public void SpawnNPC2() { Vector3 posNPC2 = new Vector3(339.9f, -16.65f, 0); Scr_NPC tempNPC2 = Instantiate(modeleNPC2, posNPC2, modeleNPC2.transform.rotation); tempNPC2.besoinAtteint = false; tempNPC2.name = modeleNPC2.name; }
public void SpawnNPC() { Vector3 posNPC = new Vector3(-300, -44, 0); Scr_NPC tempNPC = Instantiate(modeleNPC, posNPC, modeleNPC.transform.rotation); tempNPC.besoinAtteint = false; tempNPC.name = modeleNPC.name; }
// Fonctions private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Avatar") && !this.CompareTag("DropOff")) { pickUpAllowed = true; } if (other.CompareTag("Avatar") && this.CompareTag("DropOff")) { //manager.SpawnNPC(); dropOffAllowed = true; } if (other.CompareTag("NPC")) { Scr_NPC newNpc = other.gameObject.GetComponent <Scr_NPC>(); npc = newNpc; } }