void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { Scr_LifeSystem_Player lifesyst = collision.gameObject.GetComponent <Scr_LifeSystem_Player>(); if (!lifesyst._haveTakeDamage) { lifesyst.TakingDamange(_bulletDamage); } Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { Scr_LifeSystem_Player lifesyst = collision.gameObject.GetComponent <Scr_LifeSystem_Player>(); if (!lifesyst._haveTakeDamage) { lifesyst.TakingDamange(10); } _data._score += _scoreForKill; Destroy(gameObject); } }