public static bool Prefix(Scp096 __instance, PlayerStats.HitInfo info) { if (info.GetDamageType().isWeapon&& SCP096Re.instance.Config.re096_damage_add_target) { GameObject playerObject = info.GetPlayerObject(); if (playerObject != null && __instance.CanEnrage) { __instance.AddTarget(playerObject); __instance.Windup(false); } } __instance.TimeUntilShieldRecharge = 10f; return(false); }
public static bool Prefix(Scp096 __instance) { if (__instance._flash.IsEnabled) { return(false); } Vector3 vector = __instance.Hub.transform.TransformPoint(Scp096._headOffset); foreach (KeyValuePair <GameObject, ReferenceHub> keyValuePair in ReferenceHub.GetAllHubs()) { ReferenceHub value = keyValuePair.Value; CharacterClassManager characterClassManager = value.characterClassManager; if (characterClassManager.CurClass != RoleType.Spectator && !value.isDedicatedServer && !(value == __instance.Hub) && !characterClassManager.IsAnyScp() && Vector3.Dot((value.PlayerCameraReference.position - vector).normalized, __instance.Hub.PlayerCameraReference.forward) >= 0.1f) { VisionInformation visionInformation = VisionInformation.GetVisionInformation(value, vector, -0.1f, 60f, true, true, __instance.Hub.localCurrentRoomEffects, 0); bool toEnrage = visionInformation.IsLooking; //Add touch check if (!toEnrage && SanyaPlugin.Instance.Config.Scp096TouchEnrageDistance > visionInformation.Distance) { toEnrage = !Physics.Linecast(value.PlayerCameraReference.position, vector, VisionInformation.VisionLayerMask); } if (toEnrage) { float delay = visionInformation.LookingAmount / 0.25f * (visionInformation.Distance * 0.1f); if (!__instance.Calming) { __instance.AddTarget(value.gameObject); } if (__instance.CanEnrage && value.gameObject != null) { __instance.PreWindup(delay); } } } } return(false); }
private static bool Prefix(Scp096 __instance) { if (__instance._flash.Enabled) { return(false); } Exiled.API.Features.Player scp096 = Exiled.API.Features.Player.Get(__instance.Hub); if (scp096.IsNPC() && !NPCS.Npc.Dictionary[__instance.Hub.gameObject].ProcessSCPLogic) { return(false); } Vector3 vector = __instance.Hub.transform.TransformPoint(Scp096._headOffset); foreach (System.Collections.Generic.KeyValuePair <GameObject, global::ReferenceHub> keyValuePair in global::ReferenceHub.GetAllHubs()) { global::ReferenceHub value = keyValuePair.Value; global::CharacterClassManager characterClassManager = value.characterClassManager; NPCS.Npc npc = NPCS.Npc.Dictionary.ContainsKey(keyValuePair.Key) ? NPCS.Npc.Dictionary[keyValuePair.Key] : null; if (characterClassManager.CurClass != global::RoleType.Spectator && !(value == __instance.Hub) && !characterClassManager.IsAnyScp() && Vector3.Dot((value.PlayerCameraReference.position - vector).normalized, __instance.Hub.PlayerCameraReference.forward) >= 0.1f && (npc == null || npc.ShouldTrigger096)) { VisionInformation visionInformation = VisionInformation.GetVisionInformation(value, vector, -0.1f, 60f, true, true, __instance.Hub.localCurrentRoomEffects); if (visionInformation.IsLooking) { float delay = visionInformation.LookingAmount / 0.25f * (visionInformation.Distance * 0.1f); if (!__instance.Calming) { __instance.AddTarget(value.gameObject); } if (__instance.CanEnrage && value.gameObject != null) { __instance.PreWindup(delay); } } } } return(false); }