// Use this for initialization void Start() { groundCheck = transform.Find("GroundCheck"); animationHandler = new PlayerAnimationHandler(GetComponent <Animator>(), values); // inputHandler = new InplutHandlerKeyboard (values); screeninput = new ScreanInput(values); //ScreanInput (values,toutchInfo); }
// Use this for initialization void Start() { groundCheck = transform.Find("GroundCheck"); animationHandler = new PlayerAnimationHandler (GetComponent<Animator>(), values); // inputHandler = new InplutHandlerKeyboard (values); screeninput = new ScreanInput (values);//ScreanInput (values,toutchInfo); }