private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.tag == "Player")
        {
            ScreenAspectRadio screenAspectRadio = Instantiate(transition).GetComponent <ScreenAspectRadio>();
            screenAspectRadio.Init(sceneName);

            SetTransitionPointObject();
        }
    }
 private void Awake()
 {
     if (Instance != null)
     {
         Destroy(gameObject);
     }
     else
     {
         Instance = this;
     }
 }
    public void LoadGame()
    {
        if (PlayerManager.Instance == null)
        {
            Instantiate(playerPrefab);
        }

        if (MenuManagerInGame.Instance != null && MenuManagerInGame.Instance.menu.activeSelf)
        {
            MenuManagerInGame.Instance.ClosePauseMenuButton();
        }

        ScreenAspectRadio screenAspectRadio = Instantiate(transition).GetComponent <ScreenAspectRadio>();

        screenAspectRadio.Init("", true);
    }
Example #4
0
 private void InitTransition(string sceneName = "", bool isLoaded = false)
 {
     screenAspectRadio = Instantiate(transition).GetComponent <ScreenAspectRadio>();
     screenAspectRadio.Init(sceneName, isLoaded);
 }