Stage.PushHistoryAction(new AddEntityAction(placement, canvas.Screen));
        }
Example #19
0
        public void Draw(ScreenCanvas screenCanvas, int width, int height)
        {
            if (_letterSize > 1000 || _letterSize < 40)
            {
                _increment = -_increment;
                if (_letterSize < 40)
                {
                    _title = _title != "GAME OVER" ? "GAME OVER" : "ASTEROIDS";
                }
            }

            _letterSize += _increment;
            screenCanvas.AddText(_title, Justify.Center, 3750 - _letterSize, _letterSize, _letterSize * 2, width, height);

            _asteroids.Move();
            _asteroids.Draw(screenCanvas, width, height);
        }
Example #20
0
        public void Move(ScreenCanvas canvas, Point location)
        {
            var screen = canvas.Screen;

            if (!held)
            {
                return;
            }

            Point pos = new Point(location.X / screen.Tileset.TileSize, location.Y / screen.Tileset.TileSize);

            if (pos == currentTilePos)
            {
                return;                        // don't keep drawing on the same spot
            }
            Draw(screen, pos.X, pos.Y);
        }
        private void GetComponentsOnScene()
        {
            _pauseMenuPanel = ScreenCanvas.GetComponentsInChildren <Image>()
                              .Single(c => c.name == "PauseMenu");

            _timeoutText = ScreenCanvas.GetComponentsInChildren <Text>()
                           .Single(c => c.name == "TimeoutText");

            _currentPlayerText = ScreenCanvas.GetComponentsInChildren <Text>()
                                 .Single(c => c.name == "CurrentPlayerText");

            _chargeMeterSlider = ScreenCanvas.GetComponentsInChildren <Slider>()
                                 .Single(c => c.name == "ChargeMeterSlider");

            _highlightBg = ScreenCanvas.GetComponentsInChildren <RawImage>()
                           .Single(c => c.name == "Tank Highlight BG");

            _weaponSpriteRenderer = ScreenCanvas.GetComponentsInChildren <Image>()
                                    .Single(c => c.name == "Weapon Circle")
                                    .GetComponentInChildren <SpriteRenderer>();
        }
Example #22
0
        private void Draw(ScreenCanvas surface, int tile_x, int tile_y)
        {
            // first track the changes i'm going to make for undo purposes
            foreach (TileBrushCell cell in brush.Cells.SelectMany(c => c))
            {
                int tx = cell.x + tile_x;
                int ty = cell.y + tile_y;

                if (tx < 0 || tx >= surface.Screen.Width || ty < 0 || ty >= surface.Screen.Height)
                {
                    continue;
                }

                if (startTiles[tx, ty] == null) // don't overwrite existing data
                {
                    startTiles[tx, ty] = surface.Screen.TileAt(tx, ty).Id;
                }

                endTiles[tx, ty] = cell.tile.Id;
            }

            brush.DrawOn(surface.Screen, tile_x, tile_y);
        }
Example #23
0
 /// <summary>
 /// Creates a new instance of <see cref="TextManager"/>.
 /// </summary>
 /// <param name="canvas"><see cref="ScreenCanvas"/> to draw text on.</param>
 public TextManager(ScreenCanvas canvas)
 {
     _screenCanvas = canvas;
 }
Example #24
0
 public void Click(ScreenCanvas canvas, Point location)
 {
 }
Example #25
0
 public void Move(ScreenCanvas canvas, Point location)
 {
 }
Example #26
0
 /// <summary>
 /// Creates a new instance of <see cref="DrawingManager"/>
 /// </summary>
 /// <param name="cache">Screen object cache to draw.</param>
 /// <param name="canvas">Canvas to draw cache to.</param>
 public DrawingManager(CacheManager cache, ScreenCanvas canvas)
 {
     _cache  = cache;
     _canvas = canvas;
 }
Example #27
0
 public void RightClick(ScreenCanvas canvas, Common.Geometry.Point location)
 {
 }
Example #28
0
 public void Release(ScreenCanvas canvas, Point location)
 {
     canvas.Screen.Stage.AddContinuePoint(canvas.Screen, location);
 }
 public void Release(ScreenCanvas canvas, Point location)
 {
 }
        public void Release(ScreenCanvas canvas, Point location)
        {
            int tilePosX = location.X / canvas.Screen.Tileset.TileSize;

            canvas.Screen.CleaveVertically(tilePosX);
        }